Accelerate 3D rendering with VBO support
*First step to move Part rendering using VBO instead of direct rendering *Update comments inside the code *Assume VBO is available if OpenGL > 3.0 is detected *Add initial Color support to VBO rendering ! *Initial full feature VBO rendering implementation *Modify some include issue for linux build *Try to fix linux include header *Reupdate header include for linux support *Fix compilation on linux *Fix linux and MacoOS build *Fix glGetString definition *Fix Windows build *Add VBO support as an option into the Preference menu *Fix crash while running FreeCAD test bench with new VBO rendering infrastructure (in both cases) *Improve performances *Compute material index only when a VBO update is required (improve frame rate by 10%) *Clean the code *Fix Travis compilation warning *Try to fix Windows compilation issue *Update include for Windows
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committed by
wmayer
parent
b5ad50abfd
commit
44af3629db
@@ -787,6 +787,11 @@ void View3DInventorViewer::setEnabledFPSCounter(bool on)
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fpsEnabled = on;
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}
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void View3DInventorViewer::setEnableduseVBO(bool on)
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{
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vboEnabled = on;
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}
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void View3DInventorViewer::setAxisCross(bool on)
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{
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SoNode* scene = getSceneGraph();
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@@ -1339,7 +1344,10 @@ void View3DInventorViewer::actualRedraw()
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break;
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}
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}
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bool View3DInventorViewer::get_vbo_state()
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{
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return vboEnabled;
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}
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void View3DInventorViewer::renderFramebuffer()
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{
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const SbViewportRegion vp = this->getSoRenderManager()->getViewportRegion();
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@@ -1408,7 +1416,7 @@ void View3DInventorViewer::renderGLImage()
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glEnable(GL_DEPTH_TEST);
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}
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//#define ENABLE_GL_DEPTH_RANGE
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// #define ENABLE_GL_DEPTH_RANGE
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// The calls of glDepthRange inside renderScene() causes problems with transparent objects
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// so that's why it is disabled now: http://forum.freecadweb.org/viewtopic.php?f=3&t=6037&hilit=transparency
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@@ -1442,6 +1450,7 @@ void View3DInventorViewer::renderScene(void)
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SoGLRenderActionElement::set(glra->getState(), glra);
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glra->apply(this->backgroundroot);
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navigation->updateAnimation();
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try {
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