[TD]refactor QGIFace into 2 files
- add PATPathMaker for the PAT hatch spec processing methods - remove PAT methods from QGIFace - remove obsolete conversion of svg hatch to pixmap
This commit is contained in:
@@ -41,7 +41,6 @@
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#include "PreferencesGui.h"
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#include "QGIFace.h"
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#include <QByteArrayMatcher>
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#include "QGCustomImage.h"
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#include "QGCustomRect.h"
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#include "QGCustomSvg.h"
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#include "QGICMark.h"
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@@ -72,9 +71,6 @@ QGIFace::QGIFace(int index) :
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setPrettyNormal();
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m_texture = QPixmap(); //empty texture
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m_imageHatchArea = new QGCustomImage();
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m_imageHatchArea->setParentItem(this);
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m_svgHatchArea = new QGCustomRect();
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m_svgHatchArea->setParentItem(this);
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@@ -101,11 +97,13 @@ QGIFace::QGIFace(int index) :
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}
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m_sharedRender = new QSvgRenderer();
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m_patMaker = new PATPathMaker(this, 1.0, 1.0);
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}
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QGIFace::~QGIFace()
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{
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delete m_sharedRender;
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delete m_patMaker;
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}
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/// redraw this face
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@@ -126,37 +124,27 @@ void QGIFace::draw()
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lineSetToFillItems(ls);
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}
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}
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m_imageHatchArea->hide();
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m_svgHatchArea->hide();
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} else if (m_mode == SvgFill) {
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m_brush.setTexture(QPixmap());
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m_fillNormal = m_fillDef;
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m_fillStyleCurrent = m_fillNormal;
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loadSvgHatch(m_fileSpec);
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if (m_hideSvgTiles) {
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//bitmap hatch doesn't need clipping
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setFlag(QGraphicsItem::ItemClipsChildrenToShape, false);
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buildPixHatch();
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m_svgHatchArea->hide();
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m_imageHatchArea->show();
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} else {
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//SVG tiles need to be clipped
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setFlag(QGraphicsItem::ItemClipsChildrenToShape, true);
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buildSvgHatch();
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m_imageHatchArea->hide();
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m_svgHatchArea->show();
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}
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//SVG tiles need to be clipped
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setFlag(QGraphicsItem::ItemClipsChildrenToShape, true);
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buildSvgHatch();
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m_svgHatchArea->show();
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} else if (m_mode == BitmapFill) {
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m_fillStyleCurrent = Qt::TexturePattern;
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m_texture = textureFromBitmap(m_fileSpec);
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m_brush.setTexture(m_texture);
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m_svgHatchArea->hide();
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} else if (m_mode == PlainFill) {
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setFill(m_colNormalFill, m_fillNormal);
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m_imageHatchArea->hide();
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m_svgHatchArea->hide();
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}
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} else {
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m_imageHatchArea->hide();
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// face is not hatched
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m_svgHatchArea->hide();
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}
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show();
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@@ -262,103 +250,10 @@ void QGIFace::addLineSet(LineSet& ls)
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/// convert the PAT line set to QGraphicsPathItems
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void QGIFace::lineSetToFillItems(LineSet& ls)
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{
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m_segCount = 0;
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QPen pen = setGeomPen();
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for (auto& geom : ls.getGeoms()) {
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//geom is a tdGeometry representation of 1 line in the pattern
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if (ls.isDashed()) {
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double offset = 0.0;
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Base::Vector3d pStart = ls.getPatternStartPoint(geom, offset, m_fillScale);
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offset = Rez::guiX(offset);
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Base::Vector3d gStart(geom->getStartPoint().x,
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geom->getStartPoint().y,
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0.0);
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Base::Vector3d gEnd(geom->getEndPoint().x,
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geom->getEndPoint().y,
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0.0);
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if (DrawUtil::fpCompare(offset, 0.0, 0.00001)) { //no offset
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QGraphicsPathItem* item1 = lineFromPoints(pStart, gEnd, ls.getDashSpec());
