+ add new render type to 3d viewer

This commit is contained in:
wmayer
2014-11-03 23:09:38 +01:00
parent 84b2478776
commit 3da4ede31d
6 changed files with 133 additions and 139 deletions

View File

@@ -297,7 +297,7 @@ public:
// *************************************************************************
View3DInventorViewer::View3DInventorViewer(QWidget* parent, const QGLWidget* sharewidget)
: Quarter::SoQTQuarterAdaptor(parent, sharewidget), editViewProvider(0), navigation(0),
framebuffer(0), axisCross(0), axisGroup(0), editing(FALSE), redirected(FALSE),
renderType(Native), framebuffer(0), axisCross(0), axisGroup(0), editing(FALSE), redirected(FALSE),
allowredir(FALSE), overrideMode("As Is"), _viewerPy(0)
{
init();
@@ -305,7 +305,7 @@ View3DInventorViewer::View3DInventorViewer(QWidget* parent, const QGLWidget* sha
View3DInventorViewer::View3DInventorViewer(const QGLFormat& format, QWidget* parent, const QGLWidget* sharewidget)
: Quarter::SoQTQuarterAdaptor(format, parent, sharewidget), editViewProvider(0), navigation(0),
framebuffer(0), axisCross(0), axisGroup(0), editing(FALSE), redirected(FALSE),
renderType(Native), framebuffer(0), axisCross(0), axisGroup(0), editing(FALSE), redirected(FALSE),
allowredir(FALSE), overrideMode("As Is"), _viewerPy(0)
{
init();
@@ -1186,27 +1186,47 @@ void View3DInventorViewer::clearGraphicsItems()
this->graphicsItems.clear();
}
void View3DInventorViewer::setRenderFramebuffer(const SbBool enable)
void View3DInventorViewer::setRenderType(const RenderType type)
{
if(!enable) {
renderType = type;
glImage = QImage();
if (type != Framebuffer) {
delete framebuffer;
framebuffer = 0;
}
else if(!this->framebuffer) {
const SbViewportRegion vp = this->getSoRenderManager()->getViewportRegion();
SbVec2s size = vp.getViewportSizePixels();
static_cast<QGLWidget*>(this->viewport())->makeCurrent();
this->framebuffer = new QGLFramebufferObject(size[0],size[1],QGLFramebufferObject::Depth);
renderToFramebuffer(this->framebuffer);
switch (type) {
case Native:
break;
case Framebuffer:
if (!framebuffer) {
const SbViewportRegion vp = this->getSoRenderManager()->getViewportRegion();
SbVec2s size = vp.getViewportSizePixels();
QGLWidget* gl = static_cast<QGLWidget*>(this->viewport());
gl->makeCurrent();
framebuffer = new QGLFramebufferObject(size[0],size[1],QGLFramebufferObject::Depth);
renderToFramebuffer(framebuffer);
}
break;
case Image:
{
const SbViewportRegion vp = this->getSoRenderManager()->getViewportRegion();
SbVec2s size = vp.getViewportSizePixels();
QGLWidget* gl = static_cast<QGLWidget*>(this->viewport());
gl->makeCurrent();
int w = gl->width();
int h = gl->height();
QImage img(QSize(w,h), QImage::Format_RGB32);
glReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, img.bits());
glImage = img;
}
break;
}
}
SbBool View3DInventorViewer::isRenderFramebuffer() const
{
return this->framebuffer != 0;
}
void View3DInventorViewer::renderToFramebuffer(QGLFramebufferObject* fbo)
{
static_cast<QGLWidget*>(this->viewport())->makeCurrent();
@@ -1240,10 +1260,17 @@ void View3DInventorViewer::renderToFramebuffer(QGLFramebufferObject* fbo)
void View3DInventorViewer::actualRedraw()
{
if(this->framebuffer)
renderFramebuffer();
else
switch (renderType) {
case Native:
renderScene();
