improve whitespaces
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@@ -102,13 +102,12 @@ public:
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*/
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static Rotation makeRotationByAxes(Vector3d xdir, Vector3d ydir, Vector3d zdir, const char* priorityOrder = "ZXY");
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void evaluateVector ();
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private:
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void normalize();
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void evaluateVector ();
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double quat[4];
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Vector3d _axis; // the axis kept not to lose direction when angle is 0
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double _angle; // this angle to keep the angle chozen by the user
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Vector3d _axis; // the axis kept not to lose direction when angle is 0
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double _angle; // this angle to keep the angle chosen by the user
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};
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}
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