[TD]split GeometryObject
This commit is contained in:
@@ -20,6 +20,9 @@
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* *
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***************************************************************************/
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//! a class to the projection of shapes, removal/identifying hidden lines and
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//! converting the output for OCC HLR into the BaseGeom intermediate representation.
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#include "PreCompiled.h"
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#ifndef _PreComp_
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@@ -71,17 +74,13 @@
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#include "DrawViewPart.h"
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#include "GeometryObject.h"
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#include "DrawProjectSplit.h"
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#include "ShapeUtils.h"
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using namespace TechDraw;
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using namespace std;
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using DU = DrawUtil;
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struct EdgePoints {
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gp_Pnt v1, v2;
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TopoDS_Edge edge;
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};
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GeometryObject::GeometryObject(const string& parent, TechDraw::DrawView* parentObj)
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: m_parentName(parent), m_parent(parentObj), m_isoCount(0), m_isPersp(false), m_focus(100.0),
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m_usePolygonHLR(false), m_scrubCount(0)
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@@ -178,63 +177,63 @@ void GeometryObject::projectShape(const TopoDS_Shape& inShape, const gp_Ax2& vie
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if (!hlrToShape.VCompound().IsNull()) {
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visHard = hlrToShape.VCompound();
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BRepLib::BuildCurves3d(visHard);
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visHard = invertGeometry(visHard);
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visHard =ShapeUtils::invertGeometry(visHard);
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// BRepTools::Write(visHard, "GOvisHard.brep"); //debug
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}
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if (!hlrToShape.Rg1LineVCompound().IsNull()) {
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visSmooth = hlrToShape.Rg1LineVCompound();
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BRepLib::BuildCurves3d(visSmooth);
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visSmooth = invertGeometry(visSmooth);
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visSmooth =ShapeUtils::invertGeometry(visSmooth);
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}
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if (!hlrToShape.RgNLineVCompound().IsNull()) {
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visSeam = hlrToShape.RgNLineVCompound();
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BRepLib::BuildCurves3d(visSeam);
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visSeam = invertGeometry(visSeam);
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visSeam =ShapeUtils::invertGeometry(visSeam);
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}
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if (!hlrToShape.OutLineVCompound().IsNull()) {
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// BRepTools::Write(hlrToShape.OutLineVCompound(), "GOOutLineVCompound.brep"); //debug
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visOutline = hlrToShape.OutLineVCompound();
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BRepLib::BuildCurves3d(visOutline);
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visOutline = invertGeometry(visOutline);
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visOutline =ShapeUtils::invertGeometry(visOutline);
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}
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if (!hlrToShape.IsoLineVCompound().IsNull()) {
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visIso = hlrToShape.IsoLineVCompound();
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BRepLib::BuildCurves3d(visIso);
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visIso = invertGeometry(visIso);
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visIso =ShapeUtils::invertGeometry(visIso);
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}
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if (!hlrToShape.HCompound().IsNull()) {
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hidHard = hlrToShape.HCompound();
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BRepLib::BuildCurves3d(hidHard);
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hidHard = invertGeometry(hidHard);
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hidHard =ShapeUtils::invertGeometry(hidHard);
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}
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if (!hlrToShape.Rg1LineHCompound().IsNull()) {
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hidSmooth = hlrToShape.Rg1LineHCompound();
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BRepLib::BuildCurves3d(hidSmooth);
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hidSmooth = invertGeometry(hidSmooth);
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hidSmooth =ShapeUtils::invertGeometry(hidSmooth);
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}
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if (!hlrToShape.RgNLineHCompound().IsNull()) {
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hidSeam = hlrToShape.RgNLineHCompound();
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BRepLib::BuildCurves3d(hidSeam);
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hidSeam = invertGeometry(hidSeam);
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hidSeam =ShapeUtils::invertGeometry(hidSeam);
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}
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if (!hlrToShape.OutLineHCompound().IsNull()) {
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hidOutline = hlrToShape.OutLineHCompound();
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BRepLib::BuildCurves3d(hidOutline);
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hidOutline = invertGeometry(hidOutline);
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hidOutline =ShapeUtils::invertGeometry(hidOutline);
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}
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if (!hlrToShape.IsoLineHCompound().IsNull()) {
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hidIso = hlrToShape.IsoLineHCompound();
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BRepLib::BuildCurves3d(hidIso);
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hidIso = invertGeometry(hidIso);
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hidIso =ShapeUtils::invertGeometry(hidIso);
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}
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}
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catch (const Standard_Failure&) {
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@@ -288,7 +287,7 @@ void GeometryObject::makeTDGeometry()
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}
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//mirror a shape thru XZ plane for Qt's inverted Y coordinate
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TopoDS_Shape GeometryObject::invertGeometry(const TopoDS_Shape s)
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TopoDS_Shape ShapeUtils::invertGeometry(const TopoDS_Shape s)
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{
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if (s.IsNull()) {
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return s;
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@@ -314,9 +313,9 @@ void GeometryObject::projectShapeWithPolygonAlgo(const TopoDS_Shape& input, cons
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//to be reverted.