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item1->setPen(pen);
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m_fillItems.push_back(item1);
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if (!pStart.IsEqual(gStart, 0.00001)) {
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QGraphicsPathItem* item2 = lineFromPoints(pStart, gStart, ls.getDashSpec().reversed());
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item2->setPen(pen);
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m_fillItems.push_back(item2);
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}
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} else { //offset - pattern start not in g
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double remain = dashRemain(decodeDashSpec(ls.getDashSpec()), offset);
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QGraphicsPathItem* shortItem = geomToStubbyLine(geom, remain, ls);
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shortItem->setPen(pen);
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m_fillItems.push_back(shortItem);
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}
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} else { //not dashed
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QGraphicsPathItem* fillItem = geomToLine(geom, ls);
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fillItem->setPen(pen);
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m_fillItems.push_back(fillItem);
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}
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if (m_segCount > m_maxSeg) {
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Base::Console().Warning("PAT segment count exceeded: %ld\n", m_segCount);
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break;
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}
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}
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}
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/// create a PAT fill line from 2 points and a dash configuration
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QGraphicsPathItem* QGIFace::lineFromPoints(Base::Vector3d start, Base::Vector3d end, DashSpec ds)
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{
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QGraphicsPathItem* fillItem = new QGraphicsPathItem(this);
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fillItem->setPath(dashedPPath(decodeDashSpec(ds),
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Rez::guiX(start),
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Rez::guiX(end)));
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return fillItem;
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}
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/// create a PAT fill line from geometry
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QGraphicsPathItem* QGIFace::geomToLine(TechDraw::BaseGeomPtr base, LineSet& ls)
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{
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QGraphicsPathItem* fillItem = new QGraphicsPathItem(this);
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Base::Vector3d start(base->getStartPoint().x,
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base->getStartPoint().y,
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0.0);
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Base::Vector3d end(base->getEndPoint().x,
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base->getEndPoint().y,
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0.0);
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fillItem->setPath(dashedPPath(decodeDashSpec(ls.getDashSpec()),
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Rez::guiX(start),
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Rez::guiX(end)));
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return fillItem;
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}
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//! make a fragment (length = remain) of a dashed line, with pattern starting at +offset
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QGraphicsPathItem* QGIFace::geomToStubbyLine(TechDraw::BaseGeomPtr base, double remain, LineSet& ls)
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{
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QGraphicsPathItem* fillItem = new QGraphicsPathItem(this);
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Base::Vector3d start(base->getStartPoint().x,
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base->getStartPoint().y,
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0.0);
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Base::Vector3d end(base->getEndPoint().x,
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base->getEndPoint().y,
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0.0);
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double origLen = (end - start).Length();
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double appRemain = Rez::appX(remain);
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Base::Vector3d newEnd = start + (ls.getUnitDir() * appRemain);
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double newLen = (newEnd - start).Length();
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if (newLen > origLen) {
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newEnd = end;
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}
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double offset = Rez::guiX(m_fillScale * ls.getDashSpec().length()) - remain;
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fillItem->setPath(dashedPPath(offsetDash(decodeDashSpec(ls.getDashSpec()), offset),
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Rez::guiX(start),
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Rez::guiX(newEnd)));
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m_fillItems.push_back(fillItem);
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return fillItem;
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m_patMaker->setLineWidth(Rez::guiX(m_geomWeight));
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m_patMaker->setScale(m_fillScale);
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m_patMaker->setPen(setGeomPen());
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m_patMaker->lineSetToFillItems(ls);
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}
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QPen QGIFace::setGeomPen()
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@@ -370,123 +265,6 @@ QPen QGIFace::setGeomPen()
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return result;
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}
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//! convert from mm to scene units
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std::vector<double> QGIFace::decodeDashSpec(DashSpec patDash)
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{
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double penWidth = Rez::guiX(m_geomWeight);
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double scale = m_fillScale;
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double minPen = 0.01; //avoid trouble with cosmetic pen (zero width)?
