Material: Material editor enhancements
Continues the work of the material subsystem improvements. This merge covers the continued development of the material editor. The primary improvements are in the handling of 2D and 3D array properties. These properties are now fully editable, and can be saved and restored. The cards now separate the author and license. These were previously saved as a single item. Future support will be provided for standard open source licenses. Saving operations validate the cards to ensure UUIDs of materials are considered. Warnings are given when a save could potentially impact the models, such as saving over a material instead of creating a new instance. The editor is still not complete. There are a number of functional elements, such as drag/drop operations, folder creation, and deletion operations that need to be added to the main tree. State needs to be saved and restored to improve the user experience. The appearance preview also needs significant work. This will be handled in a future PR.
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@@ -85,7 +85,8 @@ QString MaterialConfigLoader::getAuthorAndLicense(const QString& path)
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return noAuthor;
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}
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void MaterialConfigLoader::addVectorRendering(const QSettings& fcmat, Material* finalModel)
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void MaterialConfigLoader::addVectorRendering(const QSettings& fcmat,
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std::shared_ptr<Material> finalModel)
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{
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QString sectionFillPattern = value(fcmat, "VectorRendering/SectionFillPattern", "");
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QString sectionLinewidth = value(fcmat, "VectorRendering/SectionLinewidth", "");
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@@ -97,7 +98,7 @@ void MaterialConfigLoader::addVectorRendering(const QSettings& fcmat, Material*
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if (sectionFillPattern.length() + sectionLinewidth.length() + sectionColor.length()
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+ viewColor.length() + viewFillPattern.length() + viewLinewidth.length()
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> 0) {
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finalModel->addAppearance(ModelUUID_Rendering_Vector);
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finalModel->addAppearance(ModelUUIDs::ModelUUID_Rendering_Vector);
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}
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// Now add the data
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@@ -109,7 +110,8 @@ void MaterialConfigLoader::addVectorRendering(const QSettings& fcmat, Material*
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setAppearanceValue(finalModel, "ViewLinewidth", viewLinewidth);
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}
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void MaterialConfigLoader::addRendering(const QSettings& fcmat, Material* finalModel)
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void MaterialConfigLoader::addRendering(const QSettings& fcmat,
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std::shared_ptr<Material> finalModel)
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{
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QString ambientColor = value(fcmat, "Rendering/AmbientColor", "");
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QString diffuseColor = value(fcmat, "Rendering/DiffuseColor", "");
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@@ -139,13 +141,13 @@ void MaterialConfigLoader::addRendering(const QSettings& fcmat, Material* finalM
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}
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if (useAdvanced) {
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finalModel->addAppearance(ModelUUID_Rendering_Advanced);
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finalModel->addAppearance(ModelUUIDs::ModelUUID_Rendering_Advanced);
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}
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else if (useTexture) {
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finalModel->addAppearance(ModelUUID_Rendering_Texture);
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finalModel->addAppearance(ModelUUIDs::ModelUUID_Rendering_Texture);
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}
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else if (useBasic) {
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finalModel->addAppearance(ModelUUID_Rendering_Basic);
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finalModel->addAppearance(ModelUUIDs::ModelUUID_Rendering_Basic);
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}
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// Now add the data
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@@ -161,14 +163,14 @@ void MaterialConfigLoader::addRendering(const QSettings& fcmat, Material* finalM
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setAppearanceValue(finalModel, "VertexShader", vertexShader);
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}
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void MaterialConfigLoader::addCosts(const QSettings& fcmat, Material* finalModel)
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void MaterialConfigLoader::addCosts(const QSettings& fcmat, std::shared_ptr<Material> finalModel)
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{
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QString productURL = value(fcmat, "Cost/ProductURL", "");
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QString specificPrice = value(fcmat, "Cost/SpecificPrice", "");
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QString vendor = value(fcmat, "Cost/Vendor", "");
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if (productURL.length() + specificPrice.length() + vendor.length() > 0) {
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finalModel->addPhysical(ModelUUID_Costs_Default);
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finalModel->addPhysical(ModelUUIDs::ModelUUID_Costs_Default);
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}
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// Now add the data
