Draft: add new command for Draft CircularArray
Added object, viewprovider, icon; gui command definition, task panel, add command to InitGui; add callbacks, and delay system.
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src/Mod/Draft/draftguitools/gui_circulararray.py
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155
src/Mod/Draft/draftguitools/gui_circulararray.py
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"""This module provides the Draft CircularArray tool.
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"""
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## @package gui_circulararray
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# \ingroup DRAFT
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# \brief This module provides the Draft CircularArray tool.
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# ***************************************************************************
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# * (c) 2019 Eliud Cabrera Castillo <e.cabrera-castillo@tum.de> *
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# * *
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# * This file is part of the FreeCAD CAx development system. *
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# * *
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# * This program is free software; you can redistribute it and/or modify *
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# * it under the terms of the GNU Lesser General Public License (LGPL) *
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# * as published by the Free Software Foundation; either version 2 of *
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# * the License, or (at your option) any later version. *
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# * for detail see the LICENCE text file. *
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# * *
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# * FreeCAD is distributed in the hope that it will be useful, *
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# * but WITHOUT ANY WARRANTY; without even the implied warranty of *
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# * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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# * GNU Library General Public License for more details. *
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# * *
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# * You should have received a copy of the GNU Library General Public *
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# * License along with FreeCAD; if not, write to the Free Software *
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# * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 *
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# * USA *
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# * *
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# ***************************************************************************
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import FreeCAD as App
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import FreeCADGui as Gui
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import Draft
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import DraftGui
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import Draft_rc
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from . import gui_base
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from drafttaskpanels import task_circulararray
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if App.GuiUp:
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from PySide.QtCore import QT_TRANSLATE_NOOP
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# import DraftTools
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from DraftGui import translate
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# from DraftGui import displayExternal
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from pivy import coin
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else:
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def QT_TRANSLATE_NOOP(context, text):
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return text
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def translate(context, text):
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return text
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def _tr(text):
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"""Function to translate with the context set"""
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return translate("Draft", text)
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# So the resource file doesn't trigger errors from code checkers (flake8)
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True if Draft_rc.__name__ else False
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class GuiCommandCircularArray(gui_base.GuiCommandBase):
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"""Gui command for the CircularArray tool"""
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def __init__(self):
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super().__init__()
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self.command_name = "CircularArray"
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self.location = None
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self.mouse_event = None
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self.view = None
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self.callback_move = None
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self.callback_click = None
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self.ui = None
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self.point = App.Vector()
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def GetResources(self):
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_msg = ("Creates copies of a selected object, "
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"and places the copies in a circular pattern.\n"
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"The properties of the array can be further modified after "
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"the new object is created, including turning it into "
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"a different type of array.")
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d = {'Pixmap': 'Draft_CircularArray',
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'MenuText': QT_TRANSLATE_NOOP("Draft", "Circular array"),
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'ToolTip': QT_TRANSLATE_NOOP("Draft", _msg)}
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return d
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def Activated(self):
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"""This is called when the command is executed.
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We add callbacks that connect the 3D view with
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the widgets of the task panel.
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"""
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self.location = coin.SoLocation2Event.getClassTypeId()
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self.mouse_event = coin.SoMouseButtonEvent.getClassTypeId()
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self.view = Draft.get3DView()
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self.callback_move = \
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self.view.addEventCallbackPivy(self.location, self.move)
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self.callback_click = \
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self.view.addEventCallbackPivy(self.mouse_event, self.click)
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self.ui = task_circulararray.TaskPanelCircularArray()
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# The calling class (this one) is saved in the object
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# of the interface, to be able to call a function from within it.
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self.ui.source_command = self
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# Gui.Control.showDialog(self.ui)
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DraftGui.todo.delay(Gui.Control.showDialog, self.ui)
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def move(self, event_cb):
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"""This is a callback for when the mouse pointer moves in the 3D view.
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It should automatically update the coordinates in the widgets
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of the task panel.
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"""
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event = event_cb.getEvent()
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mousepos = event.getPosition().getValue()
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ctrl = event.wasCtrlDown()
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self.point = Gui.Snapper.snap(mousepos, active=ctrl)
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if self.ui:
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self.ui.display_point(self.point)
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def click(self, event_cb=None):
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"""This is a callback for when the mouse pointer clicks on the 3D view.
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It should act as if the Enter key was pressed, or the OK button
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was pressed in the task panel.
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"""
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if event_cb:
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event = event_cb.getEvent()
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if (event.getState() != coin.SoMouseButtonEvent.DOWN
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or event.getButton() != coin.SoMouseButtonEvent.BUTTON1):
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return
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if self.ui and self.point:
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# The accept function of the interface
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# should call the completed function
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# of the calling class (this one).
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self.ui.accept()
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def completed(self):
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"""This is called when the command is terminated.
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We should remove the callbacks that were added to the 3D view
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and then close the task panel.
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"""
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self.view.removeEventCallbackPivy(self.location,
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self.callback_move)
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self.view.removeEventCallbackPivy(self.mouse_event,
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self.callback_click)
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if Gui.Control.activeDialog():
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Gui.Snapper.off()
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Gui.Control.closeDialog()
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super().finish()
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if App.GuiUp:
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Gui.addCommand('Draft_CircularArray', GuiCommandCircularArray())
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