Core: Gui: DAGView: skeleton implemented

Need to enable through parameter BaseApp/Preferences/DAGView
This commit is contained in:
blobfish
2015-06-08 10:52:55 -04:00
committed by Stefan Tröger
parent 6349a3d478
commit 3e65723472
7 changed files with 1278 additions and 0 deletions

View File

@@ -0,0 +1,702 @@
/***************************************************************************
* Copyright (c) 2015 Thomas Anderson <blobfish[at]gmx.com> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#include "PreCompiled.h"
#ifndef _PreComp_
#include <boost/signals.hpp>
#include <boost/bind.hpp>
#include <boost/graph/topological_sort.hpp>
#include <QAbstractEventDispatcher>
#include <QApplication>
#include <QString>
#include <QGraphicsTextItem>
#include <QGraphicsEllipseItem>
#include <QGraphicsPixmapItem>
#include <QGraphicsRectItem>
#include <QGraphicsSceneHoverEvent>
#include <QPen>
#include <QBrush>
#include <QColor>
#include <QPainter>
#endif
#include <deque>
#include <unordered_set>
#include <Base/TimeInfo.h>
#include <Gui/Application.h>
#include <Gui/Document.h>
#include <Gui/ViewProviderDocumentObject.h>
#include <Gui/Selection.h>
#include "DAGModel.h"
using namespace Gui;
using namespace DAG;
ViewEntryRectItem::ViewEntryRectItem(QGraphicsItem* parent) : QGraphicsRectItem(parent)
{
selected = false;
preSelected = false;
}
//I dont think I should have to call invalidate
//and definitely not on the whole scene!
//if we have performance problems, this will definitely
//be something to re-visit. I am not wasting anymore time on
//this right now.
// this->scene()->invalidate();
// this->scene()->invalidate(this->sceneTransform().inverted().mapRect(this->boundingRect()));
// update(boundingRect());
//note: I haven't tried this again since I turned BSP off.
void ViewEntryRectItem::paint(QPainter* painter, const QStyleOptionGraphicsItem* option, QWidget* widget)
{
//TODO figure out how to mimic painting of itemviews. QStyle, QStyledItemDelegate.
QBrush brush = backgroundBrush;
if (selected)
brush = selectionBrush;
if (preSelected)
brush = preSelectionBrush;
if (selected && preSelected)
brush = bothBrush;
//heights are negative.
float radius = std::min(this->rect().width(), std::fabs(this->rect().height())) * 0.1;
painter->setBrush(brush);
painter->setPen(this->pen()); //should be Qt::NoPen.
painter->drawRoundedRect(this->rect(), radius, radius);
// QGraphicsRectItem::paint(painter, option, widget);
}
VertexProperty::VertexProperty() :
rectangle(new ViewEntryRectItem()),
point(new QGraphicsEllipseItem()),
icon(new QGraphicsPixmapItem()),
text(new QGraphicsTextItem()),
row(0),
column(0),
colorIndex(0),
lastVisibleState(VisibilityState::None)
{
//All flags are disabled by default.
this->rectangle->setFlags(QGraphicsItem::ItemIsSelectable);
//set z values.
