* Bug fixes for Issues #16073 and #16052 * Fix tool rendering when tool position is not reset. Issue #16180 * Fix some lint warnings
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@@ -363,10 +363,10 @@ void SimDisplay::RenderLightObject()
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void SimDisplay::ScaleViewToStock(StockObject* obj)
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{
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mMaxStockDim = fmaxf(obj->size[0], obj->size[1]);
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maxFar = mMaxStockDim * 4;
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maxFar = mMaxStockDim * 16;
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UpdateProjection();
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vec3_set(eye, 0, 0, 0);
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UpdateEyeFactor(0.4f);
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UpdateEyeFactor(0.1f);
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vec3_set(lightPos, obj->position[0], obj->position[1], obj->position[2] + mMaxStockDim / 3);
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mlightObject.SetPosition(lightPos);
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}
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