Draft: move CubicBezCurve GuiCommand to gui_beziers module
Also move the `BezierGroup` that contains the two Bezier tools.
This commit is contained in:
@@ -24,6 +24,9 @@
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# ***************************************************************************
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"""Provides tools for creating Bezier curves with the Draft Workbench.
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In particular, a cubic Bezier curve is defined, as it is one of the most
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useful curves for many applications.
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See https://en.wikipedia.org/wiki/B%C3%A9zier_curve
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"""
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## @package gui_beziers
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@@ -222,3 +225,278 @@ class BezCurve(gui_lines.Line):
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Gui.addCommand('Draft_BezCurve', BezCurve())
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class CubicBezCurve(gui_lines.Line):
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"""Gui command for the 3rd degree Bezier Curve tool."""
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def __init__(self):
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super().__init__(wiremode=True)
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self.degree = 3
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def GetResources(self):
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"""Set icon, menu and tooltip."""
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_menu = "Cubic bezier curve"
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_tip = ("Creates a Bezier curve made of 2nd degree (quadratic) "
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"and 3rd degree (cubic) segments. "
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"Click and drag to define each segment.\n"
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"After the curve is created you can go back to edit "
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"each control point and set the properties of each knot.\n"
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"CTRL to snap, SHIFT to constrain.")
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return {'Pixmap': 'Draft_CubicBezCurve',
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# 'Accel': "B, Z",
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'MenuText': QT_TRANSLATE_NOOP("Draft_CubicBezCurve", _menu),
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'ToolTip': QT_TRANSLATE_NOOP("Draft_CubicBezCurve", _tip)}
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def Activated(self):
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"""Execute when the command is called.
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Activate the specific BezCurve tracker.
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"""
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super().Activated(name=translate("draft", "CubicBezCurve"))
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if self.doc:
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self.bezcurvetrack = trackers.bezcurveTracker()
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def action(self, arg):
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"""Handle the 3D scene events.
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This is installed as an EventCallback in the Inventor view
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by the `Activated` method of the parent class.
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Parameters
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----------
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arg: dict
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Dictionary with strings that indicates the type of event received
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from the 3D view.
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"""
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if arg["Type"] == "SoKeyboardEvent":
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if arg["Key"] == "ESCAPE":
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self.finish()
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elif arg["Type"] == "SoLocation2Event": # mouse movement detection
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(self.point,
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ctrlPoint, info) = gui_tool_utils.getPoint(self, arg,
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noTracker=True)
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if (len(self.node) - 1) % self.degree == 0 and len(self.node) > 2:
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prevctrl = 2 * self.node[-1] - self.point
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# Existing points + this pointer position
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self.bezcurvetrack.update(self.node[0:-2]
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+ [prevctrl]
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+ [self.node[-1]]
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+ [self.point], degree=self.degree)
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else:
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# Existing points + this pointer position
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self.bezcurvetrack.update(self.node
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+ [self.point], degree=self.degree)
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gui_tool_utils.redraw3DView()
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elif arg["Type"] == "SoMouseButtonEvent":
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# Press and hold the button
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if arg["State"] == "DOWN" and arg["Button"] == "BUTTON1":
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if arg["Position"] == self.pos:
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if len(self.node) > 2:
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self.node = self.node[0:-2]
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else:
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self.node = []
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return
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else:
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if (not self.node) and (not self.support): # first point
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gui_tool_utils.getSupport(arg)
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(self.point,
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ctrlPoint,
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info) = gui_tool_utils.getPoint(self, arg,
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noTracker=True)
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if self.point:
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self.ui.redraw()
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self.pos = arg["Position"]
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# add point to "clicked list"
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self.node.append(self.point)
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# sb add a control point,
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# if mod(len(cpoints), 2) == 0
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# then create 2 handle points?
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self.drawUpdate(self.point)
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if not self.isWire and len(self.node) == 2:
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self.finish(False, cont=True)
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# does this make sense for a BCurve?
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if len(self.node) > 2:
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# add point to "clicked list"
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self.node.append(self.point)
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self.drawUpdate(self.point)
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# DNC: allows to close the curve
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# by placing ends close to each other
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# with tol = Draft tolerance
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# old code has been to insensitive
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_diff = (self.point - self.node[0]).Length
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if (_diff < utils.tolerance()
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and len(self.node) >= 4):
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# self.undolast()
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self.node = self.node[0:-2]
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# close the curve with a smooth symmetric knot
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_sym = 2 * self.node[0] - self.node[1]
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self.node.append(_sym)
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self.finish(True, cont=True)
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_msg(translate("draft",
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"Bezier curve has been closed"))
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# Release the held button
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if arg["State"] == "UP" and arg["Button"] == "BUTTON1":
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if arg["Position"] == self.pos:
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self.node = self.node[0:-2]
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return
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else:
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if (not self.node) and (not self.support): # first point
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return
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if self.point:
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self.ui.redraw()
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self.pos = arg["Position"]
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# add point to "clicked list"
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self.node.append(self.point)
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# sb add a control point,
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# if mod(len(cpoints),2) == 0
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# then create 2 handle points?
