Cosmetic CL for Section and Detail
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@@ -496,6 +496,7 @@ int GeometryObject::addRandomVertex(Base::Vector3d pos)
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int GeometryObject::addRandomEdge(TechDrawGeometry::BaseGeom* base)
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{
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// Base::Console().Message("GO::addRandomEdge() - cosmetic: %d\n", base->cosmetic);
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base->cosmetic = true;
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edgeGeom.push_back(base);
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int idx = edgeGeom.size() - 1;
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