Material: Appearance Updates 2

Improves the use of the ShapeAppearance property for the Part workbench.

    removes DiffuseColor property
        adds Python compatibility using custom attributes
        transitions DiffuseColor to ShapeAppearance on open
    Improved UI elements for setting object appearance, and appearance per face
    Lays the foundation for future texture support
This commit is contained in:
David Carter
2024-06-01 18:26:38 -04:00
committed by Chris Hennes
parent c4d0f3ed97
commit 5feb963f9d
55 changed files with 1540 additions and 714 deletions

View File

@@ -167,7 +167,6 @@ DlgDisplayPropertiesImp::DlgDisplayPropertiesImp(bool floating, QWidget* parent,
std::vector<Gui::ViewProvider*> views = getSelection();
setDisplayModes(views);
setMaterial(views);
setColorPlot(views);
setShapeAppearance(views);
setLineColor(views);
@@ -276,10 +275,10 @@ void DlgDisplayPropertiesImp::setupConnections()
qOverload<int>(&QSpinBox::valueChanged),
this,
&DlgDisplayPropertiesImp::onSpinLineTransparencyValueChanged);
connect(d->ui.buttonUserDefinedMaterial,
connect(d->ui.buttonCustomAppearance,
&Gui::ColorButton::clicked,
this,
&DlgDisplayPropertiesImp::onButtonUserDefinedMaterialClicked);
&DlgDisplayPropertiesImp::onbuttonCustomAppearanceClicked);
connect(d->ui.buttonColorPlot,
&Gui::ColorButton::clicked,
this,
@@ -309,7 +308,6 @@ void DlgDisplayPropertiesImp::OnChange(Gui::SelectionSingleton::SubjectType& rCa
|| Reason.Type == Gui::SelectionChanges::ClrSelection) {
std::vector<Gui::ViewProvider*> views = getSelection();
setDisplayModes(views);
setMaterial(views);
setColorPlot(views);
setShapeAppearance(views);
setLineColor(views);
@@ -357,15 +355,10 @@ void DlgDisplayPropertiesImp::slotChangedObject(const Gui::ViewProvider& obj,
}
}
else if (prop.isDerivedFrom<App::PropertyMaterialList>()) {
//auto& value = static_cast<const App::PropertyMaterialList&>(prop).getValue();
if (prop_name == "ShapeAppearance") {
// Base::Console().Log("slotChangeObject(ShapeAppearance)\n");
// bool blocked = d->ui.buttonColor->blockSignals(true);
// auto color = value.diffuseColor;
// d->ui.buttonColor->setColor(QColor((int)(255.0f * color.r),
// (int)(255.0f * color.g),
// (int)(255.0f * color.b)));
// d->ui.buttonColor->blockSignals(blocked);
auto& values = static_cast<const App::PropertyMaterialList&>(prop).getValues();
auto& material = values[0];
d->ui.widgetMaterial->setMaterial(QString::fromStdString(material.uuid));
}
}
else if (prop.isDerivedFrom<App::PropertyInteger>()) {
@@ -419,10 +412,10 @@ void DlgDisplayPropertiesImp::reject()
/**
* Opens a dialog that allows to modify the 'ShapeMaterial' property of all selected view providers.
*/
void DlgDisplayPropertiesImp::onButtonUserDefinedMaterialClicked()
void DlgDisplayPropertiesImp::onbuttonCustomAppearanceClicked()
{
std::vector<Gui::ViewProvider*> Provider = getSelection();
Gui::Dialog::DlgMaterialPropertiesImp dlg("ShapeMaterial", this);
Gui::Dialog::DlgMaterialPropertiesImp dlg("ShapeAppearance", this);
dlg.setViewProviders(Provider);
dlg.exec();
@@ -586,25 +579,6 @@ void DlgDisplayPropertiesImp::setDisplayModes(const std::vector<Gui::ViewProvide
}
}
void DlgDisplayPropertiesImp::setMaterial(const std::vector<Gui::ViewProvider*>& views)
{
Q_UNUSED(views);
// bool material = false;
// App::Material mat = App::Material(App::Material::DEFAULT);
// for (auto view : views) {
// if (auto* prop =
// dynamic_cast<App::PropertyMaterial*>(view->getPropertyByName("ShapeMaterial"))) {
// mat = prop->getValue();
// material = mat.uuid.empty();
// if (!material) {
// d->ui.widgetMaterial->setMaterial(QString::fromStdString(mat.uuid));
// }
// break;
// }
// }
// d->ui.buttonUserDefinedMaterial->setEnabled(material);
}
void DlgDisplayPropertiesImp::setColorPlot(const std::vector<Gui::ViewProvider*>& views)
{
bool material = false;
@@ -627,16 +601,13 @@ void DlgDisplayPropertiesImp::setShapeAppearance(const std::vector<Gui::ViewProv
for (auto view : views) {
if (auto* prop =
dynamic_cast<App::PropertyMaterialList*>(view->getPropertyByName("ShapeAppearance"))) {
material = true;
mat = prop->getValues()[0];
material = mat.uuid.empty();
if (!material) {
d->ui.widgetMaterial->setMaterial(QString::fromStdString(mat.uuid));
}
d->ui.widgetMaterial->setMaterial(QString::fromStdString(mat.uuid));
break;
}
}
// d->ui.buttonUserDefinedMaterial->setEnabled(material);
d->ui.buttonUserDefinedMaterial->setEnabled(true);
d->ui.buttonCustomAppearance->setEnabled(material);
}
void DlgDisplayPropertiesImp::setLineColor(const std::vector<Gui::ViewProvider*>& views)
@@ -694,21 +665,7 @@ void DlgDisplayPropertiesImp::onMaterialSelected(
for (auto it : Provider) {
if (auto* prop = dynamic_cast<App::PropertyMaterialList*>(
it->getPropertyByName("ShapeAppearance"))) {
App::Material mat;
mat.ambientColor =
material->getAppearanceProperty(QString::fromLatin1("AmbientColor"))->getColor();
mat.diffuseColor =
material->getAppearanceProperty(QString::fromLatin1("DiffuseColor"))->getColor();
mat.emissiveColor =
material->getAppearanceProperty(QString::fromLatin1("EmissiveColor"))->getColor();
mat.specularColor =
material->getAppearanceProperty(QString::fromLatin1("SpecularColor"))->getColor();
mat.shininess =
material->getAppearanceProperty(QString::fromLatin1("Shininess"))->getFloat();
mat.transparency =
material->getAppearanceProperty(QString::fromLatin1("Transparency"))->getFloat();
mat.uuid = material->getUUID().toStdString();
prop->setValue(mat);
prop->setValue(material->getMaterialAppearance());
}
}
}