Material: Material Preferences
Updates the material preferences including selecting a default material Preferences adds some options for what gets displayed in the Materials editor. The option to use the legacy editor is removed in favour of the new editor. A new preference page has been added that allows the user to select a default material. This will then be assigned to any newly created object. In support of this, a new widget PrefsMaterialTreeWidget has been added as an extension of the MaterialTreeWidget to automatically save and restore the selected material.
This commit is contained in:
committed by
Chris Hennes
parent
6c4f76a8a5
commit
4dcd810ac5
@@ -709,3 +709,34 @@ void MaterialTreeWidget::saveMaterialTreeChildren(const Base::Reference<Paramete
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// --------------------------------------------------------------------
|
||||
|
||||
PrefMaterialTreeWidget::PrefMaterialTreeWidget(QWidget* parent)
|
||||
: MaterialTreeWidget(parent)
|
||||
, PrefWidget()
|
||||
{}
|
||||
|
||||
PrefMaterialTreeWidget::~PrefMaterialTreeWidget() = default;
|
||||
|
||||
void PrefMaterialTreeWidget::restorePreferences()
|
||||
{
|
||||
if (getWindowParameter().isNull()) {
|
||||
failedToRestore(objectName());
|
||||
return;
|
||||
}
|
||||
|
||||
const char* defaultUuid = "7f9fd73b-50c9-41d8-b7b2-575a030c1eeb";
|
||||
QString uuid = QString::fromStdString(getWindowParameter()->GetASCII(entryName(), defaultUuid));
|
||||
setMaterial(uuid);
|
||||
}
|
||||
|
||||
void PrefMaterialTreeWidget::savePreferences()
|
||||
{
|
||||
if (getWindowParameter().isNull()) {
|
||||
failedToSave(objectName());
|
||||
return;
|
||||
}
|
||||
|
||||
getWindowParameter()->SetASCII(entryName(), getMaterialUUID().toStdString());
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user