harmonize creation of linear pattern inside a multi transform to direction creation of linear pattern
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@@ -36,6 +36,7 @@
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#include "Utils.h"
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#include <App/Application.h>
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#include <App/Document.h>
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#include <App/Origin.h>
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#include <Gui/Application.h>
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#include <Gui/Document.h>
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#include <Gui/BitmapFactory.h>
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@@ -281,17 +282,30 @@ void TaskMultiTransformParameters::onTransformAddMirrored()
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void TaskMultiTransformParameters::onTransformAddLinearPattern()
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{
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// See CmdPartDesignLinearPattern
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//
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closeSubTask();
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std::string newFeatName = TransformedView->getObject()->getDocument()->getUniqueObjectName("LinearPattern");
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Gui::Command::openCommand("LinearPattern");
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Gui::Command::openCommand("Make LinearPattern");
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Gui::Command::doCommand(Gui::Command::Doc,"App.activeDocument().%s.newObject(\"PartDesign::LinearPattern\",\"%s\")",
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PartDesignGui::getBody(false)->getNameInDocument(), newFeatName.c_str());
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//Gui::Command::updateActive();
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App::DocumentObject* sketch = getSketchObject();
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if (sketch)
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if (sketch) {
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Gui::Command::doCommand(Gui::Command::Doc,"App.activeDocument().%s.Direction = (App.activeDocument().%s, [\"H_Axis\"])",
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newFeatName.c_str(), sketch->getNameInDocument());
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}
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else {
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// set Direction value before filling up the combo box to avoid creating an empty item
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// inside updateUI()
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PartDesign::Body* body = static_cast<PartDesign::Body*>(Part::BodyBase::findBodyOf(getObject()));
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if (body) {
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Gui::Command::doCommand(Gui::Command::Doc,"App.activeDocument().%s.Direction = (App.activeDocument().%s, [\"\"])",
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newFeatName.c_str(), body->getOrigin()->getX()->getNameInDocument());
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}
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}
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Gui::Command::doCommand(Gui::Command::Doc,"App.activeDocument().%s.Length = 100", newFeatName.c_str());
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Gui::Command::doCommand(Gui::Command::Doc,"App.activeDocument().%s.Occurrences = 2", newFeatName.c_str());
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