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TopoDS_Shape inCopy;
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if (!m_isPersp) {
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gp_Pnt gCenter = findCentroid(input, viewAxis);
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gp_Pnt gCenter = ShapeUtils::findCentroid(input, viewAxis);
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Base::Vector3d motion(-gCenter.X(), -gCenter.Y(), -gCenter.Z());
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inCopy = moveShape(input, motion);
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inCopy = ShapeUtils::moveShape(input, motion);
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}
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else {
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BRepBuilderAPI_Copy BuilderCopy(input);
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@@ -363,37 +362,37 @@ void GeometryObject::projectShapeWithPolygonAlgo(const TopoDS_Shape& input, cons
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visHard = polyhlrToShape.VCompound();
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BRepLib::BuildCurves3d(visHard);
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visHard = invertGeometry(visHard);
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visHard =ShapeUtils::invertGeometry(visHard);
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// BRepTools::Write(visHard, "GOvisHardi.brep"); //debug
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visSmooth = polyhlrToShape.Rg1LineVCompound();
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BRepLib::BuildCurves3d(visSmooth);
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visSmooth = invertGeometry(visSmooth);
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visSmooth =ShapeUtils::invertGeometry(visSmooth);
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visSeam = polyhlrToShape.RgNLineVCompound();
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BRepLib::BuildCurves3d(visSeam);
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visSeam = invertGeometry(visSeam);
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visSeam =ShapeUtils::invertGeometry(visSeam);
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visOutline = polyhlrToShape.OutLineVCompound();
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BRepLib::BuildCurves3d(visOutline);
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visOutline = invertGeometry(visOutline);
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visOutline =ShapeUtils::invertGeometry(visOutline);
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hidHard = polyhlrToShape.HCompound();
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BRepLib::BuildCurves3d(hidHard);
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hidHard = invertGeometry(hidHard);
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hidHard =ShapeUtils::invertGeometry(hidHard);
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// BRepTools::Write(hidHard, "GOhidHardi.brep"); //debug
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hidSmooth = polyhlrToShape.Rg1LineHCompound();
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BRepLib::BuildCurves3d(hidSmooth);
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hidSmooth = invertGeometry(hidSmooth);
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hidSmooth =ShapeUtils::invertGeometry(hidSmooth);
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hidSeam = polyhlrToShape.RgNLineHCompound();
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BRepLib::BuildCurves3d(hidSeam);
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hidSeam = invertGeometry(hidSeam);
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hidSeam =ShapeUtils::invertGeometry(hidSeam);
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hidOutline = polyhlrToShape.OutLineHCompound();
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BRepLib::BuildCurves3d(hidOutline);
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hidOutline = invertGeometry(hidOutline);
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hidOutline =ShapeUtils::invertGeometry(hidOutline);
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}
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catch (const Standard_Failure& e) {
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Base::Console().Error(
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@@ -431,7 +430,7 @@ TopoDS_Shape GeometryObject::projectSimpleShape(const TopoDS_Shape& shape, const
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HLRBRep_HLRToShape hlrToShape(brep_hlr);
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TopoDS_Shape hardEdges = hlrToShape.VCompound();
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BRepLib::BuildCurves3d(hardEdges);
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hardEdges = invertGeometry(hardEdges);
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hardEdges =ShapeUtils::invertGeometry(hardEdges);
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return hardEdges;
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}
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@@ -465,7 +464,7 @@ TopoDS_Shape GeometryObject::projectFace(const TopoDS_Shape& face, const gp_Ax2&
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HLRBRep_HLRToShape hlrToShape(brep_hlr);
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TopoDS_Shape hardEdges = hlrToShape.VCompound();
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BRepLib::BuildCurves3d(hardEdges);
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hardEdges = invertGeometry(hardEdges);
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hardEdges =ShapeUtils::invertGeometry(hardEdges);
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return hardEdges;
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}
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@@ -869,326 +868,3 @@ bool GeometryObject::findVertex(Base::Vector3d v)
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return false;
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}
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/// utility non-class member functions
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//! gets a coordinate system that matches view system used in 3D with +Z up (or +Y up if necessary)
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//! used for individual views, but not secondary views in projection groups
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//! flip determines Y mirror or not.
