Path: removing leftover KDL stuff
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@@ -25,8 +25,8 @@
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#define PATH_Path_H
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#include "Command.h"
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#include "Mod/Robot/App/kdl_cp/path_composite.hpp"
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#include "Mod/Robot/App/kdl_cp/frames_io.hpp"
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//#include "Mod/Robot/App/kdl_cp/path_composite.hpp"
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//#include "Mod/Robot/App/kdl_cp/frames_io.hpp"
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#include <Base/Persistence.h>
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#include <Base/Vector3D.h>
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@@ -70,8 +70,9 @@ namespace Path
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protected:
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std::vector<Command*> vpcCommands;
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KDL::Path_Composite *pcPath;
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//KDL::Path_Composite *pcPath;
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/*
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inline KDL::Frame toFrame(const Base::Placement &To){
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return KDL::Frame(KDL::Rotation::Quaternion(To.getRotation()[0],
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To.getRotation()[1],
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@@ -85,7 +86,7 @@ namespace Path
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double x,y,z,w;
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To.M.GetQuaternion(x,y,z,w);
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return Base::Placement(Base::Vector3d(To.p[0],To.p[1],To.p[2]),Base::Rotation(x,y,z,w));
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}
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} */
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};
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} //namespace Path
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