Mod: use empty
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@@ -129,7 +129,7 @@ void SoBrepEdgeSet::GLRender(SoGLRenderAction *action)
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if(!action->isRenderingDelayedPaths())
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renderHighlight(action,ctx);
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if(ctx && ctx->selectionIndex.size()) {
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if(ctx && !ctx->selectionIndex.empty()) {
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if(ctx->isSelectAll()) {
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if(ctx2) {
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ctx2->selectionColor = ctx->selectionColor;
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@@ -143,7 +143,7 @@ void SoBrepEdgeSet::GLRender(SoGLRenderAction *action)
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if(!action->isRenderingDelayedPaths())
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renderSelection(action,ctx);
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}
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if(ctx2 && ctx2->selectionIndex.size())
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if(ctx2 && !ctx2->selectionIndex.empty())
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renderSelection(action,ctx2,false);
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else
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inherited::GLRender(action);
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@@ -152,7 +152,7 @@ void SoBrepEdgeSet::GLRender(SoGLRenderAction *action)
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//#if !defined(FC_OS_WIN32)
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if(!action->isRenderingDelayedPaths())
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renderHighlight(action,ctx);
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if(ctx && ctx->selectionIndex.size())
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if(ctx && !ctx->selectionIndex.empty())
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renderSelection(action,ctx);
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if(action->isRenderingDelayedPaths())
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renderHighlight(action,ctx);
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@@ -373,7 +373,7 @@ void SoBrepEdgeSet::doAction(SoAction* action)
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}else if(section == index)
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ctx->hl.push_back(cindices[i]);
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}
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if(ctx->hl.size())
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if(!ctx->hl.empty())
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ctx->highlightIndex = index;
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else
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ctx->highlightIndex = -1;
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@@ -440,7 +440,7 @@ void SoBrepEdgeSet::doAction(SoAction* action)
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return;
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}
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ctx->sl.clear();
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if(ctx->selectionIndex.size()) {
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if(!ctx->selectionIndex.empty()) {
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const int32_t* cindices = this->coordIndex.getValues(0);
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int numcindices = this->coordIndex.getNum();
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auto it = ctx->selectionIndex.begin();
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