diff --git a/src/Mod/Mesh/App/Core/MeshIO.cpp b/src/Mod/Mesh/App/Core/MeshIO.cpp index 8b6010d4cc..069865d4e5 100644 --- a/src/Mod/Mesh/App/Core/MeshIO.cpp +++ b/src/Mod/Mesh/App/Core/MeshIO.cpp @@ -2009,9 +2009,9 @@ bool MeshOutput::SaveAsciiSTL (std::ostream &rstrOut) const Base::SequencerLauncher seq("saving...", _rclMesh.CountFacets() + 1); if (this->objectName.empty()) - rstrOut << "solid Mesh" << std::endl; + rstrOut << "solid Mesh\n"; else - rstrOut << "solid " << this->objectName << std::endl; + rstrOut << "solid " << this->objectName << '\n'; clIter.Begin(); clEnd.End(); @@ -2021,24 +2021,24 @@ bool MeshOutput::SaveAsciiSTL (std::ostream &rstrOut) const // normal rstrOut << " facet normal " << pclFacet->GetNormal().x << " " << pclFacet->GetNormal().y << " " - << pclFacet->GetNormal().z << std::endl; - rstrOut << " outer loop" << std::endl; + << pclFacet->GetNormal().z << '\n'; + rstrOut << " outer loop\n"; // vertices for (i = 0; i < 3; i++) { rstrOut << " vertex " << pclFacet->_aclPoints[i].x << " " << pclFacet->_aclPoints[i].y << " " - << pclFacet->_aclPoints[i].z << std::endl; + << pclFacet->_aclPoints[i].z << '\n'; } - rstrOut << " endloop" << std::endl; - rstrOut << " endfacet" << std::endl; + rstrOut << " endloop\n"; + rstrOut << " endfacet\n"; ++clIter; seq.next(true);// allow to cancel } - rstrOut << "endsolid Mesh" << std::endl; + rstrOut << "endsolid Mesh\n"; return true; } @@ -2134,9 +2134,9 @@ bool MeshOutput::SaveOBJ (std::ostream &out) const } // Header - out << "# Created by FreeCAD " << std::endl; + out << "# Created by FreeCAD \n"; if (exportColorPerFace) { - out << "mtllib " << _material->library << std::endl; + out << "mtllib " << _material->library << '\n'; } out.precision(6); @@ -2166,10 +2166,10 @@ bool MeshOutput::SaveOBJ (std::ostream &out) const int g = static_cast(c.g * 255.0f); int b = static_cast(c.b * 255.0f); - out << "v " << pt.x << " " << pt.y << " " << pt.z << " " << r << " " << g << " " << b << std::endl; + out << "v " << pt.x << " " << pt.y << " " << pt.z << " " << r << " " << g << " " << b << '\n'; } else { - out << "v " << pt.x << " " << pt.y << " " << pt.z << std::endl; + out << "v " << pt.x << " " << pt.y << " " << pt.z << '\n'; } seq.next(true); // allow to cancel } @@ -2184,7 +2184,7 @@ bool MeshOutput::SaveOBJ (std::ostream &out) const pclFacet = &(*clIter); out << "vn " << pclFacet->GetNormal().x << " " << pclFacet->GetNormal().y << " " - << pclFacet->GetNormal().z << std::endl; + << pclFacet->GetNormal().z << '\n'; ++clIter; seq.next(true); // allow to cancel } @@ -2207,12 +2207,12 @@ bool MeshOutput::SaveOBJ (std::ostream &out) const prev = Kd[index]; std::vector::iterator c_it = std::find(colors.begin(), colors.end(), prev); if (c_it != colors.end()) { - out << "usemtl material_" << (c_it - colors.begin()) << std::endl; + out << "usemtl material_" << (c_it - colors.begin()) << '\n'; } } out << "f " << it->_aulPoints[0]+1 << "//" << faceIdx << " " << it->_aulPoints[1]+1 << "//" << faceIdx << " " - << it->_aulPoints[2]+1 << "//" << faceIdx << std::endl; + << it->_aulPoints[2]+1 << "//" << faceIdx << '\n'; seq.next(true); // allow to cancel faceIdx++; } @@ -2223,7 +2223,7 @@ bool MeshOutput::SaveOBJ (std::ostream &out) const for (MeshFacetArray::_TConstIterator it = rFacets.begin(); it != rFacets.end(); ++it) { out << "f " << it->_aulPoints[0]+1 << "//" << faceIdx << " " << it->_aulPoints[1]+1 << "//" << faceIdx << " " - << it->_aulPoints[2]+1 << "//" << faceIdx << std::endl; + << it->_aulPoints[2]+1 << "//" << faceIdx << '\n'; seq.next(true); // allow to cancel faceIdx++; } @@ -2241,7 +2241,7 @@ bool MeshOutput::SaveOBJ (std::ostream &out) const const std::vector& Kd = _material->diffuseColor; for (std::vector::const_iterator gt = _groups.begin(); gt != _groups.end(); ++gt) { - out << "g " << Base::Tools::escapedUnicodeFromUtf8(gt->name.c_str()) << std::endl; + out << "g " << Base::Tools::escapedUnicodeFromUtf8(gt->name.c_str()) << '\n'; for (std::vector::const_iterator it = gt->indices.begin(); it != gt->indices.end(); ++it) { const MeshFacet& f = rFacets[*it]; if (first || prev != Kd[*it]) { @@ -2249,25 +2249,25 @@ bool MeshOutput::SaveOBJ (std::ostream &out) const prev = Kd[*it]; std::vector::iterator c_it = std::find(colors.begin(), colors.end(), prev); if (c_it != colors.end()) { - out << "usemtl material_" << (c_it - colors.begin()) << std::endl; + out << "usemtl material_" << (c_it - colors.begin()) << '\n'; } } out << "f " << f._aulPoints[0]+1 << "//" << *it + 1 << " " << f._aulPoints[1]+1 << "//" << *it + 1 << " " - << f._aulPoints[2]+1 << "//" << *it + 1 << std::endl; + << f._aulPoints[2]+1 << "//" << *it + 1 << '\n'; seq.next(true); // allow to cancel } } } else { for (std::vector::const_iterator gt = _groups.begin(); gt != _groups.end(); ++gt) { - out << "g " << Base::Tools::escapedUnicodeFromUtf8(gt->name.c_str()) << std::endl; + out << "g " << Base::Tools::escapedUnicodeFromUtf8(gt->name.c_str()) << '\n'; for (std::vector::const_iterator it = gt->indices.begin(); it != gt->indices.end(); ++it) { const MeshFacet& f = rFacets[*it]; out << "f " << f._aulPoints[0]+1 << "//" << *it + 1 << " " << f._aulPoints[1]+1 << "//" << *it + 1 << " " - << f._aulPoints[2]+1 << "//" << *it + 1 << std::endl; + << f._aulPoints[2]+1 << "//" << *it + 1 << '\n'; seq.next(true); // allow to cancel } } @@ -2291,17 +2291,17 @@ bool MeshOutput::SaveMTL(std::ostream &out) const out.precision(6); out.setf(std::ios::fixed | std::ios::showpoint); - out << "# Created by FreeCAD : 'None'" << std::endl; - out << "# Material Count: " << Kd.size() << std::endl; + out << "# Created by FreeCAD : 'None'\n"; + out << "# Material Count: " << Kd.size() << '\n'; for (std::size_t i=0; i" << std::endl; + out << "#$SMF 1.0\n"; + out << "#$vertices " << rPoints.size() << '\n'; + out << "#$faces " << rFacets.size() << '\n'; + out << "#\n"; + out << "# Created by FreeCAD \n"; out.precision(6); out.setf(std::ios::fixed | std::ios::showpoint); @@ -2344,7 +2344,7 @@ bool MeshOutput::SaveSMF (std::ostream &out) const pt.Set(it->x, it->y, it->z); } - out << "v " << pt.x << " " << pt.y << " " << pt.z << std::endl; + out << "v " << pt.x << " " << pt.y << " " << pt.z << '\n'; seq.next(true); // allow to cancel } @@ -2352,7 +2352,7 @@ bool MeshOutput::SaveSMF (std::ostream &out) const for (MeshFacetArray::_TConstIterator it = rFacets.begin(); it != rFacets.end(); ++it) { out << "f " << it->_aulPoints[0]+1 << " " << it->_aulPoints[1]+1 << " " - << it->_aulPoints[2]+1 << std::endl; + << it->_aulPoints[2]+1 << '\n'; seq.next(true); // allow to cancel } @@ -2394,10 +2394,10 @@ bool MeshOutput::SaveOFF (std::ostream &out) const } if (exportColor) - out << "COFF" << std::endl; + out << "COFF\n"; else - out << "OFF" << std::endl; - out << rPoints.size() << " " << rFacets.size() << " 0" << std::endl; + out << "OFF\n"; + out << rPoints.size() << " " << rFacets.size() << " 0\n"; // vertices Base::Vector3f pt; @@ -2424,10 +2424,10 @@ bool MeshOutput::SaveOFF (std::ostream &out) const int b = static_cast(c.b * 255.0f); int a = static_cast(c.a * 255.0f); - out << pt.x << " " << pt.y << " " << pt.z << " " << r << " " << g << " " << b << " " << a << std::endl; + out << pt.x << " " << pt.y << " " << pt.z << " " << r << " " << g << " " << b << " " << a << '\n'; } else { - out << pt.x << " " << pt.y << " " << pt.z << std::endl; + out << pt.x << " " << pt.y << " " << pt.z << '\n'; } seq.next(true); // allow to cancel } @@ -2436,7 +2436,7 @@ bool MeshOutput::SaveOFF (std::ostream &out) const for (MeshFacetArray::_TConstIterator it = rFacets.begin(); it != rFacets.end(); ++it) { out << "3 " << it->_aulPoints[0] << " " << it->_aulPoints[1] - << " " << it->_aulPoints[2] << std::endl; + << " " << it->_aulPoints[2] << '\n'; seq.next(true); // allow to cancel } @@ -2453,21 +2453,21 @@ bool MeshOutput::SaveBinaryPLY (std::ostream &out) const return false; bool saveVertexColor = (_material && _material->binding == MeshIO::PER_VERTEX && _material->diffuseColor.size() == rPoints.size()); - out << "ply" << std::endl - << "format binary_little_endian 1.0" << std::endl - << "comment Created by FreeCAD " << std::endl - << "element vertex " << v_count << std::endl - << "property float32 x" << std::endl - << "property float32 y" << std::endl - << "property float32 z" << std::endl; + out << "ply\n" + << "format binary_little_endian 1.0\n" + << "comment Created by FreeCAD \n" + << "element vertex " << v_count << '\n' + << "property float32 x\n" + << "property float32 y\n" + << "property float32 z\n"; if (saveVertexColor) { - out << "property uchar red" << std::endl - << "property uchar green" << std::endl - << "property uchar blue" << std::endl; + out << "property uchar red\n" + << "property uchar green\n" + << "property uchar blue\n"; } - out << "element face " << f_count << std::endl - << "property list uchar int vertex_index" << std::endl - << "end_header" << std::endl; + out << "element face " << f_count << '\n' + << "property list uchar int vertex_index\n" + << "end_header\n"; Base::OutputStream os(out); os.setByteOrder(Base::Stream::LittleEndian); @@ -2514,21 +2514,21 @@ bool MeshOutput::SaveAsciiPLY (std::ostream &out) const bool saveVertexColor = (_material && _material->binding == MeshIO::PER_VERTEX && _material->diffuseColor.size() == rPoints.size()); - out << "ply" << std::endl - << "format ascii 1.0" << std::endl - << "comment Created by FreeCAD " << std::endl - << "element vertex " << v_count << std::endl - << "property float32 x" << std::endl - << "property float32 y" << std::endl - << "property float32 z" << std::endl; + out << "ply\n" + << "format ascii 1.0\n" + << "comment Created by FreeCAD \n" + << "element vertex " << v_count << '\n' + << "property float32 x\n" + << "property float32 y\n" + << "property float32 z\n"; if (saveVertexColor) { - out << "property uchar red" << std::endl - << "property uchar green" << std::endl - << "property uchar blue" << std::endl; + out << "property uchar red\n" + << "property uchar green\n" + << "property uchar blue\n"; } - out << "element face " << f_count << std::endl - << "property list uchar int vertex_index" << std::endl - << "end_header" << std::endl; + out << "element face " << f_count << '\n' + << "property list uchar int vertex_index\n" + << "end_header\n"; Base::Vector3f pt; @@ -2549,7 +2549,7 @@ bool MeshOutput::SaveAsciiPLY (std::ostream &out) const int r = (int)(255.0f * c.r); int g = (int)(255.0f * c.g); int b = (int)(255.0f * c.b); - out << " " << r << " " << g << " " << b << std::endl; + out << " " << r << " " << g << " " << b << '\n'; } } else { @@ -2557,10 +2557,10 @@ bool MeshOutput::SaveAsciiPLY (std::ostream &out) const const MeshPoint& p = rPoints[i]; if (this->apply_transform) { Base::Vector3f pt = this->_transform * p; - out << pt.x << " " << pt.y << " " << pt.z << std::endl; + out << pt.x << " " << pt.y << " " << pt.z << '\n'; } else { - out << p.x << " " << p.y << " " << p.z << std::endl; + out << p.x << " " << p.y << " " << p.z << '\n'; } } } @@ -2572,7 +2572,7 @@ bool MeshOutput::SaveAsciiPLY (std::ostream &out) const f1 = (int)f._aulPoints[0]; f2 = (int)f._aulPoints[1]; f3 = (int)f._aulPoints[2]; - out << n << " " << f1 << " " << f2 << " " << f3 << std::endl; + out << n << " " << f1 << " " << f2 << " " << f3 << '\n'; } return true; @@ -2587,26 +2587,26 @@ bool MeshOutput::SaveMeshNode (std::ostream &rstrOut) return false; // vertices - rstrOut << "[" << std::endl; + rstrOut << "[" << '\n'; if (this->apply_transform) { Base::Vector3f pt; for (MeshPointArray::_TConstIterator it = rPoints.begin(); it != rPoints.end(); ++it) { pt = this->_transform * *it; - rstrOut << "v " << pt.x << " " << pt.y << " " << pt.z << std::endl; + rstrOut << "v " << pt.x << " " << pt.y << " " << pt.z << '\n'; } } else { for (MeshPointArray::_TConstIterator it = rPoints.begin(); it != rPoints.end(); ++it) { - rstrOut << "v " << it->x << " " << it->y << " " << it->z << std::endl; + rstrOut << "v " << it->x << " " << it->y << " " << it->z << '\n'; } } // facet indices (no texture and normal indices) for (MeshFacetArray::_TConstIterator it = rFacets.begin(); it != rFacets.end(); ++it) { rstrOut << "f " << it->_aulPoints[0]+1 << " " << it->_aulPoints[1]+1 << " " - << it->_aulPoints[2]+1 << std::endl; + << it->_aulPoints[2]+1 << '\n'; } - rstrOut << "]" << std::endl; + rstrOut << "]" << '\n'; return true; } @@ -2617,10 +2617,10 @@ void MeshOutput::SaveXML (Base::Writer &writer) const const MeshPointArray& rPoints = _rclMesh.GetPoints(); const MeshFacetArray& rFacets = _rclMesh.GetFacets(); - // writer << writer.ind() << "" << std::endl; + // writer << writer.ind() << "" << '\n'; writer.incInd(); - writer.Stream() << writer.ind() << "" << std::endl; + writer.Stream() << writer.ind() << "" << '\n'; writer.incInd(); if (this->apply_transform) { @@ -2631,7 +2631,7 @@ void MeshOutput::SaveXML (Base::Writer &writer) const << "x=\"" << pt.x << "\" " << "y=\"" << pt.y << "\" " << "z=\"" << pt.z << "\"/>" - << std::endl; + << '\n'; } } else { @@ -2640,14 +2640,14 @@ void MeshOutput::SaveXML (Base::Writer &writer) const << "x=\"" << itp->x << "\" " << "y=\"" << itp->y << "\" " << "z=\"" << itp->z << "\"/>" - << std::endl; + << '\n'; } } writer.decInd(); - writer.Stream() << writer.ind() << "" << std::endl; + writer.Stream() << writer.ind() << "" << '\n'; // write the faces - writer.Stream() << writer.ind() << "" << std::endl; + writer.Stream() << writer.ind() << "" << '\n'; writer.incInd(); for (MeshFacetArray::_TConstIterator it = rFacets.begin(); it != rFacets.end(); ++it) { @@ -2658,12 +2658,12 @@ void MeshOutput::SaveXML (Base::Writer &writer) const << "n0=\"" << it->_aulNeighbours[0] << "\" " << "n1=\"" << it->_aulNeighbours[1] << "\" " << "n2=\"" << it->_aulNeighbours[2] << "\"/>" - << std::endl; + << '\n'; } writer.decInd(); - writer.Stream() << writer.ind() << "" << std::endl; + writer.Stream() << writer.ind() << "" << '\n'; - writer.Stream() << writer.ind() << "" << std::endl; + writer.Stream() << writer.ind() << "" << '\n'; writer.decInd(); } @@ -2682,81 +2682,81 @@ bool MeshOutput::SaveIDTF (std::ostream &str) const str.precision(6); str.setf(std::ios::fixed | std::ios::showpoint); - str << "FILE_FORMAT \"IDTF\"" << std::endl - << "FORMAT_VERSION 100" << std::endl << std::endl; + str << "FILE_FORMAT \"IDTF\"\n" + << "FORMAT_VERSION 100\n\n"; - str << Base::tabs(0) << "NODE \"MODEL\" {" << std::endl; - str << Base::tabs(1) << "NODE_NAME \"FreeCAD\"" << std::endl; - str << Base::tabs(1) << "PARENT_LIST {" << std::endl; - str << Base::tabs(2) << "PARENT_COUNT 1" << std::endl; - str << Base::tabs(2) << "PARENT 0 {" << std::endl; - str << Base::tabs(3) << "PARENT_NAME \"\"" << std::endl; - str << Base::tabs(3) << "PARENT_TM {" << std::endl; - str << Base::tabs(4) << "1.000000 0.000000 0.000000 0.000000" << std::endl; - str << Base::tabs(4) << "0.000000 1.000000 0.000000 0.000000" << std::endl; - str << Base::tabs(4) << "0.000000 0.000000 1.000000 0.000000" << std::endl; - str << Base::tabs(4) << "0.000000 0.000000 0.000000 1.000000" << std::endl; - str << Base::tabs(3) << "}" << std::endl; - str << Base::tabs(2) << "}" << std::endl; - str << Base::tabs(1) << "}" << std::endl; - str << Base::tabs(1) << "RESOURCE_NAME \"FreeCAD\"" << std::endl; - str << Base::tabs(0) << "}" << std::endl << std::endl; + str << Base::tabs(0) << "NODE \"MODEL\" {\n"; + str << Base::tabs(1) << "NODE_NAME \"FreeCAD\"\n"; + str << Base::tabs(1) << "PARENT_LIST {\n"; + str << Base::tabs(2) << "PARENT_COUNT 1\n"; + str << Base::tabs(2) << "PARENT 0 {\n"; + str << Base::tabs(3) << "PARENT_NAME \"\"\n"; + str << Base::tabs(3) << "PARENT_TM {\n"; + str << Base::tabs(4) << "1.000000 0.000000 0.000000 0.000000\n"; + str << Base::tabs(4) << "0.000000 1.000000 0.000000 0.000000\n"; + str << Base::tabs(4) << "0.000000 0.000000 1.000000 0.000000\n"; + str << Base::tabs(4) << "0.000000 0.000000 0.000000 1.000000\n"; + str << Base::tabs(3) << "}\n"; + str << Base::tabs(2) << "}\n"; + str << Base::tabs(1) << "}\n"; + str << Base::tabs(1) << "RESOURCE_NAME \"FreeCAD\"\n"; + str << Base::tabs(0) << "}\n\n"; - str << Base::tabs(0) << "RESOURCE_LIST \"MODEL\" {" << std::endl; - str << Base::tabs(1) << "RESOURCE_COUNT 1" << std::endl; - str << Base::tabs(1) << "RESOURCE 0 {" << std::endl; - str << Base::tabs(2) << "RESOURCE_NAME \"" << resource << "\"" << std::endl; - str << Base::tabs(2) << "MODEL_TYPE \"MESH\"" << std::endl; - str << Base::tabs(2) << "MESH {" << std::endl; - str << Base::tabs(3) << "FACE_COUNT " << fts.size() << std::endl; - str << Base::tabs(3) << "MODEL_POSITION_COUNT " << pts.size() << std::endl; - str << Base::tabs(3) << "MODEL_NORMAL_COUNT " << 3*fts.size() << std::endl; - str << Base::tabs(3) << "MODEL_DIFFUSE_COLOR_COUNT 0" << std::endl; - str << Base::tabs(3) << "MODEL_SPECULAR_COLOR_COUNT 0" << std::endl; - str << Base::tabs(3) << "MODEL_TEXTURE_COORD_COUNT 0" << std::endl; - str << Base::tabs(3) << "MODEL_BONE_COUNT 