Remove unused code into GUI
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@@ -47,17 +47,8 @@
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#include "ViewParams.h"
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// For 64-bit system the method using the front buffer doesn't work at all for lines.
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// Thus, use the method which forces a redraw every time. This is a bit slower but at
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// least it works.
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//
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// Disable front buffer in all cases, in order to spare the repeating logic of
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// handling selection contextn. SoFCSelection is not really used that much
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// anyway.
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//
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// #if defined(_OCC64) // is set by configure or cmake
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# define NO_FRONTBUFFER
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// #endif
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using namespace Gui;
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@@ -331,19 +322,6 @@ SoFCSelection::getPickedPoint(SoHandleEventAction* action) const
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return nullptr;
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else if (points.getLength() == 1)
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return points[0];
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//const SoPickedPoint* pp0 = points[0];
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//const SoPickedPoint* pp1 = points[1];
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//const SoDetail* det0 = pp0->getDetail();
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//const SoDetail* det1 = pp1->getDetail();
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//if (det0 && det0->isOfType(SoFaceDetail::getClassTypeId()) &&
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// det1 && det1->isOfType(SoLineDetail::getClassTypeId())) {
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// const SbVec3f& pt0 = pp0->getPoint();
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// const SbVec3f& pt1 = pp1->getPoint();
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// if (pt0.equals(pt1, 0.01f))
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// return pp1;
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//}
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//return pp0;
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const SoPickedPoint* picked = points[0];
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@@ -574,13 +552,6 @@ SoFCSelection::handleEvent(SoHandleEventAction * action)
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,pp->getPoint()[2]);
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}
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}
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//if(selected == SELECTED){
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// redrawHighlighted(action, true);
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//}
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//if(selectionCleared ){
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// redrawHighlighted(action, false);
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// selectionCleared = false;
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//}
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}
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// key press events
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else if (event->isOfType(SoKeyboardEvent ::getClassTypeId())) {
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@@ -861,7 +832,6 @@ SoFCSelection::redrawHighlighted(SoAction * action , SbBool doHighlight )
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{
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Q_UNUSED(action);
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Q_UNUSED(doHighlight);
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//Base::Console().Log("SoFCSelection::redrawHighlighted() (%p) doHigh=%d \n",this,doHighlight?1:0);
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#ifdef NO_FRONTBUFFER
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#else
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@@ -912,12 +882,8 @@ SoFCSelection::redrawHighlighted(SoAction * action , SbBool doHighlight )
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SoState *state = action->getState();
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//void* window;
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//void* context;
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//void *display;
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QtGLWidget* window;
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QtGLWidget* window;
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SoGLRenderAction *glAction;
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//SoWindowElement::get(state, window, context, display, glAction);
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SoGLWidgetElement::get(state, window);
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SoGLRenderActionElement::get(state, glAction);
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@@ -1094,4 +1060,3 @@ void SoFCSelection::applySettings ()
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}
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}
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//#undef THIS
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