[Sketcher] Project full circle, impl. missing cases
Implements cases for full (closed) circle, when not parallel to the sketch plane.
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@@ -20,6 +20,7 @@
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* *
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***************************************************************************/
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#include <iostream>
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#include "PreCompiled.h"
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#ifndef _PreComp_
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@@ -5608,6 +5609,7 @@ void SketchObject::rebuildExternalGeometry(void)
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Base::Placement Plm = Placement.getValue();
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Base::Vector3d Pos = Plm.getPosition();
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Base::Rotation Rot = Plm.getRotation();
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Base::Rotation invRot = Rot.inverse();
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Base::Vector3d dN(0,0,1);
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Rot.multVec(dN,dN);
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Base::Vector3d dX(1,0,0);
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@@ -5753,8 +5755,69 @@ void SketchObject::rebuildExternalGeometry(void)
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}
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}
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else {
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// creates an ellipse
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throw Base::NotImplementedError("Not yet supported geometry for external geometry");
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// creates an ellipse or a segment
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if (!curve.IsClosed()) {
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throw Base::NotImplementedError("Non parallel arcs of circle not yet supported geometry for external geometry");
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}
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else {
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gp_Dir vec1 = sketchPlane.Axis().Direction();
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gp_Dir vec2 = curve.Circle().Axis().Direction();
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gp_Circ origCircle = curve.Circle();
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if (vec1.IsNormal(vec2, Precision::Angular())) { // circle's normal vector in plane:
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// projection is a line
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// define center by projection
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gp_Pnt cnt = origCircle.Location();
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GeomAPI_ProjectPointOnSurf proj(cnt,gPlane);
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cnt = proj.NearestPoint();
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// gp_Dir dirLine(vec1.Crossed(vec2));
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gp_Dir dirLine(vec1 ^ vec2);
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Part::GeomLineSegment * projectedSegment = new Part::GeomLineSegment();
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Geom_Line ligne(cnt, dirLine); // helper object to compute end points
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gp_Pnt P1, P2; // end points of the segment, OCC style
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ligne.D0(-origCircle.Radius(), P1);
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ligne.D0( origCircle.Radius(), P2);
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Base::Vector3d p1(P1.X(),P1.Y(),P1.Z()); // ends of segment FCAD style
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Base::Vector3d p2(P2.X(),P2.Y(),P2.Z());
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invPlm.multVec(p1,p1);
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invPlm.multVec(p2,p2);
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projectedSegment->setPoints(p1, p2);
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projectedSegment->Construction = true;
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ExternalGeo.push_back(projectedSegment);
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}
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else { // general case, full circle
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gp_Pnt cnt = origCircle.Location();
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GeomAPI_ProjectPointOnSurf proj(cnt,gPlane);
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cnt = proj.NearestPoint(); // projection of circle center on sketch plane, 3D space
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Base::Vector3d p(cnt.X(),cnt.Y(),cnt.Z()); // converting to FCAD style vector
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invPlm.multVec(p,p); // transforming towards sketch's (x,y) coordinates
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gp_Vec vecMajorAxis = vec1 ^ vec2; // major axis in 3D space
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double minorRadius; // TODO use data type of vectors around...
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double cosTheta;
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cosTheta = fabs(vec1.Dot(vec2)); // cos of angle between the two planes, assuming vectirs are normalized to 1
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minorRadius = origCircle.Radius() * cosTheta;
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Base::Vector3d vectorMajorAxis(vecMajorAxis.X(),vecMajorAxis.Y(),vecMajorAxis.Z()); // maj axis into FCAD style vector
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invRot.multVec(vectorMajorAxis, vectorMajorAxis); // transforming to sketch's (x,y) coordinates
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vecMajorAxis.SetXYZ(gp_XYZ(vectorMajorAxis[0], vectorMajorAxis[1], vectorMajorAxis[2])); // back to OCC
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gp_Ax2 refFrameEllipse(gp_Pnt(gp_XYZ(p[0], p[1], p[2])), gp_Vec(0, 0, 1), vecMajorAxis); // NB: force normal of ellipse to be normal of sketch's plane.
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Handle(Geom_Ellipse) curve = new Geom_Ellipse(refFrameEllipse, origCircle.Radius(), minorRadius);
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Part::GeomEllipse* ellipse = new Part::GeomEllipse();
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ellipse->setHandle(curve);
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ellipse->Construction = true;
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ExternalGeo.push_back(ellipse);
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}
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}
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}
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}
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else {
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