Fixed problems with loading of FEM constraint objects
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@@ -58,11 +58,13 @@ ConstraintBearing::ConstraintBearing()
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App::DocumentObjectExecReturn *ConstraintBearing::execute(void)
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{
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Base::Console().Error("ConstraintBearing: execute()\n");
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return Constraint::execute();
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}
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void ConstraintBearing::onChanged(const App::Property* prop)
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{
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Base::Console().Error("ConstraintBearing: onChanged %s\n", prop->getName());
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// Note: If we call this at the end, then the symbol ist not oriented correctly initially
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// because the NormalDirection has not been calculated yet
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Constraint::onChanged(prop);
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@@ -71,7 +73,8 @@ void ConstraintBearing::onChanged(const App::Property* prop)
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// Find data of cylinder
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float radius, height;
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Base::Vector3f base, axis;
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getCylinder(radius, height, base, axis);
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if (!getCylinder(radius, height, base, axis))
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return;
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Radius.setValue(radius);
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Axis.setValue(axis);
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Height.setValue(height);
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@@ -80,7 +83,6 @@ void ConstraintBearing::onChanged(const App::Property* prop)
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if (Location.getValue() != NULL) {
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base = getBasePoint(base, axis, Location, Dist.getValue());
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}
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Base::Console().Error("Basepoint2: %f, %f, %f\n", base.x, base.y, base.z);
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BasePoint.setValue(base);
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BasePoint.touch(); // This triggers ViewProvider::updateData()
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} else if ((prop == &Location) || (prop == &Dist)) {
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@@ -107,9 +109,9 @@ void ConstraintBearing::onChanged(const App::Property* prop)
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float radius, height;
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Base::Vector3f base, axis;
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getCylinder(radius, height, base, axis);
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if (!getCylinder(radius, height, base, axis))
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return;
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base = getBasePoint(base + axis * height/2, axis, Location, Dist.getValue());
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Base::Console().Error("Basepoint: %f, %f, %f\n", base.x, base.y, base.z);
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BasePoint.setValue(base);
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BasePoint.touch();
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}
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