Material: Appearance Updates 2
Improves the use of the ShapeAppearance property for the Part workbench.
removes DiffuseColor property
adds Python compatibility using custom attributes
transitions DiffuseColor to ShapeAppearance on open
Improved UI elements for setting object appearance, and appearance per face
Lays the foundation for future texture support
This commit is contained in:
committed by
Chris Hennes
parent
c4d0f3ed97
commit
5feb963f9d
@@ -285,9 +285,19 @@ QModelIndex MaterialTreeWidget::findInTree(const QString& uuid)
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void MaterialTreeWidget::setMaterial(const QString& uuid)
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{
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if (uuid.isEmpty() || uuid == m_uuid) {
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if (uuid == m_uuid) {
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return;
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}
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if (uuid.isEmpty()) {
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// Nothing is selected
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QItemSelectionModel* selectionModel = m_materialTree->selectionModel();
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selectionModel->clear();
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m_material->clear();
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return;
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}
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updateMaterial(uuid);
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// Now select the material in the tree
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@@ -634,6 +644,11 @@ void MaterialTreeWidget::onSelectMaterial(const QItemSelection& selected,
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{
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Q_UNUSED(deselected);
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if (selected.isEmpty()) {
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m_uuid.clear();
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return;
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}
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// Get the UUID before changing the underlying data model
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QString uuid;
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auto model = dynamic_cast<QStandardItemModel*>(m_materialTree->model());
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