TechDraw: Add option to use polygonal HLR algorithm
Now on property panel there is option 'Coarse View' which allows to set selected drawing view's Hidden Line Removal to utilize polygonal algorithm. This should be faster on same cases (complex models). When this option is set for a view there is known limitation with dimensions not working on this experimental mode. At least currently this is best utilized on view with no dimensions. Also the vertices' 'black dots' are not drawn on this mode view to avoid cluttering. Face hilite is avoided, to gain speed. All curves are represented by short linesegments in this mode. Previously TechDraw always used OCC's exact HLR algorithm to generate views, which produces good quality and continous shape lines but is sometimes slower to generate than with polygonal approach. Additionally now there is bool 'CoarseView' Parameter Editor setting, if anyone wants to set this as their default.
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@@ -85,14 +85,16 @@ public:
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//! Returns 2D bounding box
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Base::BoundBox3d calcBoundingBox() const;
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const std::vector<Vertex *> & getVertexGeometry() const { return vertexGeom; };
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const std::vector<BaseGeom *> & getEdgeGeometry() const { return edgeGeom; };
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const std::vector<Vertex *> & getVertexGeometry() const { return vertexGeom; }
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const std::vector<BaseGeom *> & getEdgeGeometry() const { return edgeGeom; }
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const std::vector<BaseGeom *> getVisibleFaceEdges(bool smooth, bool seam) const;
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const std::vector<Face *> & getFaceGeometry() const { return faceGeom; };
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const std::vector<Face *> & getFaceGeometry() const { return faceGeom; }
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void projectShape(const TopoDS_Shape &input,
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const gp_Ax2 viewAxis);
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void projectShapeWithPolygonAlgo(const TopoDS_Shape &input,
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const gp_Ax2 viewAxis);
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void extractGeometry(edgeClass category, bool visible);
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void addFaceGeom(Face * f);
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void clearFaceGeom();
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@@ -100,6 +102,8 @@ public:
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void setParentName(std::string n); //for debug messages
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void isPerspective(bool b) { m_isPersp = b; }
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bool isPerspective(void) { return m_isPersp; }
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void usePolygonHLR(bool b) { m_usePolygonHLR = b; }
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bool usePolygonHLR(void) const { return m_usePolygonHLR; }
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void setFocus(double f) { m_focus = f; }
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double getFocus(void) { return m_focus; }
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void pruneVertexGeom(Base::Vector3d center, double radius);
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@@ -150,6 +154,7 @@ protected:
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int m_isoCount;
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bool m_isPersp;
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double m_focus;
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bool m_usePolygonHLR;
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};
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} //namespace TechDrawGeometry
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