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@@ -177,7 +179,8 @@ void MaterialConfigLoader::addCosts(const QSettings& fcmat, Material* finalModel
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setPhysicalValue(finalModel, "Vendor", vendor);
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}
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void MaterialConfigLoader::addArchitectural(const QSettings& fcmat, Material* finalModel)
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void MaterialConfigLoader::addArchitectural(const QSettings& fcmat,
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std::shared_ptr<Material> finalModel)
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{
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QString color = value(fcmat, "Architectural/Color", "");
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QString environmentalEfficiencyClass =
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@@ -193,7 +196,7 @@ void MaterialConfigLoader::addArchitectural(const QSettings& fcmat, Material* fi
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+ finish.length() + fireResistanceClass.length() + model.length()
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+ soundTransmissionClass.length() + unitsPerQuantity.length()
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> 0) {
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finalModel->addPhysical(ModelUUID_Architectural_Default);
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finalModel->addPhysical(ModelUUIDs::ModelUUID_Architectural_Default);
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}
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// Now add the data
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@@ -207,7 +210,8 @@ void MaterialConfigLoader::addArchitectural(const QSettings& fcmat, Material* fi
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setPhysicalValue(finalModel, "UnitsPerQuantity", unitsPerQuantity);
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}
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void MaterialConfigLoader::addElectromagnetic(const QSettings& fcmat, Material* finalModel)
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void MaterialConfigLoader::addElectromagnetic(const QSettings& fcmat,
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std::shared_ptr<Material> finalModel)
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{
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QString relativePermittivity = value(fcmat, "Electromagnetic/RelativePermittivity", "");
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QString electricalConductivity = value(fcmat, "Electromagnetic/ElectricalConductivity", "");
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@@ -216,7 +220,7 @@ void MaterialConfigLoader::addElectromagnetic(const QSettings& fcmat, Material*
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if (relativePermittivity.length() + electricalConductivity.length()
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+ relativePermeability.length()
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> 0) {
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finalModel->addPhysical(ModelUUID_Electromagnetic_Default);
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finalModel->addPhysical(ModelUUIDs::ModelUUID_Electromagnetic_Default);
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}
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// Now add the data
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@@ -225,7 +229,7 @@ void MaterialConfigLoader::addElectromagnetic(const QSettings& fcmat, Material*
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setPhysicalValue(finalModel, "RelativePermeability", relativePermeability);
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}
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void MaterialConfigLoader::addThermal(const QSettings& fcmat, Material* finalModel)
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void MaterialConfigLoader::addThermal(const QSettings& fcmat, std::shared_ptr<Material> finalModel)
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{
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QString specificHeat = value(fcmat, "Thermal/SpecificHeat", "");
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QString thermalConductivity = value(fcmat, "Thermal/ThermalConductivity", "");
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@@ -233,7 +237,7 @@ void MaterialConfigLoader::addThermal(const QSettings& fcmat, Material* finalMod
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if (specificHeat.length() + thermalConductivity.length() + thermalExpansionCoefficient.length()
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> 0) {
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finalModel->addPhysical(ModelUUID_Thermal_Default);
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finalModel->addPhysical(ModelUUIDs::ModelUUID_Thermal_Default);
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}
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// Now add the data
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@@ -242,7 +246,7 @@ void MaterialConfigLoader::addThermal(const QSettings& fcmat, Material* finalMod
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setPhysicalValue(finalModel, "ThermalExpansionCoefficient", thermalExpansionCoefficient);
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}
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void MaterialConfigLoader::addFluid(const QSettings& fcmat, Material* finalModel)
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void MaterialConfigLoader::addFluid(const QSettings& fcmat, std::shared_ptr<Material> finalModel)
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{
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QString density = value(fcmat, "Fluidic/Density", "");
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QString dynamicViscosity = value(fcmat, "Fluidic/DynamicViscosity", "");
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@@ -260,10 +264,10 @@ void MaterialConfigLoader::addFluid(const QSettings& fcmat, Material* finalModel
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}
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if (useFluid) {
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finalModel->addPhysical(ModelUUID_Fluid_Default);
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finalModel->addPhysical(ModelUUIDs::ModelUUID_Fluid_Default);
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}
