+ fix bug in mesh bounding box, fix clang warning
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@@ -283,7 +283,7 @@ void PropertyEnumeration::setEnums(const char** plEnums)
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// check for NULL termination
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const char* p = *_EnumArray;
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unsigned int i=0;
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while(*(p++) != NULL)i++;
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while(*(p++) != 0)i++;
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// very unlikely to have enums with more then 5000 entries!
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assert(i<5000);
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}
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