this->rectangle->setZValue(-1000.0);
this->point->setZValue(1000.0);
this->icon->setZValue(0.0);
this->text->setZValue(0.0);
}
const GraphLinkRecord& Model::findRecord(Vertex vertexIn)
{
typedef GraphLinkContainer::index<GraphLinkRecord::ByVertex>::type List;
const List &list = graphLink->get<GraphLinkRecord::ByVertex>();
List::const_iterator it = list.find(vertexIn);
assert(it != list.end());
return *it;
}
const GraphLinkRecord& Model::findRecord(const App::DocumentObject* dObjectIn)
{
typedef GraphLinkContainer::index<GraphLinkRecord::ByDObject>::type List;
const List &list = graphLink->get<GraphLinkRecord::ByDObject>();
List::const_iterator it = list.find(dObjectIn);
assert(it != list.end());
return *it;
}
const GraphLinkRecord& Model::findRecord(const ViewProviderDocumentObject* VPDObjectIn)
{
typedef GraphLinkContainer::index<GraphLinkRecord::ByVPDObject>::type List;
const List &list = graphLink->get<GraphLinkRecord::ByVPDObject>();
List::const_iterator it = list.find(VPDObjectIn);
assert(it != list.end());
return *it;
}
const GraphLinkRecord& Model::findRecord(const ViewEntryRectItem* rectIn)
{
typedef GraphLinkContainer::index<GraphLinkRecord::ByRectItem>::type List;
const List &list = graphLink->get<GraphLinkRecord::ByRectItem>();
List::const_iterator it = list.find(rectIn);
assert(it != list.end());
return *it;
}
const GraphLinkRecord& Model::findRecord(const std::string &stringIn)
{
typedef GraphLinkContainer::index<GraphLinkRecord::ByUniqueName>::type List;
const List &list = graphLink->get<GraphLinkRecord::ByUniqueName>();
List::const_iterator it = list.find(stringIn);
assert(it != list.end());
return *it;
}
void Model::eraseRecord(const ViewProviderDocumentObject* VPDObjectIn)
{
typedef GraphLinkContainer::index<GraphLinkRecord::ByVPDObject>::type List;
const List &list = graphLink->get<GraphLinkRecord::ByVPDObject>();
List::iterator it = list.find(VPDObjectIn);
assert(it != list.end());
graphLink->get<GraphLinkRecord::ByVPDObject>().erase(it);
}
Model::Model(QObject *parentIn, const Gui::Document &documentIn) : QGraphicsScene(parentIn)
{
//turned off BSP as it was giving inconsistent discovery of items
//underneath cursor.
this->setItemIndexMethod(QGraphicsScene::NoIndex);
theGraph = std::shared_ptr<Graph>(new Graph());
graphLink = std::shared_ptr<GraphLinkContainer>(new GraphLinkContainer());
setupViewConstants();
graphDirty = false;
currentPrehighlight = nullptr;
connectNewObject = documentIn.signalNewObject.connect(boost::bind(&Model::slotNewObject, this, _1));
connectDelObject = documentIn.signalDeletedObject.connect(boost::bind(&Model::slotDeleteObject, this, _1));
connectChgObject = documentIn.signalChangedObject.connect(boost::bind(&Model::slotChangeObject, this, _1, _2));
}
Model::~Model()
{
if (connectNewObject.connected())
connectNewObject.disconnect();
if (connectDelObject.connected())
connectDelObject.disconnect();
if (connectChgObject.connected())
connectChgObject.disconnect();
removeAllItems();
}
void Model::setupViewConstants()
{
QFontMetrics fontMetric(qApp->font());
fontHeight = fontMetric.height();
verticalSpacing = 1.0;
rowHeight = (fontHeight + 2.0 * verticalSpacing) * -1.0; //pixel space top and bottom.
iconSize = fontHeight;
pointSize = fontHeight / 2.0;
pointSpacing = pointSize;
pointToIcon = iconSize;
rowPadding = fontHeight;
backgroundBrushes = {qApp->palette().base(), qApp->palette().alternateBase()};
forgroundBrushes =
{
QBrush(Qt::red),
QBrush(Qt::darkRed),
QBrush(Qt::green),
QBrush(Qt::darkGreen),
QBrush(Qt::blue),
QBrush(Qt::darkBlue),
QBrush(Qt::cyan),
QBrush(Qt::darkCyan),
QBrush(Qt::magenta),
QBrush(Qt::darkMagenta),
// QBrush(Qt::yellow), can't read
QBrush(Qt::darkYellow),
QBrush(Qt::gray),
QBrush(Qt::darkGray),
QBrush(Qt::lightGray)
}; //reserve some of the these for highlight stuff.
}
void Model::slotNewObject(const ViewProviderDocumentObject &VPDObjectIn)
{
Vertex virginVertex = boost::add_vertex(*theGraph);
this->addItem((*theGraph)[virginVertex].rectangle.get());
this->addItem((*theGraph)[virginVertex].point.get());
this->addItem((*theGraph)[virginVertex].icon.get());
this->addItem((*theGraph)[virginVertex].text.get());
GraphLinkRecord virginRecord;
virginRecord.DObject = VPDObjectIn.getObject();
virginRecord.VPDObject = &VPDObjectIn;
virginRecord.rectItem = (*theGraph)[virginVertex].rectangle.get();
virginRecord.uniqueName = std::string(virginRecord.DObject->getNameInDocument());
virginRecord.vertex = virginVertex;
graphLink->insert(virginRecord);
//construct pixmaps.