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// getViewAxis 1
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gp_Ax2 TechDraw::getViewAxis(const Base::Vector3d origin, const Base::Vector3d& direction,
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const bool flip)
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{
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// Base::Console().Message("GO::getViewAxis() - 1 - use only with getLegacyX\n");
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(void)flip;
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gp_Ax2 viewAxis;
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gp_Pnt inputCenter(origin.x, origin.y, origin.z);
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Base::Vector3d stdZ(0.0, 0.0, 1.0);
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Base::Vector3d stdOrg(0.0, 0.0, 0.0);
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Base::Vector3d cross = direction;
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if (DU::checkParallel(direction, stdZ)) {
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cross = Base::Vector3d(1.0, 0.0, 0.0);
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}
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else {
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cross.Normalize();
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cross = cross.Cross(stdZ);
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}
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if (cross.IsEqual(stdOrg, FLT_EPSILON)) {
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viewAxis = gp_Ax2(inputCenter, gp_Dir(direction.x, direction.y, direction.z));
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return viewAxis;
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}
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viewAxis = gp_Ax2(inputCenter, gp_Dir(direction.x, direction.y, direction.z),
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gp_Dir(cross.x, cross.y, cross.z));
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return viewAxis;
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}
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//! gets a coordinate system specified by Z and X directions
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//getViewAxis 2
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gp_Ax2 TechDraw::getViewAxis(const Base::Vector3d origin, const Base::Vector3d& direction,
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const Base::Vector3d& xAxis, const bool flip)
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{
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// Base::Console().Message("GO::getViewAxis() - 2\n");
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(void)flip;
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gp_Pnt inputCenter(origin.x, origin.y, origin.z);
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return gp_Ax2(inputCenter,
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gp_Dir(direction.x, direction.y, direction.z),
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gp_Dir(xAxis.x, xAxis.y, xAxis.z));
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}
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// was getViewAxis 1
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// getViewAxis as used before XDirection property adopted
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gp_Ax2 TechDraw::legacyViewAxis1(const Base::Vector3d origin, const Base::Vector3d& direction,
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const bool flip)
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{
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// Base::Console().Message("GO::legacyViewAxis1()\n");
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gp_Pnt inputCenter(origin.x, origin.y, origin.z);
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Base::Vector3d stdZ(0.0, 0.0, 1.0);
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Base::Vector3d stdOrg(0.0, 0.0, 0.0);
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Base::Vector3d flipDirection(direction.x, -direction.y, direction.z);
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if (!flip) {
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flipDirection = Base::Vector3d(direction.x, direction.y, direction.z);
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}
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Base::Vector3d cross = flipDirection;
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// //special case
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if (DU::checkParallel(flipDirection, stdZ)) {
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cross = Base::Vector3d(1.0, 0.0, 0.0);
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}
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else {
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cross.Normalize();
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cross = cross.Cross(stdZ);
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}
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if (cross.IsEqual(stdOrg, FLT_EPSILON)) {
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return gp_Ax2(inputCenter, gp_Dir(flipDirection.x, flipDirection.y, flipDirection.z));
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}
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gp_Ax2 viewAxis = gp_Ax2(inputCenter,
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gp_Dir(flipDirection.x, flipDirection.y, flipDirection.z),
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gp_Dir(cross.x, cross.y, cross.z));
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//this bit is to handle the old mirror Y logic, but it messes up
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//some old files.