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if (penWidth <= minPen) {
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penWidth = minPen;
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}
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std::vector<double> result;
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for (auto& d: patDash.get()) {
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double strokeLength;
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if (DrawUtil::fpCompare(d, 0.0)) { //pat dot
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strokeLength = penWidth;
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} else { //pat mark/space
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strokeLength = Rez::guiX(d);
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}
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result.push_back(scale * strokeLength);
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}
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return result;
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}
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//! make a dashed QPainterPath from start to end in scene coords
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QPainterPath QGIFace::dashedPPath(const std::vector<double> dv, const Base::Vector3d start, const Base::Vector3d end)
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{
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QPainterPath result;
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Base::Vector3d dir = (end - start);
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dir.Normalize();
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result.moveTo(start.x, -start.y);
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Base::Vector3d currentPos = start;
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if (dv.empty()) {
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result.lineTo(end.x, -end.y);
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m_segCount++;
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} else {
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double lineLength = (end - start).Length();
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double travel = 0.0;
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Base::Vector3d lineProgress;
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while (travel < lineLength) {
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bool stop = false;
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if (m_segCount > 10000) {
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Base::Console().Warning("PAT segment count exceeded: %ld\n", m_segCount);
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break;
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}
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for (auto& d: dv) {
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travel += fabs(d);
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Base::Vector3d segmentEnd = (currentPos + dir * fabs(d));
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if ((start - segmentEnd).Length() > lineLength) { //don't draw past end of line
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segmentEnd = end;
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stop = true;
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}
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if (d < 0.0) {
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result.moveTo(segmentEnd.x, -segmentEnd.y); //space
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} else {
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result.lineTo(segmentEnd.x, -segmentEnd.y); //mark
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}
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if (stop) {
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break;
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}
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m_segCount++;
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currentPos = segmentEnd;
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}
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}
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}
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return result;
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}
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//! convert a dash pattern to an offset dash pattern (ie offset -> end)
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// dv & offset are already scaled.
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std::vector<double> QGIFace::offsetDash(const std::vector<double> dv, const double offset)
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{
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std::vector<double> result;
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double length = 0.0;
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for (auto& d: dv) {
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length += fabs(d);
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}
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if (offset > length) {
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result = dv;
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return result;
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}
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//find the dash cell that includes offset
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double accum = 0;
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int i = 0;
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for (auto& d:dv) {
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accum += fabs(d);
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if (accum > offset) {
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break;
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}
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i++;
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}
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double firstCell = accum - offset;
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if (dv.at(i) < 0.0) { //offset found in a space cell
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result.push_back(-1.0* firstCell);
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} else {
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result.push_back(firstCell);
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}
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unsigned int iCell = i + 1;
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for ( ; iCell < dv.size() ; iCell++) {
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result.push_back(dv.at(iCell));
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}
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return result;
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}
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//! find remaining length of a dash pattern after offset
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double QGIFace::dashRemain(const std::vector<double> dv, const double offset)
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{
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double length = 0.0;
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for (auto& d: dv) {
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length += fabs(d);
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}
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if (offset > length) {
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return 0.0;
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}
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return length - offset;
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}
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//! get zoom level (scale) from QGraphicsView
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// not used currently
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@@ -580,94 +358,6 @@ void QGIFace::clearSvg()
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hideSvg(true);