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self.drawUpdate(self.point)
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if not self.isWire and len(self.node) == 2:
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self.finish(False, cont=True)
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# Does this make sense for a BCurve?
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if len(self.node) > 2:
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self.node[-3] = 2 * self.node[-2] - self.node[-1]
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self.drawUpdate(self.point)
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# DNC: allows to close the curve
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# by placing ends close to each other
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# with tol = Draft tolerance
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# old code has been to insensitive
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def undolast(self):
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"""Undo last line segment."""
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if len(self.node) > 1:
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self.node.pop()
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self.bezcurvetrack.update(self.node, degree=self.degree)
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self.obj.Shape = self.updateShape(self.node)
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_msg(translate("draft", "Last point has been removed"))
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def drawUpdate(self, point):
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"""Create shape for display during creation process."""
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if len(self.node) == 1:
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self.bezcurvetrack.on()
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if self.planetrack:
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self.planetrack.set(self.node[0])
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_msg(translate("draft", "Click and drag to define next knot"))
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elif (len(self.node) - 1) % self.degree == 1 and len(self.node) > 2:
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# is a knot
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self.obj.Shape = self.updateShape(self.node[:-1])
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_msg(translate("draft",
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"Click and drag to define next knot, "
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"or finish (A) or close (O)"))
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def updateShape(self, pts):
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"""Create shape for display during creation process."""
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import Part
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# Not quite right. draws 1 big bez. sb segmented
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edges = []
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if len(pts) >= 2: # allow lower degree segment
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poles = pts[1:]
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else:
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poles = []
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if self.degree:
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segpoleslst = [poles[x:x+self.degree] for x in range(0, len(poles), (self.degree or 1))]
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else:
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segpoleslst = [pts]
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startpoint = pts[0]
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for segpoles in segpoleslst:
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c = Part.BezierCurve() # last segment may have lower degree
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c.increase(len(segpoles))
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c.setPoles([startpoint] + segpoles)
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edges.append(Part.Edge(c))
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startpoint = segpoles[-1]
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w = Part.Wire(edges)
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return w
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def finish(self, closed=False, cont=False):
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"""Terminate the operation and close the curve if asked.
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Parameters
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----------
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closed: bool, optional
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Close the line if `True`.
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"""
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if self.ui:
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if hasattr(self, "bezcurvetrack"):
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self.bezcurvetrack.finalize()
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if not utils.getParam("UiMode", 1):
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Gui.Control.closeDialog()
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if self.obj:
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# remove temporary object, if any
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old = self.obj.Name
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todo.ToDo.delay(self.doc.removeObject, old)
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if closed is False:
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cleannd = (len(self.node) - 1) % self.degree
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if cleannd == 0:
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self.node = self.node[0:-3]
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if cleannd > 0:
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self.node = self.node[0:-cleannd]
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if len(self.node) > 1:
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try:
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# The command to run is built as a series of text strings
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# to be commited through the `draftutils.todo.ToDo` class.
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rot, sup, pts, fil = self.getStrings()
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Gui.addModule("Draft")
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_cmd = 'Draft.makeBezCurve'
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_cmd += '('
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_cmd += 'points, '
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_cmd += 'closed=' + str(closed) + ', '
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_cmd += 'support=' + sup + ', '
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_cmd += 'degree=' + str(self.degree)
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_cmd += ')'
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_cmd_list = ['points = ' + pts,
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'bez = ' + _cmd,
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'Draft.autogroup(bez)',
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'FreeCAD.ActiveDocument.recompute()']
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self.commit(translate("draft", "Create BezCurve"),
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_cmd_list)
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except Exception:
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_err("Draft: error delaying commit")
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# `Creator` is the grandfather class, the parent of `Line`;
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# we need to call it to perform final cleanup tasks.
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#
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# Calling it directly like this is a bit messy; maybe we need
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# another method that performs cleanup (superfinish)
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# that is not re-implemented by any of the child classes.
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gui_base_original.Creator.finish(self)
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if self.ui and self.ui.continueMode:
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self.Activated()
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Gui.addCommand('Draft_CubicBezCurve', CubicBezCurve())
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class BezierGroup:
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"""Gui Command group for the Bezier curve tools."""
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def GetResources(self):
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"""Set icon, menu and tooltip."""
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_menu = "Bezier tools"
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_tip = ("Create various types of Bezier curves.")
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return {'MenuText': QT_TRANSLATE_NOOP("Draft_BezierTools", _menu),
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'ToolTip': QT_TRANSLATE_NOOP("Draft_BezierTools", _tip)}
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def GetCommands(self):
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"""Return a tuple of commands in the group."""
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return ('Draft_CubicBezCurve', 'Draft_BezCurve')
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def IsActive(self):
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"""Return True when this command should be available.
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It is `True` when there is a document.
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"""
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if Gui.ActiveDocument:
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return True
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else:
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return False
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Gui.addCommand('Draft_BezierTools', BezierGroup())
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