Draft: move make_text function to its own module

Also perform several improvements such as PEP8 cleanup,
write complete docstring, type checking of the input arguments,
accepting a full placement to modify the position,
and deprecating the older call.

Update the Gui Command as well.
This commit is contained in:
vocx-fc
2020-06-03 22:32:56 -05:00
committed by Yorik van Havre
parent d652b5eaf3
commit 565f2b35b4
6 changed files with 228 additions and 113 deletions

View File

@@ -21,112 +21,59 @@
# * USA *
# * *
# ***************************************************************************
"""This module provides the object code for Draft Text.
"""
"""Provide the object code for Draft Text objects."""
## @package text
# \ingroup DRAFT
# \brief This module provides the object code for Draft Text.
# \brief Provide the object code for Draft Text objects.
from PySide.QtCore import QT_TRANSLATE_NOOP
import FreeCAD as App
import math
from PySide.QtCore import QT_TRANSLATE_NOOP
import DraftGeomUtils
import draftutils.gui_utils as gui_utils
import draftutils.utils as utils
from draftobjects.draft_annotation import DraftAnnotation
if App.GuiUp:
from draftviewproviders.view_text import ViewProviderText
def make_text(stringslist, point=App.Vector(0,0,0), screen=False):
"""makeText(strings, point, screen)
Creates a Text object containing the given strings.
The current color and text height and font
specified in preferences are used.
Parameters
----------
stringlist : List
Given list of strings, one string by line (strings can also
be one single string)
point : App::Vector
insert point of the text
screen : Bool
If screen is True, the text always faces the view direction.
"""
if not App.ActiveDocument:
App.Console.PrintError("No active document. Aborting\n")
return
utils.type_check([(point, App.Vector)], "makeText")
if not isinstance(stringslist,list): stringslist = [stringslist]
obj = App.ActiveDocument.addObject("App::FeaturePython","Text")
Text(obj)
obj.Text = stringslist
obj.Placement.Base = point
if App.GuiUp:
ViewProviderText(obj.ViewObject)
if screen:
obj.ViewObject.DisplayMode = "3D text"
h = utils.get_param("textheight",0.20)
if screen:
h = h*10
obj.ViewObject.FontSize = h
obj.ViewObject.FontName = utils.get_param("textfont","")
obj.ViewObject.LineSpacing = 1
gui_utils.format_object(obj)
gui_utils.select(obj)
return obj
class Text(DraftAnnotation):
"""The Draft Text object"""
"""The Draft Text object."""
def __init__(self, obj):
super(Text, self).__init__(obj, "Text")
self.init_properties(obj)
self.set_properties(obj)
obj.Proxy = self
def init_properties(self, obj):
"""Add Text specific properties to the object and set them"""
def set_properties(self, obj):
"""Add properties to the object and set them."""
properties = obj.PropertiesList
obj.addProperty("App::PropertyPlacement",
"Placement",
"Base",
QT_TRANSLATE_NOOP("App::Property",
"The placement of this object"))
if "Placement" not in properties:
_tip = QT_TRANSLATE_NOOP("App::Property",
"The placement of the base point "
"of the first line")
obj.addProperty("App::PropertyPlacement",
"Placement",
"Base",
_tip)
obj.Placement = App.Placement()
obj.addProperty("App::PropertyStringList",
"Text",
"Base",
QT_TRANSLATE_NOOP("App::Property",
"The text displayed by this object"))
if "Text" not in properties:
_tip = QT_TRANSLATE_NOOP("App::Property",
"The text displayed by this object.\n"
"It is a list of strings; each element "
"in the list will be displayed "
"in its own line.")
obj.addProperty("App::PropertyStringList",
"Text",
"Base",
_tip)
obj.Text = []
def onDocumentRestored(self, obj):
"""Execute code when the document is restored.
It calls the parent class to add missing annotation properties.
"""
super(Text, self).onDocumentRestored(obj)
def execute(self,obj):
'''Do something when recompute object'''
return
def onChanged(self,obj,prop):
'''Do something when a property has changed'''
return
# Alias for compatibility with v0.18 and earlier
DraftText = Text