Core: Gui: DAGView: skeleton implemented
Need to enable through parameter BaseApp/Preferences/DAGView
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117
src/Gui/DAGView/DAGView.cpp
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117
src/Gui/DAGView/DAGView.cpp
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/***************************************************************************
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* Copyright (c) 2015 Thomas Anderson <blobfish[at]gmx.com> *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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#include "PreCompiled.h"
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#ifndef _PreComp_
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#include <QAbstractEventDispatcher>
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#include <QVBoxLayout>
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#endif
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#include <sstream>
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#include <Base/Console.h>
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#include <App/Document.h>
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#include <Gui/Document.h>
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#include <Gui/Application.h>
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#include "DAGModel.h"
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#include "DAGView.h"
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using namespace Gui;
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using namespace DAG;
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DAG::DockWindow::DockWindow(Gui::Document* gDocumentIn, QWidget* parent): Gui::DockWindow(gDocumentIn, parent)
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{
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dagView = new View(this);
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QVBoxLayout *layout = new QVBoxLayout();
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layout->addWidget(dagView);
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this->setLayout(layout);
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}
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View::View(QWidget* parentIn): QGraphicsView(parentIn)
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{
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Application::Instance->signalActiveDocument.connect(boost::bind(&View::slotActiveDocument, this, _1));
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Application::Instance->signalDeleteDocument.connect(boost::bind(&View::slotDeleteDocument, this, _1));
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//just update the dagview when the gui process is idle.
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connect(QAbstractEventDispatcher::instance(), SIGNAL(awake()), this, SLOT(awakeSlot()));
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}
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View::~View()
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{
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Application::Instance->signalActiveDocument.disconnect(boost::bind(&View::slotActiveDocument, this, _1));
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Application::Instance->signalDeleteDocument.disconnect(boost::bind(&View::slotDeleteDocument, this, _1));
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}
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void View::slotActiveDocument(const Document &documentIn)
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{
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ModelMap::const_iterator it = modelMap.find(&documentIn);
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if (it == modelMap.end())
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{
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ModelMap::value_type entry(std::make_pair(&documentIn, std::shared_ptr<Model>(new Model(this, documentIn))));
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modelMap.insert(entry);
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this->setScene(entry.second.get());
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}
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else
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{
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this->setScene(it->second.get());
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}
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}
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void View::slotDeleteDocument(const Document &documentIn)
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{
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ModelMap::iterator it = modelMap.find(&documentIn);
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if (it != modelMap.end())
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modelMap.erase(it);
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}
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void View::awakeSlot()
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{
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Model *model = dynamic_cast<Model *>(this->scene());
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if (model)
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model->awake();
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}
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void View::onSelectionChanged(const SelectionChanges& msg)
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{
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//dispatch to appropriate document.
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ModelMap::iterator it;
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for (auto it = modelMap.begin(); it != modelMap.end(); ++it)
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{
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if (std::string(it->first->getDocument()->getName()) == std::string(msg.pDocName))
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{
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it->second->selectionChanged(msg);
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return;
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}
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}
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//why am I getting a spontanous event with an empty name?
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std::ostringstream stream;
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stream << std::endl << "couldn't find document of name: " << std::string(msg.pDocName) << std::endl << std::endl;
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Base::Console().Warning(stream.str().c_str());
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// assert(0); //no document of name.
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}
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#include "moc_DAGView.cpp"
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