Gui: add method NavigationStyle::processClickEvent() to reduce code duplication in sub-classes

This commit is contained in:
wmayer
2021-11-05 14:37:18 +01:00
parent b1ab5c3b8f
commit 528ffce593
10 changed files with 51 additions and 210 deletions

View File

@@ -1670,6 +1670,39 @@ SbBool NavigationStyle::processKeyboardEvent(const SoKeyboardEvent * const event
return processed;
}
SbBool NavigationStyle::processClickEvent(const SoMouseButtonEvent * const event)
{
// issue #0002433: avoid to swallow the UP event if down the
// scene graph somewhere a dialog gets opened
SbBool processed = false;
const SbBool press = event->getState() == SoButtonEvent::DOWN ? true : false;
if (press) {
SbTime tmp = (event->getTime() - mouseDownConsumedEvent.getTime());
float dci = (float)QApplication::doubleClickInterval()/1000.0f;
// a double-click?
if (tmp.getValue() < dci) {
mouseDownConsumedEvent = *event;
mouseDownConsumedEvent.setTime(event->getTime());
processed = true;
}
else {
mouseDownConsumedEvent.setTime(event->getTime());
// 'ANY' is used to mark that we don't know yet if it will
// be a double-click event.
mouseDownConsumedEvent.setButton(SoMouseButtonEvent::ANY);
}
}
else if (!press) {
if (mouseDownConsumedEvent.getButton() == SoMouseButtonEvent::BUTTON1) {
// now handle the postponed event
NavigationStyle::processSoEvent(&mouseDownConsumedEvent);
mouseDownConsumedEvent.setButton(SoMouseButtonEvent::ANY);
}
}
return processed;
}
void NavigationStyle::setPopupMenuEnabled(const SbBool on)
{
this->menuenabled = on;