[Gui] remove superfluous nullptr checks
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@@ -681,7 +681,7 @@ QuarterWidget::setSoRenderManager(SoRenderManager * manager)
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SoNode * scene = nullptr;
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SoCamera * camera = nullptr;
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SbViewportRegion vp;
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if (PRIVATE(this)->sorendermanager && (manager != nullptr)) {
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if (PRIVATE(this)->sorendermanager && manager) {
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scene = PRIVATE(this)->sorendermanager->getSceneGraph();
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camera = PRIVATE(this)->sorendermanager->getCamera();
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vp = PRIVATE(this)->sorendermanager->getViewportRegion();
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@@ -726,7 +726,7 @@ QuarterWidget::setSoEventManager(SoEventManager * manager)
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SoNode * scene = nullptr;
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SoCamera * camera = nullptr;
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SbViewportRegion vp;
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if (PRIVATE(this)->soeventmanager && (manager != nullptr)) {
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if (PRIVATE(this)->soeventmanager && manager) {
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scene = PRIVATE(this)->soeventmanager->getSceneGraph();
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camera = PRIVATE(this)->soeventmanager->getCamera();
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vp = PRIVATE(this)->soeventmanager->getViewportRegion();
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