Material: Material editor enhancements

Continues the work of the material subsystem improvements.

This merge covers the continued development of the material editor. The
primary improvements are in the handling of 2D and 3D array properties.
These properties are now fully editable, and can be saved and restored.

The cards now separate the author and license. These were previously
saved as a single item. Future support will be provided for standard
open source licenses.

Saving operations validate the cards to ensure UUIDs of materials are
considered. Warnings are given when a save could potentially impact the
models, such as saving over a material instead of creating a new
instance.

The editor is still not complete. There are a number of functional
elements, such as drag/drop operations, folder creation, and deletion
operations that need to be added to the main tree. State needs to be
saved and restored to improve the user experience. The appearance
preview also needs significant work. This will be handled in a future
PR.
This commit is contained in:
David Carter
2023-10-23 15:19:20 -04:00
parent aaa962944b
commit 58bacb6b40
221 changed files with 6493 additions and 1614 deletions

View File

@@ -25,9 +25,12 @@
#include <QPushButton>
#endif
#include <QMenu>
#include <Gui/MainWindow.h>
#include <Mod/Material/App/Exceptions.h>
#include <Mod/Material/App/Materials.h>
#include "Array3D.h"
#include "ArrayDelegate.h"
@@ -37,19 +40,23 @@
using namespace MatGui;
Array3D::Array3D(const QString& propertyName, Materials::Material* material, QWidget* parent)
Array3D::Array3D(const QString& propertyName,
std::shared_ptr<Materials::Material> material,
QWidget* parent)
: QDialog(parent)
, ui(new Ui_Array3D)
, _material(material)
{
ui->setupUi(this);
if (material->hasPhysicalProperty(propertyName)) {
_property = &(material->getPhysicalProperty(propertyName));
_property = material->getPhysicalProperty(propertyName);
}
else if (material->hasAppearanceProperty(propertyName)) {
_property = &(material->getAppearanceProperty(propertyName));
_property = material->getAppearanceProperty(propertyName);
}
else {
Base::Console().Log("Property '%s' not found\n", propertyName.toStdString().c_str());
_property = nullptr;
}
if (_property) {
@@ -57,6 +64,7 @@ Array3D::Array3D(const QString& propertyName, Materials::Material* material, QWi
std::static_pointer_cast<Materials::Material3DArray>(_property->getMaterialValue());
}
else {
Base::Console().Log("No value loaded\n");
_value = nullptr;
}
@@ -64,6 +72,22 @@ Array3D::Array3D(const QString& propertyName, Materials::Material* material, QWi
setupDepthArray();
setupArray();
ui->table3D->setContextMenuPolicy(Qt::CustomContextMenu);
connect(ui->table3D, &QWidget::customContextMenuRequested, this, &Array3D::onDepthContextMenu);
ui->table2D->setContextMenuPolicy(Qt::CustomContextMenu);
connect(ui->table2D, &QWidget::customContextMenuRequested, this, &Array3D::on2DContextMenu);
_deleteDepthAction.setText(tr("Delete row"));
// _deleteDepthAction.setShortcut(Qt::Key_Delete);
connect(&_deleteDepthAction, &QAction::triggered, this, &Array3D::onDepthDelete);
ui->table3D->addAction(&_deleteDepthAction);
_delete2DAction.setText(tr("Delete row"));
// _delete2DAction.setShortcut(Qt::Key_Delete);
connect(&_delete2DAction, &QAction::triggered, this, &Array3D::on2DDelete);
ui->table2D->addAction(&_delete2DAction);
Base::Console().Log("Material '%s'\n", material->getName().toStdString().c_str());
Base::Console().Log("\tproperty '%s'\n", propertyName.toStdString().c_str());
@@ -78,6 +102,10 @@ Array3D::Array3D(const QString& propertyName, Materials::Material* material, QWi
&QPushButton::clicked,
this,
&Array3D::onCancel);