0" << std::endl; - str << Base::tabs(3) << "MODEL_SHADING_COUNT 1" << std::endl; - str << Base::tabs(3) << "MODEL_SHADING_DESCRIPTION_LIST {" << std::endl; - str << Base::tabs(4) << "SHADING_DESCRIPTION 0 {" << std::endl; - str << Base::tabs(5) << "TEXTURE_LAYER_COUNT 0" << std::endl; - str << Base::tabs(5) << "SHADER_ID 0" << std::endl; - str << Base::tabs(4) << "}" << std::endl; - str << Base::tabs(3) << "}" << std::endl; - str << Base::tabs(3) << "MESH_FACE_POSITION_LIST {" << std::endl; + str << Base::tabs(0) << "RESOURCE_LIST \"MODEL\" {\n"; + str << Base::tabs(1) << "RESOURCE_COUNT 1\n"; + str << Base::tabs(1) << "RESOURCE 0 {\n"; + str << Base::tabs(2) << "RESOURCE_NAME \"" << resource << "\"\n"; + str << Base::tabs(2) << "MODEL_TYPE \"MESH\"\n"; + str << Base::tabs(2) << "MESH {\n"; + str << Base::tabs(3) << "FACE_COUNT " << fts.size() << '\n'; + str << Base::tabs(3) << "MODEL_POSITION_COUNT " << pts.size() << '\n'; + str << Base::tabs(3) << "MODEL_NORMAL_COUNT " << 3*fts.size() << '\n'; + str << Base::tabs(3) << "MODEL_DIFFUSE_COLOR_COUNT 0\n"; + str << Base::tabs(3) << "MODEL_SPECULAR_COLOR_COUNT 0\n"; + str << Base::tabs(3) << "MODEL_TEXTURE_COORD_COUNT 0\n"; + str << Base::tabs(3) << "MODEL_BONE_COUNT 0\n"; + str << Base::tabs(3) << "MODEL_SHADING_COUNT 1\n"; + str << Base::tabs(3) << "MODEL_SHADING_DESCRIPTION_LIST {\n"; + str << Base::tabs(4) << "SHADING_DESCRIPTION 0 {\n"; + str << Base::tabs(5) << "TEXTURE_LAYER_COUNT 0\n"; + str << Base::tabs(5) << "SHADER_ID 0\n"; + str << Base::tabs(4) << "}\n"; + str << Base::tabs(3) << "}\n"; + str << Base::tabs(3) << "MESH_FACE_POSITION_LIST {\n"; for (MeshFacetArray::_TConstIterator it = fts.begin(); it != fts.end(); ++it) { - str << Base::tabs(4) << it->_aulPoints[0] << " " << it->_aulPoints[1] << " " << it->_aulPoints[2] << std::endl; + str << Base::tabs(4) << it->_aulPoints[0] << " " << it->_aulPoints[1] << " " << it->_aulPoints[2] << '\n'; } - str << Base::tabs(3) << "}" << std::endl; - str << Base::tabs(3) << "MESH_FACE_NORMAL_LIST {" << std::endl; + str << Base::tabs(3) << "}\n"; + str << Base::tabs(3) << "MESH_FACE_NORMAL_LIST {\n"; int index = 0; for (MeshFacetArray::_TConstIterator it = fts.begin(); it != fts.end(); ++it) { - str << Base::tabs(4) << index << " " << index + 1 << " " << index + 2 << std::endl; + str << Base::tabs(4) << index << " " << index + 1 << " " << index + 2 << '\n'; index += 3; } - str << Base::tabs(3) << "}" << std::endl; - str << Base::tabs(3) << "MESH_FACE_SHADING_LIST {" << std::endl; + str << Base::tabs(3) << "}\n"; + str << Base::tabs(3) << "MESH_FACE_SHADING_LIST {\n"; for (MeshFacetArray::_TConstIterator it = fts.begin(); it != fts.end(); ++it) { - str << Base::tabs(4) << "0" << std::endl; + str << Base::tabs(4) << "0\n"; } - str << Base::tabs(3) << "}" << std::endl; - str << Base::tabs(3) << "MODEL_POSITION_LIST {" << std::endl; + str << Base::tabs(3) << "}\n"; + str << Base::tabs(3) << "MODEL_POSITION_LIST {\n"; for (MeshPointArray::_TConstIterator it = pts.begin(); it != pts.end(); ++it) { - str << Base::tabs(4) << it->x << " " << it->y << " " << it->z << std::endl; + str << Base::tabs(4) << it->x << " " << it->y << " " << it->z << '\n'; } - str << Base::tabs(3) << "}" << std::endl; - str << Base::tabs(3) << "MODEL_NORMAL_LIST {" << std::endl; + str << Base::tabs(3) << "}\n"; + str << Base::tabs(3) << "MODEL_NORMAL_LIST {\n"; for (MeshFacetArray::_TConstIterator it = fts.begin(); it != fts.end(); ++it) { MeshGeomFacet face = _rclMesh.GetFacet(*it); Base::Vector3f normal = face.GetNormal(); - str << Base::tabs(4) << normal.x << " " << normal.y << " " << normal.z << std::endl; - str << Base::tabs(4) << normal.x << " " << normal.y << " " << normal.z << std::endl; - str << Base::tabs(4) << normal.x << " " << normal.y << " " << normal.z << std::endl; + str << Base::tabs(4) << normal.x << " " << normal.y << " " << normal.z << '\n'; + str << Base::tabs(4) << normal.x << " " << normal.y << " " << normal.z << '\n'; + str << Base::tabs(4) << normal.x << " " << normal.y << " " << normal.z << '\n'; } - str << Base::tabs(3) << "}" << std::endl; - str << Base::tabs(2) << "}" << std::endl; - str << Base::tabs(1) << "}" << std::endl; - str << Base::tabs(0) << "}" << std::endl; + str << Base::tabs(3) << "}\n"; + str << Base::tabs(2) << "}\n"; + str << Base::tabs(1) << "}\n"; + str << Base::tabs(0) << "}\n"; return true; } @@ -2782,7 +2782,7 @@ triplot t xt yt zt 'b' str.precision(2); str.setf(std::ios::fixed | std::ios::showpoint); - str << "light on" << std::endl; + str << "light on\n"; str << "list t "; for (MeshFacetArray::_TConstIterator it = fts.begin(); it != fts.end(); ++it) { str << it->_aulPoints[0] << " " << it->_aulPoints[1] << " " << it->_aulPoints[2] << " | "; @@ -2903,18 +2903,18 @@ bool MeshOutput::SaveX3D (std::ostream &out) const out.setf(std::ios::fixed | std::ios::showpoint); // Header info - out << "" << std::endl; + out << "\n"; out << "" << std::endl; - out << " " << std::endl - << " " << std::endl - << " " << std::endl - << " " << std::endl - << " " << std::endl; + << "\"http://www.web3d.org/specifications/x3d-3.2.xsd\">\n"; + out << " \n" + << " \n" + << " \n" + << " \n" + << " \n"; // Beginning - out << " " << std::endl; + out << " \n"; if (apply_transform) { Base::Placement p(_transform); const Base::Vector3d& v = p.getPosition(); @@ -2930,33 +2930,33 @@ bool MeshOutput::SaveX3D (std::ostream &out) const << axis.x << " " << axis.y << " " << axis.z << " " - << angle << "'>" << std::endl; + << angle << "'>\n"; } else { - out << " " << std::endl; + out << " \n"; } - out << " " << std::endl; + out << " \n"; out << " " << std::endl; + " shininess='0.9' specularColor='1 1 1'>\n"; out << " _aulPoints[0] << " " << it->_aulPoints[1] << " " << it->_aulPoints[2] << " -1 "; } - out << "\">" << std::endl; + out << "\">\n"; out << " x << " " << it->y << " " << it->z << ", "; } - out << "\"/>" << std::endl; + out << "\"/>\n"; // End - out << " " << std::endl - << " " << std::endl - << " " << std::endl - << " " << std::endl - << "" << std::endl; + out << " \n" + << " \n" + << " \n" + << " \n" + << "\n"; return true; } @@ -2987,7 +2987,7 @@ bool MeshOutput::SaveNastran (std::ostream &rstrOut) const rstrOut << std::setfill(' ') << std::setw(16) << x; rstrOut << std::setfill(' ') << std::setw(8) << y; rstrOut << std::setfill(' ') << std::setw(8) << z; - rstrOut << std::endl; + rstrOut << '\n'; iIndx++; seq.next(); @@ -3002,7 +3002,7 @@ bool MeshOutput::SaveNastran (std::ostream &rstrOut) const rstrOut << std::setfill(' ') << std::setw(8) << clTIter.GetIndices()._aulPoints[1]+1; rstrOut << std::setfill(' ') << std::setw(8) << clTIter.GetIndices()._aulPoints[0]+1; rstrOut << std::setfill(' ') << std::setw(8) << clTIter.GetIndices()._aulPoints[2]+1; - rstrOut <