Fixed problems with loading of FEM constraint objects
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@@ -112,6 +112,9 @@ void ViewProviderFemConstraintFixed::updateData(const App::Property* prop)
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Fem::ConstraintFixed* pcConstraint = static_cast<Fem::ConstraintFixed*>(this->getObject());
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/*
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// This has a HUGE performance penalty as opposed to separate nodes for every symbol
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// The problem seems to be SoCone
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if (pShapeSep->getNumChildren() == 0) {
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// Set up the nodes
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SoMultipleCopy* cp = new SoMultipleCopy();
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@@ -120,26 +123,37 @@ void ViewProviderFemConstraintFixed::updateData(const App::Property* prop)
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cp->addChild((SoNode*)createFixed(HEIGHT, WIDTH));
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pShapeSep->addChild(cp);
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}
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*/
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if (strcmp(prop->getName(),"Points") == 0) {
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// Note: Points and Normals are always updated together
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pShapeSep->removeAllChildren();
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const std::vector<Base::Vector3f>& points = pcConstraint->Points.getValues();
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const std::vector<Base::Vector3f>& normals = pcConstraint->Normals.getValues();
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std::vector<Base::Vector3f>::const_iterator n = normals.begin();
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/*
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SoMultipleCopy* cp = static_cast<SoMultipleCopy*>(pShapeSep->getChild(0));
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cp->matrix.setNum(points.size());
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int idx = 0;
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*/
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for (std::vector<Base::Vector3f>::const_iterator p = points.begin(); p != points.end(); p++) {
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SbVec3f base(p->x, p->y, p->z);
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SbVec3f dir(n->x, n->y, n->z);
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SbRotation rot(SbVec3f(0,-1,0), dir);
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/*
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SbMatrix m;
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m.setTransform(base, rot, SbVec3f(1,1,1));
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cp->matrix.set1Value(idx, m);
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idx++
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*/
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SoSeparator* sep = new SoSeparator();
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createPlacement(sep, base, rot);
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createFixed(sep, HEIGHT, WIDTH);
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pShapeSep->addChild(sep);
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n++;
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idx++;
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}
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}
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