cleanup experimental code, improve whitespaces

This commit is contained in:
wmayer
2017-02-11 15:32:25 +01:00
parent 968a597aa7
commit 56ff88ea46
8 changed files with 330 additions and 378 deletions

View File

@@ -351,6 +351,9 @@ View3DInventorViewer::View3DInventorViewer(const QGLFormat& format, QWidget* par
void View3DInventorViewer::init()
{
fpsEnabled = false;
vboEnabled = false;
Gui::Selection().Attach(this);
// Coin should not clear the pixel-buffer, so the background image
@@ -787,11 +790,16 @@ void View3DInventorViewer::setEnabledFPSCounter(bool on)
fpsEnabled = on;
}
void View3DInventorViewer::setEnableduseVBO(bool on)
void View3DInventorViewer::setEnabledVBO(bool on)
{
vboEnabled = on;
}
bool View3DInventorViewer::isEnabledVBO() const
{
return vboEnabled;
}
void View3DInventorViewer::setAxisCross(bool on)
{
SoNode* scene = getSceneGraph();
@@ -1344,10 +1352,7 @@ void View3DInventorViewer::actualRedraw()
break;
}
}
bool View3DInventorViewer::get_vbo_state()
{
return vboEnabled;
}
void View3DInventorViewer::renderFramebuffer()
{
const SbViewportRegion vp = this->getSoRenderManager()->getViewportRegion();
@@ -1450,7 +1455,6 @@ void View3DInventorViewer::renderScene(void)
SoGLRenderActionElement::set(glra->getState(), glra);
glra->apply(this->backgroundroot);
navigation->updateAnimation();
try {