Fix Svg export page & text size in HiRez
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@@ -40,6 +40,7 @@
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#include <qmath.h>
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#include <QRectF>
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#include "Rez.h"
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#include "QGIView.h"
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#include "QGCustomText.h"
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@@ -124,28 +125,27 @@ void QGCustomText::paint ( QPainter * painter, const QStyleOptionGraphicsItem *
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QStyleOptionGraphicsItem myOption(*option);
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myOption.state &= ~QStyle::State_Selected;
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//svg text is much larger than screen text. scene units(mm) vs points.
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//svg text is much larger than screen text. scene units(mm or 0.1mm in hirez) vs points.
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//need to scale text if going to svg.
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//TODO: magic translation happens? approx: right ~8mm down: 12mm + (3mm per mm of text height)
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//TODO: magic translation happens. why? approx: right ~8mm down: 12mm + (3mm per mm of text height)
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//SVG transform matrix translation values are different for same font size + different fonts (Sans vs Ubuntu vs Arial)???
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// scale values are same for same font size + different fonts.
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//double svgScale = 2.835; //72dpi/(25.4mm/in)
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//double svgScale = 3.84; //96dpi/(25mm/in)
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//double svgScale = 3.6; //90dpi/(25mm/in) more/less CSS standard?
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double svgScale = 2.88; //72dpi/(25mm/in) Qt logicalDpiY() is int
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double svgMagicX = 8.0;
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//double svgMagicY = 7.5; //idk
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double fontSize = font().pointSizeF();
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//double ty = (12.0/svgScale + 3.0*fontSize/svgScale) + (svgMagicY/svgScale);
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double ty = (12.0/svgScale + 3.0*fontSize/svgScale);
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QPointF svgMove(-svgMagicX/svgScale,-ty);
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//calculate dots/mm
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//in hirez - say factor = 10, we have 10 dpmm in scene space.
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// so 254dpi / 72pts/in => 3.53 dppt
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double dpmm = 3.53; //dots/pt
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double svgMagicX = Rez::guiX(8.0); //8mm -> 80 gui dots
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double svgMagicY = Rez::guiX(12.0);
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double svgMagicYoffset = Rez::guiX(3.0); // 3mm per mm of font size => 30gunits / mm of font size
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double fontSize = Rez::appX(font().pointSizeF()); //gui pts 4mm text * 10 scunits/mm = size 40 text but still only 4mm
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double ty = svgMagicY + (svgMagicYoffset*fontSize)/dpmm;
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// 12mm (in gunits) + [3mm (in gunits) * (# of mm)]/ [dots per mm] works out to dots?
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QPointF svgMove(-svgMagicX/dpmm,ty);
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QPaintDevice* hw = painter->device();
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//QPaintDeviceMetrics hwm(hw);
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//QPrinter* pr = dynamic_cast<QPrinter*>(hw); //printer does not rescale vs screen?
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QSvgGenerator* svg = dynamic_cast<QSvgGenerator*>(hw);
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if (svg) {
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painter->scale(svgScale,svgScale);
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painter->scale(Rez::appX(dpmm),Rez::appX(dpmm));
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painter->translate(svgMove);
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} else {
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painter->scale(1.0,1.0);
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