Material: Material Preferences

Updates the material preferences including selecting a default material

Preferences adds some options for what gets displayed in the Materials editor.
The option to use the legacy editor is removed in favour of the new
editor.

A new preference page has been added that allows the user to select a
default material. This will then be assigned to any newly created object. In
support of this, a new widget PrefsMaterialTreeWidget has been added as an
extension of the MaterialTreeWidget to automatically save and restore the
selected material.
This commit is contained in:
David Carter
2024-05-12 16:07:30 -04:00
committed by Chris Hennes
parent 6c4f76a8a5
commit 4dcd810ac5
21 changed files with 586 additions and 57 deletions

View File

@@ -31,6 +31,7 @@
#include <Gui/Language/Translator.h>
#include <Gui/WidgetFactory.h>
#include "DlgSettingsDefaultMaterial.h"
#include "DlgSettingsMaterial.h"
#include "Workbench.h"
#include "WorkbenchManipulator.h"
@@ -105,6 +106,8 @@ PyMOD_INIT_FUNC(MatGui)
QObject::tr("Material workbench"));
new Gui::PrefPageProducer<MatGui::DlgSettingsMaterial>(
QT_TRANSLATE_NOOP("QObject", "Material"));
new Gui::PrefPageProducer<MatGui::DlgSettingsDefaultMaterial>(
QT_TRANSLATE_NOOP("QObject", "Material"));
// add resources and reloads the translators
loadMaterialResource();