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else if (useDensity) {
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finalModel->addPhysical(ModelUUID_Mechanical_Density);
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finalModel->addPhysical(ModelUUIDs::ModelUUID_Mechanical_Density);
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}
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// Now add the data
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@@ -273,7 +277,8 @@ void MaterialConfigLoader::addFluid(const QSettings& fcmat, Material* finalModel
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setPhysicalValue(finalModel, "PrandtlNumber", prandtlNumber);
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}
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void MaterialConfigLoader::addMechanical(const QSettings& fcmat, Material* finalModel)
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void MaterialConfigLoader::addMechanical(const QSettings& fcmat,
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std::shared_ptr<Material> finalModel)
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{
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QString density = value(fcmat, "Mechanical/Density", "");
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QString bulkModulus = value(fcmat, "Mechanical/BulkModulus", "");
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@@ -308,14 +313,14 @@ void MaterialConfigLoader::addMechanical(const QSettings& fcmat, Material* final
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}
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if (useLinearElastic) {
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finalModel->addPhysical(ModelUUID_Mechanical_LinearElastic);
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finalModel->addPhysical(ModelUUIDs::ModelUUID_Mechanical_LinearElastic);
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}
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else {
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if (useIso) {
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finalModel->addPhysical(ModelUUID_Mechanical_IsotropicLinearElastic);
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finalModel->addPhysical(ModelUUIDs::ModelUUID_Mechanical_IsotropicLinearElastic);
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}
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if (useDensity) {
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finalModel->addPhysical(ModelUUID_Mechanical_Density);
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finalModel->addPhysical(ModelUUIDs::ModelUUID_Mechanical_Density);
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}
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}
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@@ -334,10 +339,11 @@ void MaterialConfigLoader::addMechanical(const QSettings& fcmat, Material* final
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setPhysicalValue(finalModel, "Stiffness", stiffness);
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}
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Material* MaterialConfigLoader::getMaterialFromPath(const MaterialLibrary& library,
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const QString& path)
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std::shared_ptr<Material>
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MaterialConfigLoader::getMaterialFromPath(std::shared_ptr<MaterialLibrary> library,
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const QString& path)
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{
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QString authorAndLicense = getAuthorAndLicense(path);
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QString author = getAuthorAndLicense(path); // Place them both in the author field
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QSettings fcmat(path, QSettings::IniFormat);
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@@ -352,15 +358,15 @@ Material* MaterialConfigLoader::getMaterialFromPath(const MaterialLibrary& libra
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QString sourceReference = value(fcmat, "ReferenceSource", "");
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QString sourceURL = value(fcmat, "SourceURL", "");
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Material* finalModel = new Material(library, path, uuid, name);
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finalModel->setAuthorAndLicense(authorAndLicense);
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std::shared_ptr<Material> finalModel = std::make_shared<Material>(library, path, uuid, name);
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finalModel->setAuthor(author);
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finalModel->setDescription(description);
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finalModel->setReference(sourceReference);
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finalModel->setURL(sourceURL);
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QString father = value(fcmat, "Father", "");
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if (father.length() > 0) {
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finalModel->addPhysical(ModelUUID_Legacy_Father);
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finalModel->addPhysical(ModelUUIDs::ModelUUID_Legacy_Father);
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// Now add the data
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setPhysicalValue(finalModel, "Father", father);
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@@ -372,7 +378,7 @@ Material* MaterialConfigLoader::getMaterialFromPath(const MaterialLibrary& libra
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QString standardCode = value(fcmat, "StandardCode", "");
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if (kindOfMaterial.length() + materialNumber.length() + norm.length() + standardCode.length()
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> 0) {
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finalModel->addPhysical(ModelUUID_Legacy_MaterialStandard);
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finalModel->addPhysical(ModelUUIDs::ModelUUID_Legacy_MaterialStandard);
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// Now add the data
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setPhysicalValue(finalModel, "KindOfMaterial", kindOfMaterial);
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