Update UI strings from Crowdin reports for consistency
This commit is contained in:
committed by
Chris Hennes
parent
e4d6b9a31d
commit
3b215da227
@@ -45,66 +45,66 @@ ConstraintDisplacement::ConstraintDisplacement()
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(true),
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"ConstraintDisplacement",
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App::Prop_None,
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"Use free translation in X direction");
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"Use free translation in X-direction");
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ADD_PROPERTY_TYPE(xDisplacement,
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(0.0),
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"ConstraintDisplacement",
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App::Prop_None,
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"Translation in local X direction");
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"Translation in local X-direction");
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ADD_PROPERTY_TYPE(hasXFormula,
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(false),
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"ConstraintDisplacement",
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App::Prop_None,
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"Define translation in X direction as a formula");
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"Define translation in X-direction as a formula");
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ADD_PROPERTY_TYPE(xDisplacementFormula,
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(""),
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"ConstraintDisplacement",
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App::Prop_None,
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"Formula for translation in X direction");
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"Formula for translation in X-direction");
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// y displacement
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ADD_PROPERTY_TYPE(yFree,
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(true),
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"ConstraintDisplacement",
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App::Prop_None,
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"Use free translation in Y direction");
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"Use free translation in Y-direction");
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ADD_PROPERTY_TYPE(yDisplacement,
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(0.0),
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"ConstraintDisplacement",
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App::Prop_None,
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"Translation in local Y direction");
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"Translation in local Y-direction");
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ADD_PROPERTY_TYPE(hasYFormula,
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(false),
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"ConstraintDisplacement",
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App::Prop_None,
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"Define translation in Y direction as a formula");
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"Define translation in Y-direction as a formula");
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ADD_PROPERTY_TYPE(yDisplacementFormula,
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(""),
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"ConstraintDisplacement",
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App::Prop_None,
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"Formula for translation in Y direction");
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"Formula for translation in Y-direction");
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// z displacement
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ADD_PROPERTY_TYPE(zFree,
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(true),
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"ConstraintDisplacement",
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App::Prop_None,
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"Use free translation in Z direction");
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"Use free translation in Z-direction");
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ADD_PROPERTY_TYPE(zDisplacement,
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(0.0),
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"ConstraintDisplacement",
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App::Prop_None,
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"Translation in local Z direction");
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"Translation in local Z-direction");
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ADD_PROPERTY_TYPE(hasZFormula,
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(false),
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"ConstraintDisplacement",
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App::Prop_None,
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"Define translation in Z direction as a formula");
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"Define translation in Z-direction as a formula");
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ADD_PROPERTY_TYPE(zDisplacementFormula,
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(""),
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"ConstraintDisplacement",
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App::Prop_None,
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"Formula for translation in Z direction");
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"Formula for translation in Z-direction");
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// flow surface force
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ADD_PROPERTY_TYPE(useFlowSurfaceForce,
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@@ -118,36 +118,36 @@ ConstraintDisplacement::ConstraintDisplacement()
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(true),
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"ConstraintDisplacement",
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App::Prop_None,
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"Use free rotation in X direction");
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"Use free rotation in X-direction");
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ADD_PROPERTY_TYPE(xRotation,
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(0.0),
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"ConstraintDisplacement",
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App::Prop_None,
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"Rotation in local X direction");
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"Rotation in local X-direction");
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// y rotation
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ADD_PROPERTY_TYPE(rotyFree,
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(true),
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"ConstraintDisplacement",
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App::Prop_None,
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"Use free rotation in Y direction");
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"Use free rotation in Y-direction");
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ADD_PROPERTY_TYPE(yRotation,
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(0.0),
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"ConstraintDisplacement",
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App::Prop_None,
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"Rotation in local Y direction");
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"Rotation in local Y-direction");
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// z rotation
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ADD_PROPERTY_TYPE(rotzFree,
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(true),
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"ConstraintDisplacement",
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App::Prop_None,
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"Use free rotation in Z direction");
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"Use free rotation in Z-direction");
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ADD_PROPERTY_TYPE(zRotation,
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(0.0),
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"ConstraintDisplacement",
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App::Prop_None,
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"Rotation in local Z direction");
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"Rotation in local Z-direction");
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ADD_PROPERTY_TYPE(EnableAmplitude,
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(false),
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"ConstraintDisplacement",
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@@ -52,32 +52,32 @@ ConstraintRigidBody::ConstraintRigidBody()
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(0.0),
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"ConstraintRigidBody",
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App::Prop_Output,
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"Applied force in X direction");
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"Applied force in X-direction");
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ADD_PROPERTY_TYPE(ForceY,
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(0.0),
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"ConstraintRigidBody",
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App::Prop_Output,
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"Applied force in Y direction");
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"Applied force in Y-direction");
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ADD_PROPERTY_TYPE(ForceZ,
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(0.0),
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"ConstraintRigidBody",
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App::Prop_Output,
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"Applied force in Z direction");
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"Applied force in Z-direction");
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ADD_PROPERTY_TYPE(MomentX,
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(0.0),
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"ConstraintRigidBody",
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App::Prop_Output,
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"Applied moment in X direction");
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"Applied moment in X-direction");
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ADD_PROPERTY_TYPE(MomentY,
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(0.0),
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"ConstraintRigidBody",
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App::Prop_Output,
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"Applied moment in Y direction");
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"Applied moment in Y-direction");
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ADD_PROPERTY_TYPE(MomentZ,
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(0.0),
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"ConstraintRigidBody",
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App::Prop_Output,
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"Applied moment in Z direction");
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"Applied moment in Z-direction");
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ADD_PROPERTY_TYPE(TranslationalModeX,
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("Free"),
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"ConstraintRigidBody",
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