PartDesign, Transformed features: Improved intersection check
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@@ -27,14 +27,16 @@
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# include <gp_Trsf.hxx>
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# include <gp_Ax1.hxx>
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# include <BRepBuilderAPI_MakeShape.hxx>
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# include <BRepAlgoAPI_Common.hxx>
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# include <TopTools_ListIteratorOfListOfShape.hxx>
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# include <TopExp.hxx>
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# include <TopTools_IndexedMapOfShape.hxx>
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# include <Standard_Failure.hxx>
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// includes for findAllFacesCutBy()
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# include <TopoDS_Face.hxx>
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# include <gp_Dir.hxx>
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# include <gp_Pln.hxx> // for Precision::Confusion()
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# include <Bnd_Box.hxx>
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# include <BRepBndLib.hxx>
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#endif
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@@ -333,3 +335,34 @@ std::vector<Part::cutFaces> Part::findAllFacesCutBy(
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return result;
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}
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const bool Part::checkIntersection(const TopoDS_Shape& first, const TopoDS_Shape& second, const bool quick) {
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Bnd_Box first_bb, second_bb;
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BRepBndLib::Add(first, first_bb);
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first_bb.SetGap(0);
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BRepBndLib::Add(second, second_bb);
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second_bb.SetGap(0);
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// Note: Both tests fail if the objects are touching one another at zero distance!
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if (first_bb.IsOut(second_bb))
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return false; // no intersection
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//if (first_bb.Distance(second_bb) > Precision::Confusion())
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// return false;
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if (quick)
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return true; // assumed intersection
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// Try harder
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BRepAlgoAPI_Common mkCommon(first, second);
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// FIXME: Error in boolean operation, return true by default
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if (!mkCommon.IsDone())
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return true;
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if (mkCommon.Shape().IsNull())
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return true;
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TopExp_Explorer xp;
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xp.Init(mkCommon.Shape(),TopAbs_SOLID);
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if (xp.More())
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return true;
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return false;
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}
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