Mesh: remove trailing whitespace

This commit is contained in:
luz paz
2022-11-10 06:41:42 -05:00
committed by Chris Hennes
parent 0c83a17ce8
commit 390e09db32
102 changed files with 632 additions and 633 deletions

View File

@@ -103,7 +103,7 @@ void SetOperations::Do ()
break;
}
}
MeshDefinitions::SetMinPointDistance(saveMinMeshDistance);
return;
}
@@ -179,7 +179,7 @@ void SetOperations::Cut (std::set<FacetIndex>& facetsCuttingEdge0, std::set<Face
grid1.GetCtGrids(ctGx1, ctGy1, ctGz1);
unsigned long gx1;
for (gx1 = 0; gx1 < ctGx1; gx1++)
for (gx1 = 0; gx1 < ctGx1; gx1++)
{
unsigned long gy1;
for (gy1 = 0; gy1 < ctGy1; gy1++)
@@ -191,18 +191,18 @@ void SetOperations::Cut (std::set<FacetIndex>& facetsCuttingEdge0, std::set<Face
{
std::vector<FacetIndex> vecFacets2;
grid2.Inside(grid1.GetBoundBox(gx1, gy1, gz1), vecFacets2);
if (!vecFacets2.empty())
{
std::set<FacetIndex> vecFacets1;
grid1.GetElements(gx1, gy1, gz1, vecFacets1);
std::set<FacetIndex>::iterator it1;
for (it1 = vecFacets1.begin(); it1 != vecFacets1.end(); ++it1)
{
FacetIndex fidx1 = *it1;
MeshGeomFacet f1 = _cutMesh0.GetFacet(*it1);
std::vector<FacetIndex>::iterator it2;
for (it2 = vecFacets2.begin(); it2 != vecFacets2.end(); ++it2)
{
@@ -213,7 +213,7 @@ void SetOperations::Cut (std::set<FacetIndex>& facetsCuttingEdge0, std::set<Face
int isect = f1.IntersectWithFacet(f2, p0, p1);
if (isect > 0)
{
{
// optimize cut line if distance to nearest point is too small
float minDist1 = _minDistanceToPoint, minDist2 = _minDistanceToPoint;
MeshPoint np0 = p0, np1 = p1;
@@ -298,12 +298,12 @@ void SetOperations::Cut (std::set<FacetIndex>& facetsCuttingEdge0, std::set<Face
} // if (grid1.GetCtElements(gx1, gy1, gz1) > 0)
} // for (gz1 = 0; gz1 < ctGz1; gz1++)
} // for (gy1 = 0; gy1 < ctGy1; gy1++)
} // for (gx1 = 0; gx1 < ctGx1; gx1++)
} // for (gx1 = 0; gx1 < ctGx1; gx1++)
}
void SetOperations::TriangulateMesh (const MeshKernel &cutMesh, int side)
{
// Triangulate Mesh
// Triangulate Mesh
std::map<FacetIndex, std::list<std::set<MeshPoint>::iterator> >::iterator it1;
for (it1 = _facet2points[side].begin(); it1 != _facet2points[side].end(); ++it1)
{
@@ -324,7 +324,7 @@ void SetOperations::TriangulateMesh (const MeshKernel &cutMesh, int side)
pointsSet.insert(f._aclPoints[i]);
points.push_back(f._aclPoints[i]);
}
// triangulated facets
std::list<std::set<MeshPoint>::iterator>::iterator it2;
for (it2 = it1->second.begin(); it2 != it1->second.end(); ++it2)
@@ -366,7 +366,7 @@ void SetOperations::TriangulateMesh (const MeshKernel &cutMesh, int side)
{ // two same triangle corner points
continue;
}
MeshGeomFacet facet(points[it->_aulPoints[0]],
points[it->_aulPoints[1]],
points[it->_aulPoints[2]]);
@@ -470,9 +470,9 @@ void SetOperations::CollectFacets (int side, float mult)
{ // Facet found, visit neighbours
std::vector<FacetIndex> facets;
facets.push_back(itf - rFacets.begin()); // add seed facet
CollectFacetVisitor visitor(mesh, facets, _edges, side, mult, _builder);
CollectFacetVisitor visitor(mesh, facets, _edges, side, mult, _builder);
mesh.VisitNeighbourFacets(visitor, itf - rFacets.begin());
if (visitor._addFacets == 0)
{ // mark all facets to add it to the result
algo.SetFacetsFlag(facets, MeshFacet::TMP0);