QItemSelectionModel* selectionModel = ui->table3D->selectionModel();
connect(selectionModel, &QItemSelectionModel::selectionChanged, this, &Array3D::onSelectDepth);
}
bool Array3D::onSplitter(QEvent* e)
@@ -95,13 +123,16 @@ void Array3D::setupDefault()
try {
auto& column1 = _property->getColumn(0);
QString label = QString::fromStdString("Default ") + column1.getName();
QString label = tr("Default ") + column1.getName();
ui->labelDefault->setText(label);
if (column1.getPropertyType() == QString::fromStdString("Quantity")) {
ui->editDefault->setMinimum(std::numeric_limits<double>::min());
ui->editDefault->setMaximum(std::numeric_limits<double>::max());
ui->editDefault->setUnitText(_property->getColumnUnits(0));
ui->editDefault->setValue(_value->getDefault().getValue().value<Base::Quantity>());
if (!_value->defaultSet()) {
_value->setDefault(_property->getColumnNull(0).value<Base::Quantity>());
}
ui->editDefault->setValue(_value->getDefault().value<Base::Quantity>());
connect(ui->editDefault,
qOverload<const Base::Quantity&>(&Gui::QuantitySpinBox::valueChanged),
@@ -117,6 +148,7 @@ void Array3D::setupDefault()
void Array3D::defaultValueChanged(const Base::Quantity& value)
{
_value->setDefault(QVariant::fromValue(value));
_material->setEditStateAlter();
}
void Array3D::setDepthColumnDelegate(QTableView* table)
@@ -140,10 +172,43 @@ void Array3D::setupDepthArray()
auto table = ui->table3D;
auto model = new Array3DDepthModel(_property, _value, this);
table->setModel(model);
table->setEditTriggers(QAbstractItemView::AllEditTriggers);
// table->setEditTriggers(QAbstractItemView::AllEditTriggers);
table->setSelectionMode(QAbstractItemView::SingleSelection);
setDepthColumnWidth(table);
setDepthColumnDelegate(table);
connect(model, &QAbstractItemModel::rowsInserted, this, &Array3D::onRowsInserted);
connect(model, &QAbstractItemModel::rowsRemoved, this, &Array3D::onRowsRemoved);
connect(model, &QAbstractItemModel::dataChanged, this, &Array3D::onDataChanged);
}
void Array3D::onRowsInserted(const QModelIndex& parent, int first, int last)
{
Q_UNUSED(parent)
Q_UNUSED(first)
Q_UNUSED(last)
update2DArray();
}
void Array3D::onRowsRemoved(const QModelIndex& parent, int first, int last)
{
Q_UNUSED(parent)
Q_UNUSED(first)
Q_UNUSED(last)
update2DArray();
}
void Array3D::onDataChanged(const QModelIndex& topLeft,
const QModelIndex& bottomRight,
const QVector<int>& roles)
{
Q_UNUSED(topLeft)
Q_UNUSED(bottomRight)
Q_UNUSED(roles)
_material->setEditStateAlter();
}
void Array3D::setColumnWidths(QTableView* table)
@@ -174,10 +239,190 @@ void Array3D::setupArray()
auto table = ui->table2D;
auto model = new Array3DModel(_property, _value, this);
table->setModel(model);
table->setEditTriggers(QAbstractItemView::AllEditTriggers);
// table->setEditTriggers(QAbstractItemView::AllEditTriggers);
table->setSelectionMode(QAbstractItemView::SingleSelection);
setColumnWidths(table);
setColumnDelegates(table);
if (_value->depth() == 0) {
table->setEnabled(false);
}
connect(model, &QAbstractItemModel::dataChanged, this, &Array3D::onDataChanged);
}
void Array3D::onSelectDepth(const QItemSelection& selected, const QItemSelection& deselected)
{
Q_UNUSED(deselected);
QModelIndexList indexes = selected.indexes();
// This should be a list of length 1
for (auto it = indexes.begin(); it != indexes.end(); it++) {
_value->setCurrentDepth(it->row());
break;
}
update2DArray();
}
void Array3D::update2DArray()
{
auto table = ui->table2D;
auto model = static_cast<Array3DModel*>(table->model());
model->updateData();
table->setEnabled(_value->depth() > 0);
}
void Array3D::onDepthContextMenu(const QPoint& pos)
{
Base::Console().Log("Array3D::onDepthContextMenu(%d,%d)\n", pos.x(), pos.y());
