Path: removing leftover KDL stuff

This commit is contained in:
Yorik van Havre
2015-10-14 11:18:10 -03:00
parent e380001762
commit 409ee71087

View File

@@ -25,8 +25,8 @@
#define PATH_Path_H
#include "Command.h"
#include "Mod/Robot/App/kdl_cp/path_composite.hpp"
#include "Mod/Robot/App/kdl_cp/frames_io.hpp"
//#include "Mod/Robot/App/kdl_cp/path_composite.hpp"
//#include "Mod/Robot/App/kdl_cp/frames_io.hpp"
#include <Base/Persistence.h>
#include <Base/Vector3D.h>
@@ -70,8 +70,9 @@ namespace Path
protected:
std::vector<Command*> vpcCommands;
KDL::Path_Composite *pcPath;
//KDL::Path_Composite *pcPath;
/*
inline KDL::Frame toFrame(const Base::Placement &To){
return KDL::Frame(KDL::Rotation::Quaternion(To.getRotation()[0],
To.getRotation()[1],
@@ -85,7 +86,7 @@ namespace Path
double x,y,z,w;
To.M.GetQuaternion(x,y,z,w);
return Base::Placement(Base::Vector3d(To.p[0],To.p[1],To.p[2]),Base::Rotation(x,y,z,w));
}
} */
};
} //namespace Path