Part: modernize C++: use range-based for loop
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@@ -304,8 +304,8 @@ void SoBrepEdgeSet::renderSelection(SoGLRenderAction *action, SelContextPtr ctx,
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bool SoBrepEdgeSet::validIndexes(const SoCoordinateElement* coords, const std::vector<int32_t>& pts) const
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{
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for (std::vector<int32_t>::const_iterator it = pts.begin(); it != pts.end(); ++it) {
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if (*it >= coords->getNum()) {
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for (int32_t it : pts) {
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if (it >= coords->getNum()) {
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return false;
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}
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}
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