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}
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/// make an array of bitmap tiles to cover this face
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void QGIFace::buildPixHatch()
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{
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// Base::Console().Message("QGIF::buildPixHatch() - offset: %s\n", DrawUtil::formatVector(getHatchOffset()).c_str());
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double wTile = SVGSIZEW * m_fillScale;
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double hTile = SVGSIZEH * m_fillScale;
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double faceWidth = m_outline.boundingRect().width();
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double faceHeight = m_outline.boundingRect().height();
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QRectF faceRect = m_outline.boundingRect();
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QPointF faceCenter = faceRect.center();
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double hatchOverlaySize = Preferences::svgHatchFactor() * std::max(faceWidth, faceHeight);
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double numberWide = ceil(hatchOverlaySize / wTile);
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double numberHigh = ceil(hatchOverlaySize / hTile);
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double overlayWidth = numberWide * wTile;
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double overlayHeight= numberHigh * hTile;
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m_svgHatchArea->setRect(0., 0., overlayWidth, -overlayHeight);
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m_svgHatchArea->centerAt(faceCenter);
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QByteArray before, after;
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before = QString::fromStdString(SVGCOLPREFIX + SVGCOLDEFAULT).toUtf8();
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after = QString::fromStdString(SVGCOLPREFIX + m_svgCol).toUtf8();
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QByteArray colorXML = m_svgXML.replace(before, after);
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QSvgRenderer renderer;
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bool success = renderer.load(colorXML);
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if (!success) {
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Base::Console().Error("QGIF::buildPixHatch - renderer failed to load\n");
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}
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//get the svg tile graphics as a QImage
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QImage imageIn(64, 64, QImage::Format_ARGB32);
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imageIn.fill(Qt::transparent);
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QPainter painter(&imageIn);
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renderer.render(&painter);
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if (imageIn.isNull()) {
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Base::Console().Error("QGIF::buildPixHatch - imageIn is null\n");
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return;
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}
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//make a QPixmap tile of the QImage
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QPixmap pm(64, 64);
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pm = QPixmap::fromImage(imageIn);
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pm = pm.scaled(wTile, hTile);
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if (pm.isNull()) {
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Base::Console().Error("QGIF::buildPixHatch - pixmap is null\n");
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return;
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}
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//layout a field of QPixmap tiles as a QImage
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QImage tileField(overlayWidth, overlayHeight, QImage::Format_ARGB32);
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QPointF fieldCenter(overlayWidth / 2.0, overlayHeight / 2.0);
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tileField.fill(Qt::transparent);
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QPainter painter2(&tileField);
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QPainter::RenderHints hints = painter2.renderHints();
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hints = hints & QPainter::Antialiasing;
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painter2.setRenderHints(hints);
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QPainterPath clipper = path();
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QPointF offset = (fieldCenter - faceCenter);
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clipper.translate(offset);
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painter2.setClipPath(clipper);
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long int tileCount = 0;
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for (int iw = 0; iw < int(numberWide); iw++) {
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for (int ih = 0; ih < int(numberHigh); ih++) {
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painter2.drawPixmap(QRectF(iw*wTile + getHatchOffset().x, ih*hTile + getHatchOffset().y,
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wTile, hTile), //target rect
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pm, //map
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QRectF(0, 0, wTile, hTile)); //source rect
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tileCount++;
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if (tileCount > m_maxTile) {
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Base::Console().Warning("Pixmap tile count exceeded: %ld. Change hatch scale or raise limit.\n", tileCount);
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break;
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}
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}
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if (tileCount > m_maxTile) {
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break;
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}
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}
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QPixmap bigMap(fabs(faceRect.width()), fabs(faceRect.height()));
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bigMap = QPixmap::fromImage(tileField);
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QPixmap nothing;
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m_imageHatchArea->setPixmap(nothing);
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m_imageHatchArea->load(bigMap);
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m_imageHatchArea->centerAt(faceCenter);
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}
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//this isn't used currently
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QPixmap QGIFace::textureFromSvg(std::string fileSpec)
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{
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@@ -698,6 +388,7 @@ void QGIFace::setHatchScale(double s)
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/// turn svg tiles on or off. QtSvg does not handle clipping,
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/// so we must be able to turn the hatching on/off when exporting a face with an
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/// svg hatch. Otherwise the full tile pattern is shown in the export.
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/// NOTE: there appears to have been a change in Qt that it now clips svg items
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void QGIFace::hideSvg(bool b)
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{
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m_hideSvgTiles = b;
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