QIcon baseIcon = VPDObjectIn.getIcon();
(*theGraph)[virginVertex].pixmapEnabled = baseIcon.pixmap(iconSize, iconSize, QIcon::Normal, QIcon::On);
(*theGraph)[virginVertex].pixmapDisabled = baseIcon.pixmap(iconSize, iconSize, QIcon::Disabled, QIcon::Off);
//setup rectangle.
auto *rectangle = (*theGraph)[virginVertex].rectangle.get();
rectangle->setPen(Qt::NoPen);
QColor preSelectionColor = qApp->palette().highlight().color();
preSelectionColor.setAlphaF(0.25);
rectangle->setPreselectionBrush(QBrush(preSelectionColor));
rectangle->setSelectionBrush(qApp->palette().highlight());
QColor bothSelectionColor = qApp->palette().highlight().color();
bothSelectionColor.setAlphaF(0.75);
rectangle->setBothBrush(QBrush(bothSelectionColor));
//setup point.
auto *point = (*theGraph)[virginVertex].point.get();
point->setPen(Qt::NoPen);
graphDirty = true;
}
void Model::slotDeleteObject(const ViewProviderDocumentObject &VPDObjectIn)
{
Vertex vertex = findRecord(&VPDObjectIn).vertex;
//remove items from scene.
this->removeItem((*theGraph)[vertex].rectangle.get());
this->removeItem((*theGraph)[vertex].point.get());
this->removeItem((*theGraph)[vertex].icon.get());
this->removeItem((*theGraph)[vertex].text.get());
//remove connector items
auto outRange = boost::out_edges(vertex, *theGraph);
for (auto outEdgeIt = outRange.first; outEdgeIt != outRange.second; ++outEdgeIt)
this->removeItem((*theGraph)[*outEdgeIt].connector.get());
auto inRange = boost::in_edges(vertex, *theGraph);
for (auto inEdgeIt = inRange.first; inEdgeIt != inRange.second; ++inEdgeIt)
this->removeItem((*theGraph)[*inEdgeIt].connector.get());
//remove the actual vertex.
boost::clear_vertex(vertex, *theGraph);
boost::remove_vertex(vertex, *theGraph);
eraseRecord(&VPDObjectIn);
graphDirty = true;
}
void Model::slotChangeObject(const ViewProviderDocumentObject &VPDObjectIn, const App::Property& propertyIn)
{
std::string name("Empty Name");
if (propertyIn.getName()) //getName can return 0.
name = propertyIn.getName();
assert(!name.empty());
// std::cout << std::endl << "inside changed object." << std::endl <<
// "Property name is: " << name << std::endl <<
// "Property type is: " << propertyIn.getTypeId().getName() << std::endl << std::endl;
//renaming of objects.
if (std::string("Label") == name)
{
const GraphLinkRecord &record = findRecord(&VPDObjectIn);
auto *text = (*theGraph)[record.vertex].text.get();
text->setPlainText(QString::fromUtf8(record.DObject->Label.getValue()));
}
//link changes. these require a recalculation of connectors.
const static std::unordered_set<std::string> linkTypes =
{
"App::PropertyLink",
"App::PropertyLinkList",
"App::PropertyLinkSub",
"App::PropertyLinkSubList"
};
if (linkTypes.find(propertyIn.getTypeId().getName()) != linkTypes.end())
{
const GraphLinkRecord &record = findRecord(&VPDObjectIn);
boost::clear_vertex(record.vertex, *theGraph);
graphDirty = true;
}
}
void Model::selectionChanged(const SelectionChanges& msg)
{
//note that treeview uses set selection which sends a message with just a document name
//and no object name. Have to explore further.
