TechDraw: remove unneeded state from QGIFace
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@@ -56,7 +56,6 @@ using namespace TechDraw;
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using DU = DrawUtil;
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QGIFace::QGIFace(int index) :
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m_hideSvgTiles(false),
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projIndex(index),
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m_hatchRotation(0.0)
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{
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@@ -65,8 +64,6 @@ QGIFace::QGIFace(int index) :
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setStyle(Qt::NoPen); //don't draw face lines, just fill for debugging
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//setStyle(Qt::DashLine);
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m_geomColor = PreferencesGui::getAccessibleQColor(QColor(Qt::black));
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setLineWeight(0.0); //0 = cosmetic
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m_texture = QPixmap(); //empty texture
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@@ -85,6 +82,9 @@ QGIFace::QGIFace(int index) :
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m_sharedRender = new QSvgRenderer();
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m_patMaker = new PATPathMaker(this, 1.0, 1.0);
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setHatchColor(PreferencesGui::getAccessibleQColor(QColor(Qt::black)));
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m_patMaker->setLineWidth(0.5);
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setLineWeight(0.0); //0 = cosmetic
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}
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QGIFace::~QGIFace()
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@@ -105,7 +105,6 @@ QColor QGIFace::getDefaultFillColor()
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void QGIFace::draw()
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{
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// Base::Console().Message("QGIF::draw - pen style: %d\n", m_pen.style());
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setPath(m_outline); //Face boundary
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m_svgHatchArea->hide();
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m_imageSvgHatchArea->hide();
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@@ -226,14 +225,13 @@ void QGIFace::setFillMode(FillMode mode)
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/// update the outline of this face
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void QGIFace::setOutline(const QPainterPath & path)
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{
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m_outline = path;
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setPath(path);
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}
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/// remove the PAT hatch lines
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void QGIFace::clearLineSets()
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{
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m_dashSpecs.clear();
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clearFillItems();
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return;
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}
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/// add PAT hatch line set
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@@ -245,7 +243,6 @@ void QGIFace::addLineSet(LineSet& ls)
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/// convert the PAT line set to QGraphicsPathItems
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void QGIFace::lineSetToFillItems(LineSet& ls)
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{
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m_patMaker->setLineWidth(Rez::guiX(m_geomWeight));
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m_patMaker->setScale(m_fillScale);
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m_patMaker->setPen(setGeomPen());
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m_patMaker->lineSetToFillItems(ls);
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@@ -254,8 +251,6 @@ void QGIFace::lineSetToFillItems(LineSet& ls)
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QPen QGIFace::setGeomPen()
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{
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QPen result;
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result.setWidthF(Rez::guiX(m_geomWeight));
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result.setColor(m_geomColor);
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result.setStyle(Qt::SolidLine);
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return result;
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}
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@@ -278,16 +273,6 @@ double QGIFace::getXForm()
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return 1.0;
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}
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/// remove the children that make up a PAT fill
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void QGIFace::clearFillItems()
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{
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for (auto& fill: m_fillItems) {
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fill->setParentItem(nullptr);
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this->scene()->removeItem(fill);
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delete fill;
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}
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}
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/// debugging tool draws a mark at a position on this face
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void QGIFace::makeMark(double x, double y) // NOLINT readability-identifier-length
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{
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@@ -305,10 +290,10 @@ void QGIFace::buildSvgHatch()
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// Base::Console().Message("QGIF::buildSvgHatch() - offset: %s\n", DrawUtil::formatVector(getHatchOffset()).c_str());
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double wTile = SVGSIZEW * m_fillScale;
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double hTile = SVGSIZEH * m_fillScale;
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double faceWidth = m_outline.boundingRect().width();
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double faceHeight = m_outline.boundingRect().height();
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double faceWidth = path().boundingRect().width();
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double faceHeight = path().boundingRect().height();
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double faceOverlaySize = Preferences::svgHatchFactor() * std::max(faceWidth, faceHeight);
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QPointF faceCenter = m_outline.boundingRect().center();
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QPointF faceCenter = path().boundingRect().center();
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double tilesWide = ceil(faceOverlaySize / wTile);
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double tilesHigh = ceil(faceOverlaySize / hTile);
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@@ -348,21 +333,16 @@ void QGIFace::buildSvgHatch()
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m_svgHatchArea->setRotation(m_hatchRotation);
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}
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void QGIFace::clearSvg()
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{
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hideSvg(true);
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}
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//! similar to svg hatch, but using pixmaps. we do this because QGraphicsSvgItems are not clipped
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//! when we export the scene to svg, but pixmaps are clipped.
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void QGIFace::buildPixHatch()
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{
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double wTile = SVGSIZEW * m_fillScale;
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double hTile = SVGSIZEH * m_fillScale;
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double faceWidth = m_outline.boundingRect().width();
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double faceHeight = m_outline.boundingRect().height();
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double faceWidth = path().boundingRect().width();
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double faceHeight = path().boundingRect().height();
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double faceOverlaySize = Preferences::svgHatchFactor() * std::max(faceWidth, faceHeight);
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QPointF faceCenter = m_outline.boundingRect().center();
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QPointF faceCenter = path().boundingRect().center();
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double tilesWide = ceil(faceOverlaySize / wTile);
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double tilesHigh = ceil(faceOverlaySize / hTile);
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@@ -452,7 +432,15 @@ void QGIFace::buildPixHatch()
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void QGIFace::setHatchColor(Base::Color color)
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{
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m_svgCol = color.asHexString();
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m_geomColor = color.asValue<QColor>();
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QPen p = m_patMaker->getPen();
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p.setColor(color.asValue<QColor>());
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m_patMaker->setPen(p);
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}
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void QGIFace::setHatchColor(QColor color)
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{
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setHatchColor(Base::Color::fromValue(color));
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}
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void QGIFace::setHatchScale(double scale)
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@@ -460,16 +448,6 @@ void QGIFace::setHatchScale(double scale)
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m_fillScale = scale;
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}
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/// turn svg tiles on or off. QtSvg does not handle clipping,
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/// so we must be able to turn the hatching on/off when exporting a face with an
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/// svg hatch. Otherwise the full tile pattern is shown in the export.
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/// NOTE: there appears to have been a change in Qt that it now clips svg items
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void QGIFace::hideSvg(bool state)
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{
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m_hideSvgTiles = state;
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}
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/// create a QPixmap from a bitmap file. The QPixmap will be used as a QBrush
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/// texture.
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QPixmap QGIFace::textureFromBitmap(std::string fileSpec) const
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@@ -492,13 +470,13 @@ QPixmap QGIFace::textureFromBitmap(std::string fileSpec) const
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return pix;
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}
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void QGIFace::setLineWeight(double weight) {
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m_geomWeight = weight;
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void QGIFace::setLineWeight(double weight)
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{
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m_patMaker->setLineWidth(Rez::guiX(weight));
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}
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void QGIFace::getParameters()
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{
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m_maxSeg = Preferences::getPreferenceGroup("PAT")->GetInt("MaxSeg", MAXSEGMENT);
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m_maxTile = Preferences::getPreferenceGroup("Decorations")->GetInt("MaxSVGTile", MAXTILES);
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}
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