Toponaming: Fix ctrl selection issues by looking up element names and setting up detail path
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@@ -22,6 +22,7 @@
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import unittest
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import FreeCAD
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from pivy import coin
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App = FreeCAD
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@@ -101,8 +102,68 @@ class TestBoolean(unittest.TestCase):
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self.Doc.recompute()
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self.assertAlmostEqual(self.BooleanCommon.Shape.Volume, 500)
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def tearDown(self):
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#closing doc
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FreeCAD.closeDocument("PartDesignTestBoolean")
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#print ("omit closing document for debugging")
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def testBooleanSelectUI(self):
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if not App.GuiUp:
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return
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# Arrange
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self.Body = self.Doc.addObject('PartDesign::Body','Body')
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self.Box = self.Doc.addObject('PartDesign::AdditiveBox','Box')
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self.Box.Length=10
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self.Box.Width=10
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self.Box.Height=10
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self.Body.addObject(self.Box)
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self.Doc.recompute()
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self.Body001 = self.Doc.addObject('PartDesign::Body','Body001')
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self.Box001 = self.Doc.addObject('PartDesign::AdditiveBox','Box001')
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self.Box001.Length=10
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self.Box001.Width=10
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self.Box001.Height=10
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self.Box001.Placement.Base = App.Vector(-5,0,0)
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self.Body001.addObject(self.Box001)
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self.Body002 = self.Doc.addObject('PartDesign::Body','Body002')
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self.BooleanFuse = self.Doc.addObject('PartDesign::Boolean','BooleanFuse')
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self.BooleanFuse.Group = [ self.Body, self.Body001 ]
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self.BooleanFuse.ViewObject.Display="Result" # TODO: This is a required redundancy or it doesn't init right
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self.Body002.addObject(self.BooleanFuse)
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self.Doc.recompute()
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# Act
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App.Gui.Selection.addSelection("", self.Body002.Name, "Face2")
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App.Gui.Selection.addSelection("", self.Body002.Name, "Face6")
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App.Gui.Selection.addSelection("", self.Body002.Name, "Face10")
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App.Gui.Selection.addSelection("", self.Body002.Name, "Face3")
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App.Gui.Selection.addSelection("", self.Body002.Name, "Face7")
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App.Gui.Selection.addSelection("", self.Body002.Name, "Face11")
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App.Gui.Selection.addSelection("", "Body002", "Face14")
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App.Gui.updateGui()
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# Assert
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self.assertEqual(
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len(App.Gui.Selection.getSelectionEx("", 0)[0].SubElementNames), 7
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)
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self.assertEqual(
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App.Gui.Selection.getSelectionEx("", 0)[0].SubElementNames[0][-8:],
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",F.Face2",
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)
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# Ideally we would be able to check and see the selection color set, but there is currently no way to
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# see this either from python of c++ without either tapping into the coin GL renderer or writing a new
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# test renderer. Prototypes of code moving in this direction would be:
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# compSel = App.Gui.Selection.getCompleteSelection()
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# selection0 = compSel[0]
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# selection00Object = selection0.Object.ViewObject
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# path = coin.SoPath()
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# foundCount = App.Gui.ActiveDocument.Box.getDetailPath("Face14.",path,False)
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# pathLength = path.getLength()
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# # path.getHead() or path.getTail() or path.getNode(n)
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# childCount = path.getHead().getNumChildren()
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# children = path.getHead().getChildren() # Some pivy objects support this.
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# child = children.get(0)
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# childOpt2 = path.getHead().getChild(0) # And others support this. And some support both.
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# rgb = App.Gui.ActiveDocument.Body002.RootNode.getChild(2).getChild(1).getChild(1).getChild(0).diffuseColor.getValues()[0].getValue()
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# # Assert the rgb color value.
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def tearDown(self):
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if hasattr(App, "KeepTestDoc") and App.KeepTestDoc:
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return
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#closing doc.
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FreeCAD.closeDocument("PartDesignTestBoolean")
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