Material: Material editor enhancements (#11764)
Continues the work of the material subsystem improvements. Add support for embedded SVG files. These are not the same as image files so need to be handled differently. Add the ability to filter materials in the editor when called from code. This allows programs to select objects supporting specific models, complete models, older models, etc. Updated tests, and refactored code. New models and materials supporting patterns such as used by the TechDraw workbench. fixes #11686 - checks for the presense of a model property before assinging a value. This can happen when a required model definition is not available. --------- Co-authored-by: Chris Hennes <chennes@pioneerlibrarysystem.org>
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@@ -29,6 +29,7 @@
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#include <App/Application.h>
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#include "MaterialFilter.h"
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#include "MaterialLibrary.h"
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#include "MaterialLoader.h"
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#include "MaterialManager.h"
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@@ -264,8 +265,25 @@ QString MaterialLibrary::getUUIDFromPath(const QString& path) const
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}
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}
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bool MaterialLibrary::materialInTree(const std::shared_ptr<Material>& material,
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const MaterialFilter* filter) const
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{
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if (!filter) {
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// If there's no filter we always include
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return true;
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}
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// filter out old format files
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if (material->isOldFormat() && !filter->includeLegacy()) {
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return false;
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}
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// filter based on models
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return filter->modelIncluded(material);
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}
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std::shared_ptr<std::map<QString, std::shared_ptr<MaterialTreeNode>>>
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MaterialLibrary::getMaterialTree() const
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MaterialLibrary::getMaterialTree(const MaterialFilter* filter) const
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{
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std::shared_ptr<std::map<QString, std::shared_ptr<MaterialTreeNode>>> materialTree =
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std::make_shared<std::map<QString, std::shared_ptr<MaterialTreeNode>>>();
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@@ -274,20 +292,50 @@ MaterialLibrary::getMaterialTree() const
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auto filename = it.first;
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auto material = it.second;
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QStringList list = filename.split(QString::fromStdString("/"));
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if (materialInTree(material, filter)) {
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QStringList list = filename.split(QString::fromStdString("/"));
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// Start at the root
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std::shared_ptr<std::map<QString, std::shared_ptr<MaterialTreeNode>>> node = materialTree;
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for (auto& itp : list) {
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if (itp.endsWith(QString::fromStdString(".FCMat"))) {
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std::shared_ptr<MaterialTreeNode> child = std::make_shared<MaterialTreeNode>();
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child->setData(material);
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(*node)[itp] = child;
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// Start at the root
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std::shared_ptr<std::map<QString, std::shared_ptr<MaterialTreeNode>>> node =
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materialTree;
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for (auto& itp : list) {
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if (itp.endsWith(QString::fromStdString(".FCMat"))) {
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std::shared_ptr<MaterialTreeNode> child = std::make_shared<MaterialTreeNode>();
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child->setData(material);
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(*node)[itp] = child;
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}
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else {
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// Add the folder only if it's not already there
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if (node->count(itp) == 0) {
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auto mapPtr = std::make_shared<
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std::map<QString, std::shared_ptr<MaterialTreeNode>>>();
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std::shared_ptr<MaterialTreeNode> child =
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std::make_shared<MaterialTreeNode>();
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child->setFolder(mapPtr);
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(*node)[itp] = child;
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node = mapPtr;
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}
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else {
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node = (*node)[itp]->getFolder();
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}
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}
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}
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else {
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}
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}
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// Empty folders aren't included in _materialPathMap, so we add them by looking at the file
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// system
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if (!filter || filter->includeEmptyFolders()) {
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auto folderList = MaterialLoader::getMaterialFolders(*this);
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for (auto& folder : *folderList) {
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QStringList list = folder.split(QString::fromStdString("/"));
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// Start at the root
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auto node = materialTree;
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for (auto& itp : list) {
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// Add the folder only if it's not already there
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if (node->count(itp) == 0) {
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auto mapPtr =
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std::shared_ptr<std::map<QString, std::shared_ptr<MaterialTreeNode>>> mapPtr =
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std::make_shared<std::map<QString, std::shared_ptr<MaterialTreeNode>>>();
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std::shared_ptr<MaterialTreeNode> child = std::make_shared<MaterialTreeNode>();
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child->setFolder(mapPtr);
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@@ -301,30 +349,6 @@ MaterialLibrary::getMaterialTree() const
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}
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}
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// Empty folders aren't included in _materialPathMap, so we add them by looking at the file
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// system
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auto folderList = MaterialLoader::getMaterialFolders(*this);
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for (auto& folder : *folderList) {
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QStringList list = folder.split(QString::fromStdString("/"));
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// Start at the root
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auto node = materialTree;
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for (auto& itp : list) {
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// Add the folder only if it's not already there
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if (node->count(itp) == 0) {
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std::shared_ptr<std::map<QString, std::shared_ptr<MaterialTreeNode>>> mapPtr =
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std::make_shared<std::map<QString, std::shared_ptr<MaterialTreeNode>>>();
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std::shared_ptr<MaterialTreeNode> child = std::make_shared<MaterialTreeNode>();
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child->setFolder(mapPtr);
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(*node)[itp] = child;
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node = mapPtr;
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}
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else {
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node = (*node)[itp]->getFolder();
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}
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}
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}
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return materialTree;
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}
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