cleanup experimental code, improve whitespaces
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@@ -351,6 +351,9 @@ View3DInventorViewer::View3DInventorViewer(const QGLFormat& format, QWidget* par
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void View3DInventorViewer::init()
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{
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fpsEnabled = false;
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vboEnabled = false;
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Gui::Selection().Attach(this);
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// Coin should not clear the pixel-buffer, so the background image
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@@ -787,11 +790,16 @@ void View3DInventorViewer::setEnabledFPSCounter(bool on)
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fpsEnabled = on;
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}
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void View3DInventorViewer::setEnableduseVBO(bool on)
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void View3DInventorViewer::setEnabledVBO(bool on)
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{
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vboEnabled = on;
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}
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bool View3DInventorViewer::isEnabledVBO() const
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{
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return vboEnabled;
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}
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void View3DInventorViewer::setAxisCross(bool on)
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{
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SoNode* scene = getSceneGraph();
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@@ -1344,10 +1352,7 @@ void View3DInventorViewer::actualRedraw()
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break;
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}
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}
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bool View3DInventorViewer::get_vbo_state()
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{
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return vboEnabled;
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}
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void View3DInventorViewer::renderFramebuffer()
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{
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const SbViewportRegion vp = this->getSoRenderManager()->getViewportRegion();
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@@ -1450,7 +1455,6 @@ void View3DInventorViewer::renderScene(void)
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SoGLRenderActionElement::set(glra->getState(), glra);
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glra->apply(this->backgroundroot);
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navigation->updateAnimation();
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try {
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