More misc. typos
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@@ -810,7 +810,7 @@ int MeshGeomFacet::IntersectWithFacet (const MeshGeomFacet& rclFacet,
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// With extremely acute-angled triangles it may happen that the algorithm
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// claims an intersection but the intersection points are far outside the
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// model. So, a plausability check is to verify that the intersection points
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// model. So, a plausibility check is to verify that the intersection points
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// are inside the bounding boxes of both triangles.
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Base::BoundBox3f box1 = this->GetBoundBox();
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if (!box1.IsInBox(rclPt0) || !box1.IsInBox(rclPt1))
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