//lamda for clearing selections.
auto clearSelection = [this]()
{
BGL_FORALL_VERTICES_T(currentVertex, *theGraph, Graph)
{
ViewEntryRectItem *rect = (*theGraph)[currentVertex].rectangle.get();
assert(rect);
rect->selectionOff();
}
};
//lamda for getting rectangle.
auto getRectangle = [this](const char *in)
{
assert(in);
std::string name(in);
assert(!name.empty());
const GraphLinkRecord &record = findRecord(name);
ViewEntryRectItem *rect = (*theGraph)[record.vertex].rectangle.get();
assert(rect);
return rect;
};
if (msg.Type == SelectionChanges::AddSelection)
{
if (msg.pObjectName)
getRectangle(msg.pObjectName)->selectionOn();
}
else if(msg.Type == SelectionChanges::RmvSelection)
{
if (msg.pObjectName)
getRectangle(msg.pObjectName)->selectionOff();
}
else if(msg.Type == SelectionChanges::SetSelection)
{
clearSelection();
auto selections = Gui::Selection().getSelection(msg.pDocName);
for (const auto &selection : selections)
{
assert(selection.FeatName);
getRectangle(selection.FeatName)->selectionOn();
}
}
else if(msg.Type == SelectionChanges::ClrSelection)
{
clearSelection();
}
this->invalidate();
}
void Model::awake()
{
if (graphDirty)
{
updateSlot();
this->invalidate();
}
updateVisible();
}
void Model::updateSlot()
{
Base::TimeInfo startTime;
//here we will cycle through the graph updating edges.
//empty outList means it is a root.
//empty inList means it is a leaf.
BGL_FORALL_VERTICES_T(currentVertex, *theGraph, Graph)
{
bool foundFirst = false; //temp hack.
#if 0
//based on claim children. don't think this will be enough.
const auto *VPDObject = findRecord(currentVertex).VPDObject;
auto children = VPDObject->claimChildren();
for (const auto *currentChild : children)
{
Vertex otherVertex = findRecord(currentChild).vertex;
bool result;
Edge edge;
boost::tie(edge, result) = boost::add_edge(currentVertex, otherVertex, *theGraph);
if (result)
{
if (!foundFirst)
{
(*theGraph)[edge].relation = EdgeProperty::BranchTag::Continue;
foundFirst = true;
}
else
(*theGraph)[edge].relation = EdgeProperty::BranchTag::Terminate;
(*theGraph)[edge].connector = std::shared_ptr<QGraphicsPathItem>(new QGraphicsPathItem());
(*theGraph)[edge].connector->setZValue(0.0);
this->addItem((*theGraph)[edge].connector.get());
}
}
#else
//based on outlist. this won't be enough either.
const App::DocumentObject *currentDObject = findRecord(currentVertex).DObject;
std::vector<App::DocumentObject *> otherDObjects = currentDObject->getOutList();
for (auto &currentOtherDObject : otherDObjects)
{
Vertex otherVertex = findRecord(currentOtherDObject).vertex;
bool result;
Edge edge;
boost::tie(edge, result) = boost::add_edge(currentVertex, otherVertex, *theGraph);
if (result)
{
if (!foundFirst)
{
(*theGraph)[edge].relation = EdgeProperty::BranchTag::Continue;
foundFirst = true;
}
else
(*theGraph)[edge].relation = EdgeProperty::BranchTag::Terminate;
(*theGraph)[edge].connector = std::shared_ptr<QGraphicsPathItem>(new QGraphicsPathItem());
(*theGraph)[edge].connector->setZValue(0.0);
this->addItem((*theGraph)[edge].connector.get());
}
}
#endif
}
indexVerticesEdges();
Path sorted;
boost::topological_sort(*theGraph, std::back_inserter(sorted));
int currentRow = 0;
int currentColumn = -1; //we know the first one will be a root so we can assume it will get kicked up to 0.
int maxColumn = currentColumn; //used for determining offset of icons and text.