break;
case Framebuffer:
renderFramebuffer();
break;
case Image:
renderGLImage();
break;
}
}
void View3DInventorViewer::renderFramebuffer()
@@ -1278,7 +1305,33 @@ void View3DInventorViewer::renderFramebuffer()
printDimension();
navigation->redraw();
for(std::list<GLGraphicsItem*>::iterator it = this->graphicsItems.begin(); it != this->graphicsItems.end(); ++it)
for (std::list<GLGraphicsItem*>::iterator it = this->graphicsItems.begin(); it != this->graphicsItems.end(); ++it)
(*it)->paintGL();
glEnable(GL_LIGHTING);
glEnable(GL_DEPTH_TEST);
}
void View3DInventorViewer::renderGLImage()
{
const SbViewportRegion vp = this->getSoRenderManager()->getViewportRegion();
SbVec2s size = vp.getViewportSizePixels();
glDisable(GL_LIGHTING);
glViewport(0, 0, size[0], size[1]);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glDisable(GL_DEPTH_TEST);
glClear(GL_COLOR_BUFFER_BIT);
glDrawPixels(glImage.width(),glImage.height(),GL_RGBA,GL_UNSIGNED_BYTE,glImage.bits());
printDimension();
navigation->redraw();
for (std::list<GLGraphicsItem*>::iterator it = this->graphicsItems.begin(); it != this->graphicsItems.end(); ++it)
(*it)->paintGL();
glEnable(GL_LIGHTING);
@@ -1342,7 +1395,7 @@ void View3DInventorViewer::renderScene(void)
// Render overlay front scenegraph.
glra->apply(this->foregroundroot);
if(this->axiscrossEnabled) {
if (this->axiscrossEnabled) {
this->drawAxisCross();
}
@@ -1352,7 +1405,7 @@ void View3DInventorViewer::renderScene(void)
#endif
// Immediately reschedule to get continous spin animation.
if(this->isAnimating()) {
if (this->isAnimating()) {
this->getSoRenderManager()->scheduleRedraw();
}
@@ -1364,7 +1417,7 @@ void View3DInventorViewer::renderScene(void)
printDimension();
navigation->redraw();
for(std::list<GLGraphicsItem*>::iterator it = this->graphicsItems.begin(); it != this->graphicsItems.end(); ++it)
for (std::list<GLGraphicsItem*>::iterator it = this->graphicsItems.begin(); it != this->graphicsItems.end(); ++it)
(*it)->paintGL();
//fps rendering
@@ -2640,66 +2693,6 @@ void View3DInventorViewer::turnDeltaDimensionsOff()
static_cast<SoSwitch*>(dimensionRoot->getChild(1))->whichChild = SO_SWITCH_NONE;
}
void View3DInventorViewer::setAntiAliasingMode(View3DInventorViewer::AntiAliasing mode)
{
int buffers = 1;
SbBool smoothing = false;
switch(mode) {
case Smoothing:
smoothing = true;
break;
case MSAA2x:
buffers = 2;
break;
case MSAA4x:
buffers = 4;
break;
case MSAA8x:
buffers = 8;
break;
case None:
default:
break;
};
if (getSoRenderManager()->getGLRenderAction()->isSmoothing() != smoothing)
getSoRenderManager()->getGLRenderAction()->setSmoothing(smoothing);
if (static_cast<QGLWidget*>(this->viewport())->format().samples() != buffers)
Base::Console().Message("To change multisampling settings please close and open the 3d view again\n");
}
View3DInventorViewer::AntiAliasing View3DInventorViewer::getAntiAliasingMode() const
{
if(getSoRenderManager()->getGLRenderAction()->isSmoothing())
return Smoothing;
int buffers = static_cast<QGLWidget*>(this->viewport())->format().samples();
switch(buffers) {
case 1:
return None;
case 2:
return MSAA2x;
case 4:
return MSAA4x;
case 8:
return MSAA8x;
default:
return None;
};
}
PyObject *View3DInventorViewer::getPyObject(void)
{
if (!_viewerPy)