Mod/Points moved from float -> double
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@@ -204,7 +204,7 @@ unsigned long PointsGrid::InSide (const Base::BoundBox3d &rclBB, std::vector<uns
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return raulElements.size();
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}
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unsigned long PointsGrid::InSide (const Base::BoundBox3d &rclBB, std::vector<unsigned long> &raulElements, const Base::Vector3d &rclOrg, float fMaxDist, bool bDelDoubles) const
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unsigned long PointsGrid::InSide (const Base::BoundBox3d &rclBB, std::vector<unsigned long> &raulElements, const Base::Vector3d &rclOrg, double fMaxDist, bool bDelDoubles) const
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{
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unsigned long i, j, k, ulMinX, ulMinY, ulMinZ, ulMaxX, ulMaxY, ulMaxZ;
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double fGridDiag = GetBoundBox(0, 0, 0).CalcDiagonalLength();
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