float maxTextLength = 0;
for (const auto &currentVertex : sorted)
{
if (boost::out_degree(currentVertex, *theGraph) == 0)
currentColumn++;
else
{
bool foundTarget = false;
OutEdgeIterator it, itEnd;
boost::tie(it, itEnd) = boost::out_edges(currentVertex, *theGraph);
for (;it != itEnd; ++it)
{
if ((*theGraph)[*it].relation == EdgeProperty::BranchTag::Continue)
{
Vertex target = boost::target(*it, *theGraph);
currentColumn = (*theGraph)[target].column;
foundTarget = true;
break;
}
}
if (!foundTarget)
currentColumn++;
}
maxColumn = std::max(currentColumn, maxColumn);
QBrush currentBrush(forgroundBrushes.at(currentColumn % forgroundBrushes.size()));
auto *rectangle = (*theGraph)[currentVertex].rectangle.get();
rectangle->setRect(-rowPadding, 0.0, rowPadding, rowHeight); //calculate actual length later.
rectangle->setTransform(QTransform::fromTranslate(0, rowHeight * currentRow));
rectangle->setBackgroundBrush(backgroundBrushes[currentRow % backgroundBrushes.size()]);
auto *point = (*theGraph)[currentVertex].point.get();
point->setRect(0.0, 0.0, -pointSize, -pointSize);
point->setTransform(QTransform::fromTranslate(pointSpacing * currentColumn,
rowHeight * currentRow + rowHeight / 2.0 + pointSize / 2.0));
point->setBrush(currentBrush);
auto *pixmap = (*theGraph)[currentVertex].icon.get();
pixmap->setTransform(QTransform::fromTranslate(0.0, rowHeight * currentRow + rowHeight)); //calculate x location later.
auto *text = (*theGraph)[currentVertex].text.get();
text->setPlainText(QString::fromUtf8(findRecord(currentVertex).DObject->Label.getValue()));
maxTextLength = std::max(maxTextLength, static_cast<float>(text->boundingRect().width()));
text->setTransform(QTransform::fromTranslate
(0.0, rowHeight * currentRow + rowHeight - verticalSpacing * 2.0)); //calculate x location later.
(*theGraph)[currentVertex].lastVisibleState = VisibilityState::None; //force visual update for color.
//store column and row int the graph. use for connectors later.
(*theGraph)[currentVertex].row = currentRow;
(*theGraph)[currentVertex].column = currentColumn;
(*theGraph)[currentVertex].colorIndex = currentColumn % forgroundBrushes.size();
//our list is topo sorted so all dependents should be located, so we can build the connectors.
//will have some more logic for connector path, simple for now.
float currentX = pointSpacing * currentColumn - pointSize / 2.0;
float currentY = rowHeight * currentRow + rowHeight / 2.0;
OutEdgeIterator it, itEnd;
boost::tie(it, itEnd) = boost::out_edges(currentVertex, *theGraph);
for (; it != itEnd; ++it)
{
Vertex target = boost::target(*it, *theGraph);
float dependentX = pointSpacing * (*theGraph)[target].column - pointSize / 2.0; //on center.
float dependentY = rowHeight * (*theGraph)[target].row + rowHeight / 2.0;
QGraphicsPathItem *pathItem = (*theGraph)[*it].connector.get();
pathItem->setBrush(Qt::NoBrush);
QPainterPath path;
path.moveTo(currentX, currentY);
if (currentColumn != (*theGraph)[target].column)
path.lineTo(dependentX, currentY);
path.lineTo(dependentX, dependentY); //y is always different.
pathItem->setPath(path);
}
currentRow++;
}
float columnSpacing = (maxColumn * pointSpacing);
for (const auto &currentVertex : sorted)
{
auto *pixmap = (*theGraph)[currentVertex].icon.get();
QTransform iconTransform = QTransform::fromTranslate(columnSpacing + pointToIcon, 0.0);
pixmap->setTransform(pixmap->transform() * iconTransform);
auto *text = (*theGraph)[currentVertex].text.get();
QTransform textTransform = QTransform::fromTranslate(columnSpacing + pointToIcon + iconSize, 0.0);
text->setTransform(text->transform() * textTransform);
auto *rectangle = (*theGraph)[currentVertex].rectangle.get();
QRectF rect = rectangle->rect();
rect.setWidth(columnSpacing + pointToIcon + iconSize + maxTextLength + 2.0 * rowPadding);
rectangle->setRect(rect);
}
//Modeling_Challenge_Casting_ta4 with 59 features: "Initialize DAG View time: 0.007"
// std::cout << "Initialize DAG View time: " << Base::TimeInfo::diffTimeF(startTime, Base::TimeInfo()) << std::endl;
// outputGraphviz<Graph>(*theGraph, "./graphviz.dot");
graphDirty = false;
}
void Model::indexVerticesEdges()
{
std::size_t index = 0;
//index vertices.
