Mod/Points moved from float -> double

This commit is contained in:
jrheinlaender
2013-03-26 19:13:43 +04:30
parent e233f0cb6d
commit 4dcc5eb6cb
8 changed files with 41 additions and 27 deletions

View File

@@ -204,7 +204,7 @@ unsigned long PointsGrid::InSide (const Base::BoundBox3d &rclBB, std::vector<uns
return raulElements.size();
}
unsigned long PointsGrid::InSide (const Base::BoundBox3d &rclBB, std::vector<unsigned long> &raulElements, const Base::Vector3d &rclOrg, float fMaxDist, bool bDelDoubles) const
unsigned long PointsGrid::InSide (const Base::BoundBox3d &rclBB, std::vector<unsigned long> &raulElements, const Base::Vector3d &rclOrg, double fMaxDist, bool bDelDoubles) const
{
unsigned long i, j, k, ulMinX, ulMinY, ulMinZ, ulMaxX, ulMaxY, ulMaxZ;
double fGridDiag = GetBoundBox(0, 0, 0).CalcDiagonalLength();