Accelerate 3D rendering with VBO support
*First step to move Part rendering using VBO instead of direct rendering *Update comments inside the code *Assume VBO is available if OpenGL > 3.0 is detected *Add initial Color support to VBO rendering ! *Initial full feature VBO rendering implementation *Modify some include issue for linux build *Try to fix linux include header *Reupdate header include for linux support *Fix compilation on linux *Fix linux and MacoOS build *Fix glGetString definition *Fix Windows build *Add VBO support as an option into the Preference menu *Fix crash while running FreeCAD test bench with new VBO rendering infrastructure (in both cases) *Improve performances *Compute material index only when a VBO update is required (improve frame rate by 10%) *Clean the code *Fix Travis compilation warning *Try to fix Windows compilation issue *Update include for Windows
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wmayer
parent
b5ad50abfd
commit
44af3629db
@@ -89,6 +89,7 @@ void AbstractSplitView::setupSettings()
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OnChange(*hGrp,"UseBackgroundColorMid");
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OnChange(*hGrp,"UseAntialiasing");
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OnChange(*hGrp,"ShowFPS");
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OnChange(*hGrp,"useVBO");
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OnChange(*hGrp,"Orthographic");
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OnChange(*hGrp,"HeadlightColor");
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OnChange(*hGrp,"HeadlightDirection");
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@@ -226,7 +227,13 @@ void AbstractSplitView::OnChange(ParameterGrp::SubjectType &rCaller,ParameterGrp
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else if (strcmp(Reason,"ShowFPS") == 0) {
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for (std::vector<View3DInventorViewer*>::iterator it = _viewer.begin(); it != _viewer.end(); ++it)
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(*it)->setEnabledFPSCounter(rGrp.GetBool("ShowFPS",false));
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puts("updating FPS 1");
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}
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else if (strcmp(Reason,"useVBO") == 0) {
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for (std::vector<View3DInventorViewer*>::iterator it = _viewer.begin(); it != _viewer.end(); ++it)
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(*it)->setEnableduseVBO(rGrp.GetBool("useVBO",false));
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}
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else if (strcmp(Reason,"Orthographic") == 0) {
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// check whether a perspective or orthogrphic camera should be set
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if (rGrp.GetBool("Orthographic", true)) {
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