PartDesign: fix Body getSubObject()
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@@ -510,6 +510,16 @@ std::vector<std::string> Body::getSubObjects(int reason) const {
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App::DocumentObject *Body::getSubObject(const char *subname,
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PyObject **pyObj, Base::Matrix4D *pmat, bool transform, int depth) const
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{
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#if 1
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return Part::BodyBase::getSubObject(subname,pyObj,pmat,transform,depth);
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#else
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// The following code returns Body shape only if there is at least one
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// child visible in the body (when show through, not show tip). The
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// original intention is to sync visual to shape returned by
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// Part.getShape() when the body is included in some other group. But this
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// interfere with direct modeling using body shape. Therefore it is
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// disabled here.
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if(!pyObj || showTip ||
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(subname && !Data::ComplexGeoData::isMappedElement(subname) && strchr(subname,'.')))
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return Part::BodyBase::getSubObject(subname,pyObj,pmat,transform,depth);
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@@ -525,6 +535,7 @@ App::DocumentObject *Body::getSubObject(const char *subname,
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if(pmat && transform)
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*pmat *= Placement.getValue().toMatrix();
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return const_cast<Body*>(this);
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#endif
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}
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void Body::onDocumentRestored()
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