+ fix cutting or selecting mesh in perspective projection mode
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126
src/Base/ViewProj.cpp
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126
src/Base/ViewProj.cpp
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/***************************************************************************
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* Copyright (c) 2005 Imetric 3D GmbH *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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#include "PreCompiled.h"
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#include "ViewProj.h"
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using namespace Base;
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ViewProjMatrix::ViewProjMatrix (const Matrix4D &rclMtx)
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: _clMtx(rclMtx)
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{
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double m30 = _clMtx[3][0];
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double m31 = _clMtx[3][1];
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double m32 = _clMtx[3][2];
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double m33 = _clMtx[3][3];
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isOrthographic = (m30 == 0 && m31 == 0 && m32 == 0 && m33 == 1);
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// Only for orthographic projection mode we can compute a single
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// matrix performing all steps.
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// For perspective projection the scaling and translation must
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// be done afterwards because it depends on the input point.
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if (isOrthographic) {
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// Scale from [-1,1] to [0,1]
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// As done in OpenInventor sources (see SbDPViewVolume::projectToScreen)
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_clMtx.scale(0.5, 0.5, 0.5);
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_clMtx.move(0.5, 0.5, 0.5);
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}
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_clMtxInv = _clMtx;
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_clMtxInv.inverseGauss();
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}
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ViewProjMatrix::~ViewProjMatrix()
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{
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}
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template<typename Vec>
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void perspectiveTransform(const Base::Matrix4D& mat, Vec& pnt)
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{
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double m30 = mat[3][0];
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double m31 = mat[3][1];
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double m32 = mat[3][2];
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double m33 = mat[3][3];
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double w = (pnt.x * m30 + pnt.y * m31 + pnt.z * m32 + m33);
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mat.multVec(pnt, pnt);
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pnt /= w;
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}
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Vector3f ViewProjMatrix::operator()(const Vector3f& src) const
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{
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Vector3f dst;
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if (!isOrthographic) {
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dst = src;
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perspectiveTransform<Vector3f>(_clMtx, dst);
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dst.Set(0.5*dst.x+0.5, 0.5*dst.y+0.5, 0.5*dst.z+0.5);
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}
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else {
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_clMtx.multVec(src, dst);
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}
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return dst;
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}
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Vector3d ViewProjMatrix::operator()(const Vector3d& src) const
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{
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Vector3d dst;
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if (!isOrthographic) {
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dst = src;
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perspectiveTransform<Vector3d>(_clMtx, dst);
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dst.Set(0.5*dst.x+0.5, 0.5*dst.y+0.5, 0.5*dst.z+0.5);
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}
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else {
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_clMtx.multVec(src, dst);
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}
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return dst;
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}
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Vector3f ViewProjMatrix::inverse (const Vector3f& src) const
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{
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Vector3f dst;
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if (!isOrthographic) {
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dst.Set(2.0*src.x-1.0, 2.0*src.y-1.0, 2.0*src.z-1.0);
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perspectiveTransform<Vector3f>(_clMtxInv, dst);
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}
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else {
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_clMtxInv.multVec(src, dst);
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}
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return dst;
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}
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Vector3d ViewProjMatrix::inverse (const Vector3d& src) const
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{
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Vector3d dst;
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if (!isOrthographic) {
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dst.Set(2.0*src.x-1.0, 2.0*src.y-1.0, 2.0*src.z-1.0);
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perspectiveTransform<Vector3d>(_clMtxInv, dst);
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}
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else {
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_clMtxInv.multVec(src, dst);
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}
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return dst;
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}
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