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gp_Trsf mirrorXForm;
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gp_Ax2 mirrorCS(inputCenter, gp_Dir(0, -1, 0));
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mirrorXForm.SetMirror(mirrorCS);
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viewAxis = viewAxis.Transformed(mirrorXForm);
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return viewAxis;
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}
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//! Returns the centroid of shape based on R3
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gp_Pnt TechDraw::findCentroid(const TopoDS_Shape& shape)
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{
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Bnd_Box tBounds;
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tBounds.SetGap(0.0);
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BRepBndLib::AddOptimal(shape, tBounds, true, false);
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Standard_Real xMin, yMin, zMin, xMax, yMax, zMax;
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tBounds.Get(xMin, yMin, zMin, xMax, yMax, zMax);
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Standard_Real x = (xMin + xMax) / 2.0, y = (yMin + yMax) / 2.0, z = (zMin + zMax) / 2.0;
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return gp_Pnt(x, y, z);
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}
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//! Returns the centroid of shape, as viewed according to direction
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gp_Pnt TechDraw::findCentroid(const TopoDS_Shape& shape, const Base::Vector3d& direction)
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{
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// Base::Console().Message("GO::findCentroid() - 1\n");
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Base::Vector3d origin(0.0, 0.0, 0.0);
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gp_Ax2 viewAxis = getViewAxis(origin, direction);
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return findCentroid(shape, viewAxis);
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}
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//! Returns the centroid of shape, as viewed according to direction
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gp_Pnt TechDraw::findCentroid(const TopoDS_Shape& shape, const gp_Ax2& viewAxis)
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{
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// Base::Console().Message("GO::findCentroid() - 2\n");
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gp_Trsf tempTransform;
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tempTransform.SetTransformation(viewAxis);
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BRepBuilderAPI_Transform builder(shape, tempTransform);
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Bnd_Box tBounds;
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tBounds.SetGap(0.0);
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BRepBndLib::AddOptimal(builder.Shape(), tBounds, true, false);
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Standard_Real xMin, yMin, zMin, xMax, yMax, zMax;
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tBounds.Get(xMin, yMin, zMin, xMax, yMax, zMax);
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Standard_Real x = (xMin + xMax) / 2.0, y = (yMin + yMax) / 2.0, z = (zMin + zMax) / 2.0;
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// Get centroid back into object space
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tempTransform.Inverted().Transforms(x, y, z);
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return gp_Pnt(x, y, z);
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}
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Base::Vector3d TechDraw::findCentroidVec(const TopoDS_Shape& shape, const Base::Vector3d& direction)
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{
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// Base::Console().Message("GO::findCentroidVec() - 1\n");
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gp_Pnt p = TechDraw::findCentroid(shape, direction);
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return Base::Vector3d(p.X(), p.Y(), p.Z());
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}
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Base::Vector3d TechDraw::findCentroidVec(const TopoDS_Shape& shape, const gp_Ax2& cs)
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{
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// Base::Console().Message("GO::findCentroidVec() - 2\n");
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gp_Pnt p = TechDraw::findCentroid(shape, cs);
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return Base::Vector3d(p.X(), p.Y(), p.Z());
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}
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//! Returns the XY plane center of shape with respect to coordSys
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gp_Pnt TechDraw::findCentroidXY(const TopoDS_Shape& shape, const gp_Ax2& coordSys)
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{
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// Base::Console().Message("GO::findCentroid() - 2\n");
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gp_Trsf tempTransform;
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tempTransform.SetTransformation(coordSys);
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BRepBuilderAPI_Transform builder(shape, tempTransform);
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Bnd_Box tBounds;
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tBounds.SetGap(0.0);
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BRepBndLib::AddOptimal(builder.Shape(), tBounds, true, false);
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Standard_Real xMin, yMin, zMin, xMax, yMax, zMax;
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tBounds.Get(xMin, yMin, zMin, xMax, yMax, zMax);
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Standard_Real x = (xMin + xMax) / 2.0, y = (yMin + yMax) / 2.0, z = 0.0;
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// Get "centroid" back into object space
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tempTransform.Inverted().Transforms(x, y, z);
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return gp_Pnt(x, y, z);
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}
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//!scales & mirrors a shape about a center
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TopoDS_Shape TechDraw::mirrorShapeVec(const TopoDS_Shape& input, const Base::Vector3d& inputCenter,
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double scale)
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{
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gp_Pnt gInput(inputCenter.x, inputCenter.y, inputCenter.z);
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return TechDraw::mirrorShape(input, gInput, scale);
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}
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TopoDS_Shape TechDraw::mirrorShape(const TopoDS_Shape& input, const gp_Pnt& inputCenter,
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double scale)
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{
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TopoDS_Shape transShape;
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if (input.IsNull()) {
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return transShape;
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}
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try {
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// Make tempTransform scale the object around it's centre point and
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// mirror about the Y axis
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gp_Trsf tempTransform;
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//BRepBuilderAPI_Transform will loop forever if asked to use 0.0 as scale
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if (scale <= 0.0) {
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tempTransform.SetScale(inputCenter, 1.0);
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}
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else {
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tempTransform.SetScale(inputCenter, scale);
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}
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gp_Trsf mirrorTransform;
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mirrorTransform.SetMirror(gp_Ax2(inputCenter, gp_Dir(0, -1, 0)));
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tempTransform.Multiply(mirrorTransform);
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// Apply that transform to the shape. This should preserve the centre.
