Add utility class to better debug algorithms
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src/Base/Debugger.h
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76
src/Base/Debugger.h
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/***************************************************************************
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* Copyright (c) 2012 Werner Mayer <wmayer[at]users.sourceforge.net> *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 51 Franklin Street, *
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* Fifth Floor, Boston, MA 02110-1301, USA *
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* *
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***************************************************************************/
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#ifndef BASE_DEBUGGER_H
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#define BASE_DEBUGGER_H
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#include <QObject>
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#include <QEventLoop>
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namespace Base {
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/**
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This is a utility class to break the application at a point to inspect e.g. the result of
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an algorithm.
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You usually use it like this
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\code
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...
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Base::Debugger dbg;
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dbg.attach();
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dbg.exec();
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...
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\endcode
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Or you can connect it with a button and let the user click it in order to continue.
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\code
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QPushButton* btn = new QPushButton();
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btn->setText("Continue");
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btn->show();
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Base::Debugger dbg;
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connect(btn, SIGNAL(clicked()), &dbg, SLOT(quit()));
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dbg.exec();
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\endcode
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\author Werner Mayer
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*/
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class BaseExport Debugger : public QObject
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{
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Q_OBJECT
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public:
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Debugger(QObject* parent=0);
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~Debugger();
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void attach();
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void detach();
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bool eventFilter(QObject*, QEvent*);
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int exec();
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public Q_SLOTS:
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void quit();
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private:
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bool isAttached;
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QEventLoop loop;
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};
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}
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#endif // BASE_DEBUGGER_H
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