Gui: Remove QtOpenGL.h.
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@@ -411,10 +411,9 @@ bool MeshRenderer::matchMaterial(SoState* state) const
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return p->pcolors == pcolors;
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}
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bool MeshRenderer::shouldRenderDirectly(bool direct)
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bool MeshRenderer::shouldRenderDirectly([[maybe_unused]] bool direct)
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{
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#ifdef RENDER_GL_VAO
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(void)direct;
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return false;
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#else
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return direct;
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