VertexIterator it, itEnd;
for(boost::tie(it, itEnd) = boost::vertices(*theGraph); it != itEnd; ++it)
{
boost::put(boost::vertex_index, *theGraph, *it, index);
index++;
}
//index edges. didn't need this when I put it in.
EdgeIterator eit, eitEnd;
index = 0;
for(boost::tie(eit, eitEnd) = boost::edges(*theGraph); eit != eitEnd; ++eit)
{
boost::put(boost::edge_index, *theGraph, *eit, index);
index++;
}
}
void Model::removeAllItems()
{
if (theGraph)
{
BGL_FORALL_VERTICES_T(currentVertex, *theGraph, Graph)
{
this->removeItem((*theGraph)[currentVertex].rectangle.get());
this->removeItem((*theGraph)[currentVertex].point.get());
this->removeItem((*theGraph)[currentVertex].icon.get());
this->removeItem((*theGraph)[currentVertex].text.get());
}
BGL_FORALL_EDGES_T(currentEdge, *theGraph, Graph)
this->removeItem((*theGraph)[currentEdge].connector.get());
}
}
void Model::updateVisible()
{
//not sure I want to use the same pixmap merge for failing feature icons.
//thinking maybe red background or another column of icons for state?
BGL_FORALL_VERTICES_T(currentVertex, *theGraph, Graph)
{
const GraphLinkRecord &record = findRecord(currentVertex);
auto *text = (*theGraph)[currentVertex].text.get();
auto *pixmap = (*theGraph)[currentVertex].icon.get();
QIcon baseIcon = record.VPDObject->getIcon();
VisibilityState currentState = (record.VPDObject->isShow()) ? (VisibilityState::On) : (VisibilityState::Off);
if
(
(currentState != (*theGraph)[currentVertex].lastVisibleState) ||
((*theGraph)[currentVertex].lastVisibleState == VisibilityState::None)
)
{
if (record.VPDObject->isShow())
{
text->setDefaultTextColor(forgroundBrushes.at((*theGraph)[currentVertex].colorIndex).color());
pixmap->setPixmap((*theGraph)[currentVertex].pixmapEnabled);
}
else
{
text->setDefaultTextColor(qApp->palette().color(QPalette::Disabled, QPalette::Text));
pixmap->setPixmap((*theGraph)[currentVertex].pixmapDisabled);
}
(*theGraph)[currentVertex].lastVisibleState = currentState;
}
}
}
ViewEntryRectItem* Model::getRectFromPosition(const QPointF& position)
{
ViewEntryRectItem *rect = nullptr;
auto theItems = this->items(position, Qt::IntersectsItemBoundingRect, Qt::DescendingOrder);
for (auto *currentItem : theItems)
{
rect = dynamic_cast<ViewEntryRectItem *>(currentItem);
if (rect) break;
}
return rect;
}
void Model::mouseMoveEvent(QGraphicsSceneMouseEvent* event)
{
auto clearPrehighlight = [this]()
{
if (currentPrehighlight)
{
currentPrehighlight->preHighlightOff();
currentPrehighlight = nullptr;
}
};
ViewEntryRectItem *rect = getRectFromPosition(event->scenePos());
if (!rect)
{
clearPrehighlight();
return;
}
if (rect == currentPrehighlight)
return;
clearPrehighlight();
rect->preHighlightOn();
currentPrehighlight = rect;
invalidate();
QGraphicsScene::mouseMoveEvent(event);
}
void Model::mousePressEvent(QGraphicsSceneMouseEvent* event)
{
ViewEntryRectItem *rect = getRectFromPosition(event->scenePos());
if (rect)
{
const App::DocumentObject *dObject = findRecord(rect).DObject;
Gui::Selection().addSelection(dObject->getDocument()->getName(), dObject->getNameInDocument());
}
//need an else here to clear the selections.
//don't have current selection stored yet.
QGraphicsScene::mousePressEvent(event);
}
#include <moc_DAGModel.cpp>