Material: Appearance Updates 2
Improves the use of the ShapeAppearance property for the Part workbench.
removes DiffuseColor property
adds Python compatibility using custom attributes
transitions DiffuseColor to ShapeAppearance on open
Improved UI elements for setting object appearance, and appearance per face
Lays the foundation for future texture support
This commit is contained in:
committed by
Chris Hennes
parent
c4d0f3ed97
commit
5feb963f9d
@@ -21,15 +21,23 @@
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#include "PreCompiled.h"
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#ifndef _PreComp_
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#endif
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#include <QImage>
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#include <QImageReader>
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#include <Inventor/nodes/SoGroup.h>
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#include <Inventor/nodes/SoMaterial.h>
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#include <Inventor/nodes/SoOrthographicCamera.h>
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#include <Inventor/nodes/SoSeparator.h>
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#include <Inventor/nodes/SoSphere.h>
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#include <Inventor/nodes/SoSwitch.h>
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#include <Inventor/nodes/SoTexture2.h>
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#endif
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#include <Inventor/nodes/SoTextureCoordinateEnvironment.h>
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#include <App/Application.h>
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#include <Base/Parameter.h>
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#include <Gui/BitmapFactory.h>
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#include "AppearancePreview.h"
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@@ -123,11 +131,24 @@ AppearancePreview::AppearancePreview(QWidget* parent)
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// setBackground();
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setEnabledNaviCube(false);
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auto root = dynamic_cast<SoSeparator*>(getSceneGraph());
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_group = dynamic_cast<SoSeparator*>(getSceneGraph());
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_group->ref();
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_switch = new SoSwitch();
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_switch->ref();
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_material = new SoMaterial();
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_material->ref();
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root->addChild(_material);
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root->addChild(new SoSphere());
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_texture = new SoTexture2();
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_texture->ref();
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_environment = new SoTextureCoordinateEnvironment();
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_environment->ref();
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_switch->addChild(_material);
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_switch->addChild(_texture);
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_switch->whichChild.setValue(0);
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_group->addChild(_switch);
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_group->addChild(new SoSphere());
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setCameraType(SoOrthographicCamera::getClassTypeId());
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setViewDirection(SbVec3f(1, 1, -5));
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@@ -136,8 +157,30 @@ AppearancePreview::AppearancePreview(QWidget* parent)
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AppearancePreview::~AppearancePreview()
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{
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if (_switch) {
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if (_switch->findChild(_material) > -1) {
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_switch->removeChild(_material);
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}
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if (_switch->findChild(_texture) > -1) {
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_switch->removeChild(_texture);
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}
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}
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if (_group) {
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if (_group->findChild(_switch) > -1) {
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_group->removeChild(_switch);
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}
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}
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_group->unref();
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_group = nullptr;
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_switch->unref();
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_switch = nullptr;
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_material->unref();
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_material = nullptr;
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_texture->unref();
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_texture = nullptr;
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_environment->unref();
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_environment = nullptr;
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}
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void AppearancePreview::applySettings()
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@@ -148,8 +191,19 @@ void AppearancePreview::applySettings()
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viewSettings->applySettings();
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}
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void AppearancePreview::setCoinTexture()
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{
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_switch->whichChild.setValue(1);
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}
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void AppearancePreview::setCoinMaterial()
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{
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_switch->whichChild.setValue(0);
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}
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void AppearancePreview::setAmbientColor(const QColor& color)
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{
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setCoinMaterial();
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_material->ambientColor.setValue(
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SbColor(color.red() / 255.0, color.green() / 255.0, color.blue() / 255.0));
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_material->ambientColor.setDefault(false);
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@@ -157,6 +211,7 @@ void AppearancePreview::setAmbientColor(const QColor& color)
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void AppearancePreview::setDiffuseColor(const QColor& color)
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{
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setCoinMaterial();
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_material->diffuseColor.setValue(
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SbColor(color.red() / 255.0, color.green() / 255.0, color.blue() / 255.0));
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_material->diffuseColor.setDefault(false);
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@@ -164,6 +219,7 @@ void AppearancePreview::setDiffuseColor(const QColor& color)
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void AppearancePreview::setSpecularColor(const QColor& color)
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{
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setCoinMaterial();
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_material->specularColor.setValue(
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SbColor(color.red() / 255.0, color.green() / 255.0, color.blue() / 255.0));
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_material->specularColor.setDefault(false);
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@@ -171,6 +227,7 @@ void AppearancePreview::setSpecularColor(const QColor& color)
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void AppearancePreview::setEmissiveColor(const QColor& color)
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{
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setCoinMaterial();
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_material->emissiveColor.setValue(
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SbColor(color.red() / 255.0, color.green() / 255.0, color.blue() / 255.0));
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_material->emissiveColor.setDefault(false);
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@@ -178,48 +235,74 @@ void AppearancePreview::setEmissiveColor(const QColor& color)
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void AppearancePreview::setShininess(double value)
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{
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setCoinMaterial();
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_material->shininess.setValue(value);
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_material->shininess.setDefault(false);
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}
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void AppearancePreview::setTransparency(double value)
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{
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setCoinMaterial();
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_material->transparency.setValue(value);
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_material->transparency.setDefault(false);
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}
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void AppearancePreview::setTexture(const QImage& image)
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{
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setCoinTexture();
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SoSFImage texture;
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Gui::BitmapFactory().convert(image, texture);
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_texture->image = texture;
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}
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void AppearancePreview::setTextureScaling(double scale)
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{}
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void AppearancePreview::resetAmbientColor()
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{
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setCoinMaterial();
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_material->ambientColor.deleteValues(0);
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_material->ambientColor.setDefault(true);
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}
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void AppearancePreview::resetDiffuseColor()
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{
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setCoinMaterial();
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_material->diffuseColor.deleteValues(0);
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_material->diffuseColor.setDefault(true);
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}
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void AppearancePreview::resetSpecularColor()
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{
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setCoinMaterial();
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_material->specularColor.deleteValues(0);
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_material->specularColor.setDefault(true);
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}
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void AppearancePreview::resetEmissiveColor()
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{
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setCoinMaterial();
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_material->emissiveColor.deleteValues(0);
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_material->emissiveColor.setDefault(true);
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}
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void AppearancePreview::resetShininess()
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{
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setCoinMaterial();
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_material->shininess.deleteValues(0);
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_material->shininess.setDefault(true);
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}
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void AppearancePreview::resetTransparency()
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{
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setCoinMaterial();
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_material->transparency.deleteValues(0);
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_material->transparency.setDefault(true);
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}
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void AppearancePreview::resetTexture()
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{}
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void AppearancePreview::resetTextureScaling()
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{}
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