PartDesignGui: move signal connections in several parameter dialogs after ui initialization
This commit is contained in:
committed by
Stefan Tröger
parent
180985cec0
commit
595f1e19f4
@@ -57,20 +57,6 @@ TaskDraftParameters::TaskDraftParameters(ViewProviderDressUp *DressUpView,QWidge
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proxy = new QWidget(this);
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ui = new Ui_TaskDraftParameters();
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ui->setupUi(proxy);
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QMetaObject::connectSlotsByName(this);
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connect(ui->draftAngle, SIGNAL(valueChanged(double)),
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this, SLOT(onAngleChanged(double)));
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connect(ui->checkReverse, SIGNAL(toggled(bool)),
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this, SLOT(onReversedChanged(bool)));
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connect(ui->buttonRefAdd, SIGNAL(toggled(bool)),
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this, SLOT(onButtonRefAdd(bool)));
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connect(ui->buttonRefRemove, SIGNAL(toggled(bool)),
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this, SLOT(onButtonRefRemove(bool)));
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connect(ui->buttonPlane, SIGNAL(toggled(bool)),
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this, SLOT(onButtonPlane(bool)));
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connect(ui->buttonLine, SIGNAL(toggled(bool)),
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this, SLOT(onButtonLine(bool)));
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this->groupLayout()->addWidget(proxy);
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@@ -91,6 +77,22 @@ TaskDraftParameters::TaskDraftParameters(ViewProviderDressUp *DressUpView,QWidge
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{
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ui->listWidgetReferences->addItem(QString::fromStdString(*i));
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}
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QMetaObject::connectSlotsByName(this);
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connect(ui->draftAngle, SIGNAL(valueChanged(double)),
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this, SLOT(onAngleChanged(double)));
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connect(ui->checkReverse, SIGNAL(toggled(bool)),
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this, SLOT(onReversedChanged(bool)));
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connect(ui->buttonRefAdd, SIGNAL(toggled(bool)),
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this, SLOT(onButtonRefAdd(bool)));
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connect(ui->buttonRefRemove, SIGNAL(toggled(bool)),
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this, SLOT(onButtonRefRemove(bool)));
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connect(ui->buttonPlane, SIGNAL(toggled(bool)),
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this, SLOT(onButtonPlane(bool)));
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connect(ui->buttonLine, SIGNAL(toggled(bool)),
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this, SLOT(onButtonLine(bool)));
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// Create context menu
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QAction* action = new QAction(tr("Remove"), this);
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ui->listWidgetReferences->addAction(action);
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