QModelIndex index = ui->table3D->indexAt(pos);
Base::Console().Log("\tindex at (%d,%d)\n", index.row(), index.column());
QMenu contextMenu(tr("Context menu"), this);
contextMenu.addAction(&_deleteDepthAction);
contextMenu.exec(ui->table3D->mapToGlobal(pos));
}
bool Array3D::newDepthRow(const QModelIndex& index)
{
Array3DDepthModel* model = static_cast<Array3DDepthModel*>(ui->table3D->model());
return model->newRow(index);
}
void Array3D::onDepthDelete(bool checked)
{
Q_UNUSED(checked)
Base::Console().Log("Array3D::onDepthDelete()\n");
QItemSelectionModel* selectionModel = ui->table3D->selectionModel();
if (!selectionModel->hasSelection() || newDepthRow(selectionModel->currentIndex())) {
Base::Console().Log("\tNothing selected\n");
return;
}
int res = confirmDepthDelete();
if (res == QMessageBox::Cancel) {
return;
}
}
int Array3D::confirmDepthDelete()
{
QMessageBox box(this);
box.setIcon(QMessageBox::Question);
box.setWindowTitle(tr("Confirm Delete"));
QString prompt = tr("Are you sure you want to delete the row?");
box.setText(prompt);
box.setInformativeText(tr("Removing this will also remove all 2D contents."));
box.setStandardButtons(QMessageBox::Ok | QMessageBox::Cancel);
box.setDefaultButton(QMessageBox::Cancel);
box.setEscapeButton(QMessageBox::Cancel);
int res = QMessageBox::Cancel;
box.adjustSize(); // Silence warnings from Qt on Windows
switch (box.exec()) {
case QMessageBox::Ok:
deleteDepthSelected();
res = QMessageBox::Ok;
break;
}
return res;
}
void Array3D::deleteDepthSelected()
{
Array3DDepthModel* model = static_cast<Array3DDepthModel*>(ui->table3D->model());
QItemSelectionModel* selectionModel = ui->table3D->selectionModel();
auto index = selectionModel->currentIndex();
model->deleteRow(index);
auto depth = _value->currentDepth();
if (depth >= _value->depth()) {
depth = depth - 1;
}
_value->setCurrentDepth(depth);
update2DArray();
}
void Array3D::on2DContextMenu(const QPoint& pos)
{
Base::Console().Log("Array3D::onDepthContextMenu(%d,%d)\n", pos.x(), pos.y());
QModelIndex index = ui->table2D->indexAt(pos);
Base::Console().Log("\tindex at (%d,%d)\n", index.row(), index.column());
QMenu contextMenu(tr("Context menu"), this);
contextMenu.addAction(&_delete2DAction);
// contextMenu.exec(mapToGlobal(pos));
contextMenu.exec(ui->table2D->mapToGlobal(pos));
}
bool Array3D::new2DRow(const QModelIndex& index)
{
Array3DModel* model = static_cast<Array3DModel*>(ui->table2D->model());
return model->newRow(index);
}
void Array3D::on2DDelete(bool checked)
{
Q_UNUSED(checked)
Base::Console().Log("Array3D::on2DDelete()\n");
QItemSelectionModel* selectionModel = ui->table2D->selectionModel();
if (!selectionModel->hasSelection() || new2DRow(selectionModel->currentIndex())) {
Base::Console().Log("\tNothing selected\n");
return;
}
int res = confirm2dDelete();
if (res == QMessageBox::Cancel) {
return;
}
}
int Array3D::confirm2dDelete()
{
QMessageBox box(this);
box.setIcon(QMessageBox::Question);
box.setWindowTitle(tr("Confirm Delete"));
QString prompt = tr("Are you sure you want to delete the row?");
box.setText(prompt);
box.setStandardButtons(QMessageBox::Ok | QMessageBox::Cancel);
box.setDefaultButton(QMessageBox::Cancel);
box.setEscapeButton(QMessageBox::Cancel);
int res = QMessageBox::Cancel;
box.adjustSize(); // Silence warnings from Qt on Windows
switch (box.exec()) {
case QMessageBox::Ok:
delete2DSelected();
res = QMessageBox::Ok;
break;
}
return res;
}
void Array3D::delete2DSelected()
{
Array3DModel* model = static_cast<Array3DModel*>(ui->table2D->model());
QItemSelectionModel* selectionModel = ui->table2D->selectionModel();
auto index = selectionModel->currentIndex();
model->deleteRow(index);
update2DArray();
}
void Array3D::onOk(bool checked)