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BRepBuilderAPI_Transform mkTrf(input, tempTransform);
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transShape = mkTrf.Shape();
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}
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catch (...) {
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return transShape;
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}
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return transShape;
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}
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//!rotates a shape about a viewAxis
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TopoDS_Shape TechDraw::rotateShape(const TopoDS_Shape& input, const gp_Ax2& viewAxis,
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double rotAngle)
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{
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TopoDS_Shape transShape;
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if (input.IsNull()) {
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return transShape;
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}
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gp_Ax1 rotAxis = viewAxis.Axis();
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double rotation = rotAngle * M_PI / 180.0;
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try {
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gp_Trsf tempTransform;
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tempTransform.SetRotation(rotAxis, rotation);
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BRepBuilderAPI_Transform mkTrf(input, tempTransform);
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transShape = mkTrf.Shape();
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}
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catch (...) {
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return transShape;
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||||
}
|
||||
return transShape;
|
||||
}
|
||||
|
||||
//!scales a shape about origin
|
||||
TopoDS_Shape TechDraw::scaleShape(const TopoDS_Shape& input, double scale)
|
||||
{
|
||||
TopoDS_Shape transShape;
|
||||
try {
|
||||
gp_Trsf scaleTransform;
|
||||
scaleTransform.SetScale(gp_Pnt(0, 0, 0), scale);
|
||||
|
||||
BRepBuilderAPI_Transform mkTrf(input, scaleTransform);
|
||||
transShape = mkTrf.Shape();
|
||||
}
|
||||
catch (...) {
|
||||
return transShape;
|
||||
}
|
||||
return transShape;
|
||||
}
|
||||
|
||||
//!moves a shape
|
||||
TopoDS_Shape TechDraw::moveShape(const TopoDS_Shape& input, const Base::Vector3d& motion)
|
||||
{
|
||||
TopoDS_Shape transShape;
|
||||
try {
|
||||
gp_Trsf xlate;
|
||||
xlate.SetTranslation(gp_Vec(motion.x, motion.y, motion.z));
|
||||
|
||||
BRepBuilderAPI_Transform mkTrf(input, xlate);
|
||||
transShape = mkTrf.Shape();
|
||||
}
|
||||
catch (...) {
|
||||
return transShape;
|
||||
}
|
||||
return transShape;
|
||||
}
|
||||
|
||||
|
||||
//!moves a shape with restricts on directions
|
||||
TopoDS_Shape TechDraw::moveShapeRestricted(const TopoDS_Shape& input, const Base::Vector3d& motion,
|
||||
bool allowX, bool allowY, bool allowZ)
|
||||
{
|
||||
gp_Vec gMotion(allowX ? motion.x : 0.0, allowY ? motion.y : 0.0, allowZ ? motion.z : 0.0);
|
||||
TopoDS_Shape transShape;
|
||||
try {
|
||||
gp_Trsf xlate;
|
||||
xlate.SetTranslation(gMotion);
|
||||
|
||||
BRepBuilderAPI_Transform mkTrf(input, xlate);
|
||||
transShape = mkTrf.Shape();
|
||||
}
|
||||
catch (...) {
|
||||
return transShape;
|
||||
}
|
||||
return transShape;
|
||||
}
|
||||
|
||||
//!moves a shape with restricts on directions
|
||||
TopoDS_Shape TechDraw::moveShapeRestricted(const TopoDS_Shape& input, const Base::Vector3d& motion,
|
||||
const Base::Vector3d& mask)
|
||||
{
|
||||
gp_Vec gMotion(mask.x ? motion.x : 0.0, mask.y ? motion.y : 0.0, mask.z ? motion.z : 0.0);
|
||||
|
||||
TopoDS_Shape transShape;
|
||||
try {
|
||||
gp_Trsf xlate;
|
||||
xlate.SetTranslation(gMotion);
|
||||
|
||||
BRepBuilderAPI_Transform mkTrf(input, xlate);
|
||||
transShape = mkTrf.Shape();
|
||||
}
|
||||
catch (...) {
|
||||
return transShape;
|
||||
}
|
||||
return transShape;
|
||||
}
|
||||
|
||||
TopoDS_Shape TechDraw::moveShapeRestricted(const TopoDS_Shape& input, const gp_Vec& motion,
|
||||
const gp_Vec& mask)
|
||||
{
|
||||
return moveShapeRestricted(input, DU::toVector3d(motion), DU::toVector3d(mask));
|
||||
}
|
||||
|
||||
TopoDS_Shape TechDraw::centerShapeXY(const TopoDS_Shape& inShape, const gp_Ax2& coordSys)
|
||||
{
|
||||
gp_Pnt inputCenter = findCentroidXY(inShape, coordSys);
|
||||
Base::Vector3d centroid = DrawUtil::toVector3d(inputCenter);
|
||||
return TechDraw::moveShape(inShape, centroid * -1.0);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user