start to replace old C-style casts with static_cast or reinterpret_cast, avoid implicit casts
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@@ -180,7 +180,7 @@ private:
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inline Matrix4D Matrix4D::operator + (const Matrix4D& rclMtrx) const
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{
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Matrix4D clMat;
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short iz, is;
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unsigned short iz, is;
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for (iz = 0; iz < 4; iz++) {
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for (is = 0; is < 4; is++) {
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@@ -193,7 +193,7 @@ inline Matrix4D Matrix4D::operator + (const Matrix4D& rclMtrx) const
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inline Matrix4D& Matrix4D::operator += (const Matrix4D& rclMtrx)
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{
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short iz, is;
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unsigned short iz, is;
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for (iz = 0; iz < 4; iz++) {
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for (is = 0; is < 4; is++) {
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@@ -207,7 +207,7 @@ inline Matrix4D& Matrix4D::operator += (const Matrix4D& rclMtrx)
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inline Matrix4D Matrix4D::operator - (const Matrix4D& rclMtrx) const
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{
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Matrix4D clMat;
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short iz, is;
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unsigned short iz, is;
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for (iz = 0; iz < 4; iz++) {
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for (is = 0; is < 4; is++) {
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@@ -220,7 +220,7 @@ inline Matrix4D Matrix4D::operator - (const Matrix4D& rclMtrx) const
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inline Matrix4D& Matrix4D::operator -= (const Matrix4D& rclMtrx)
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{
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short iz, is;
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unsigned short iz, is;
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for (iz = 0; iz < 4; iz++) {
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for (is = 0; is < 4; is++) {
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@@ -234,7 +234,7 @@ inline Matrix4D& Matrix4D::operator -= (const Matrix4D& rclMtrx)
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inline Matrix4D& Matrix4D::operator *= (const Matrix4D& rclMtrx)
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{
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Matrix4D clMat;
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short ie, iz, is;
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unsigned short ie, iz, is;
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for (iz = 0; iz < 4; iz++)
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for (is = 0; is < 4; is++) {
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@@ -252,7 +252,7 @@ inline Matrix4D& Matrix4D::operator *= (const Matrix4D& rclMtrx)
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inline Matrix4D Matrix4D::operator * (const Matrix4D& rclMtrx) const
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{
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Matrix4D clMat;
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short ie, iz, is;
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unsigned short ie, iz, is;
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for (iz = 0; iz < 4; iz++)
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for (is = 0; is < 4; is++) {
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@@ -267,7 +267,7 @@ inline Matrix4D Matrix4D::operator * (const Matrix4D& rclMtrx) const
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inline Matrix4D& Matrix4D::operator= (const Matrix4D& rclMtrx)
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{
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short iz, is;
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unsigned short iz, is;
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for (iz = 0; iz < 4; iz++) {
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for (is = 0; is < 4; is++) {
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@@ -280,12 +280,17 @@ inline Matrix4D& Matrix4D::operator= (const Matrix4D& rclMtrx)
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inline Vector3f Matrix4D::operator* (const Vector3f& rclVct) const
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{
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return Vector3f((float)(dMtrx4D[0][0]*rclVct.x + dMtrx4D[0][1]*rclVct.y +
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dMtrx4D[0][2]*rclVct.z + dMtrx4D[0][3]),
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(float)(dMtrx4D[1][0]*rclVct.x + dMtrx4D[1][1]*rclVct.y +
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dMtrx4D[1][2]*rclVct.z + dMtrx4D[1][3]),
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(float)(dMtrx4D[2][0]*rclVct.x + dMtrx4D[2][1]*rclVct.y +
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dMtrx4D[2][2]*rclVct.z + dMtrx4D[2][3]));
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double x = static_cast<double>(rclVct.x);
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double y = static_cast<double>(rclVct.y);
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double z = static_cast<double>(rclVct.z);
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return Vector3f(
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static_cast<float>(dMtrx4D[0][0]*x + dMtrx4D[0][1]*y +
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dMtrx4D[0][2]*z + dMtrx4D[0][3]),
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static_cast<float>(dMtrx4D[1][0]*x + dMtrx4D[1][1]*y +
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dMtrx4D[1][2]*z + dMtrx4D[1][3]),
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static_cast<float>(dMtrx4D[2][0]*x + dMtrx4D[2][1]*y +
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dMtrx4D[2][2]*z + dMtrx4D[2][3])
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);
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}
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inline Vector3d Matrix4D::operator* (const Vector3d& rclVct) const
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@@ -311,12 +316,16 @@ inline void Matrix4D::multVec(const Vector3d & src, Vector3d & dst) const
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inline void Matrix4D::multVec(const Vector3f & src, Vector3f & dst) const
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{
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double x = (dMtrx4D[0][0]*src.x + dMtrx4D[0][1]*src.y +
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dMtrx4D[0][2]*src.z + dMtrx4D[0][3]);
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double y = (dMtrx4D[1][0]*src.x + dMtrx4D[1][1]*src.y +
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dMtrx4D[1][2]*src.z + dMtrx4D[1][3]);
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double z = (dMtrx4D[2][0]*src.x + dMtrx4D[2][1]*src.y +
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dMtrx4D[2][2]*src.z + dMtrx4D[2][3]);
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double sx = static_cast<double>(src.x);
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double sy = static_cast<double>(src.y);
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double sz = static_cast<double>(src.z);
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double x = (dMtrx4D[0][0]*sx + dMtrx4D[0][1]*sy +
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dMtrx4D[0][2]*sz + dMtrx4D[0][3]);
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double y = (dMtrx4D[1][0]*sx + dMtrx4D[1][1]*sy +
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dMtrx4D[1][2]*sz + dMtrx4D[1][3]);
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double z = (dMtrx4D[2][0]*sx + dMtrx4D[2][1]*sy +
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dMtrx4D[2][2]*sz + dMtrx4D[2][3]);
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dst.Set(static_cast<float>(x),
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static_cast<float>(y),
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static_cast<float>(z));
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@@ -324,12 +333,14 @@ inline void Matrix4D::multVec(const Vector3f & src, Vector3f & dst) const
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inline bool Matrix4D::operator== (const Matrix4D& rclMtrx) const
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{
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short iz, is;
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unsigned short iz, is;
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for (iz = 0; iz < 4; iz++)
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for (is = 0; is < 4; is++)
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for (iz = 0; iz < 4; iz++) {
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for (is = 0; is < 4; is++) {
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if (fabs(dMtrx4D[iz][is] - rclMtrx.dMtrx4D[iz][is]) > traits_type::epsilon())
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return false;
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}
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}
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return true;
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}
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