PartDesign, Transformed features: Improved intersection check
This commit is contained in:
@@ -30,8 +30,6 @@
|
||||
# include <TopExp.hxx>
|
||||
# include <TopExp_Explorer.hxx>
|
||||
# include <TopTools_IndexedMapOfShape.hxx>
|
||||
# include <Bnd_Box.hxx>
|
||||
# include <BRepBndLib.hxx>
|
||||
# include <Precision.hxx>
|
||||
# include <BRepBuilderAPI_Copy.hxx>
|
||||
#endif
|
||||
@@ -114,10 +112,6 @@ App::DocumentObjectExecReturn *Transformed::execute(void)
|
||||
supportShape.setTransform(Base::Matrix4D());
|
||||
TopoDS_Shape support = supportShape._Shape;
|
||||
|
||||
// Prepare a bounding box for intersection tests
|
||||
Bnd_Box support_bb;
|
||||
BRepBndLib::Add(support, support_bb);
|
||||
|
||||
// NOTE: It would be possible to build a compound from all original addShapes/subShapes and then
|
||||
// transform the compounds as a whole. But we choose to apply the transformations to each
|
||||
// Original separately. This way it is easier to discover what feature causes a fuse/cut
|
||||
@@ -162,9 +156,7 @@ App::DocumentObjectExecReturn *Transformed::execute(void)
|
||||
return new App::DocumentObjectExecReturn("Transformation failed", (*o));
|
||||
|
||||
// Check for intersection with support
|
||||
Bnd_Box transformed_bb;
|
||||
BRepBndLib::Add(mkTrf.Shape(), transformed_bb);
|
||||
if (support_bb.Distance(transformed_bb) > Precision::Confusion()) {
|
||||
if (!Part::checkIntersection(support, mkTrf.Shape(), false)) {
|
||||
Base::Console().Warning("Transformed shape does not intersect support %s: Removed\n", (*o)->getNameInDocument());
|
||||
// Note: The removal happens in getSolid() after the fuse. If we remove here,
|
||||
// the histories get messed up and we get a crash
|
||||
@@ -193,11 +185,6 @@ App::DocumentObjectExecReturn *Transformed::execute(void)
|
||||
}
|
||||
|
||||
// Check for intersection of the original and the transformed shape
|
||||
// Note: For performance reasons, we only check for intersection of bounding boxes
|
||||
Bnd_Box original_bb;
|
||||
BRepBndLib::Add(shape, original_bb);
|
||||
original_bb.SetGap(0);
|
||||
|
||||
for (std::vector<TopoDS_Shape>::const_iterator s = v_transformedShapes.begin(); s != v_transformedShapes.end(); s++)
|
||||
{
|
||||
// If there is only one transformed feature, this check is not necessary (though it might seem
|
||||
@@ -205,12 +192,7 @@ App::DocumentObjectExecReturn *Transformed::execute(void)
|
||||
if (v_transformedShapes.size() == 1)
|
||||
break;
|
||||
|
||||
Bnd_Box transformed_bb;
|
||||
BRepBndLib::Add(*s, transformed_bb);
|
||||
transformed_bb.SetGap(0);
|
||||
if (!original_bb.IsOut(transformed_bb))
|
||||
// if (original_bb.Distance(transformed_bb) < Precision::Confusion())
|
||||
// FIXME: Both tests fail if the objects are touching one another at zero distance
|
||||
if (Part::checkIntersection(shape, *s, false))
|
||||
return new App::DocumentObjectExecReturn("Transformed objects are overlapping, try using a higher length or reducing the number of occurrences", (*o));
|
||||
// Note: This limitation could be overcome by fusing the transformed features instead of
|
||||
// compounding them, probably at the expense of quite a bit of performance and complexity
|
||||
@@ -220,6 +202,14 @@ App::DocumentObjectExecReturn *Transformed::execute(void)
|
||||
// features might overlap, even if the original and the first shape don't overlap!
|
||||
if (this->getTypeId() != PartDesign::MultiTransform::getClassTypeId())
|
||||
break;
|
||||
else {
|
||||
// Check intersection with all other transformed shapes as well
|
||||
std::vector<TopoDS_Shape>::const_iterator s2 = s;
|
||||
s2++;
|
||||
for (; s2 != v_transformedShapes.end(); s2++)
|
||||
if (Part::checkIntersection(*s, *s2, false))
|
||||
return new App::DocumentObjectExecReturn("Transformed objects are overlapping, try using a higher length or reducing the number of occurrences", (*o));
|
||||
}
|
||||
}
|
||||
|
||||
// Fuse/Cut the compounded transformed shapes with the support
|
||||
|
||||
Reference in New Issue
Block a user